# Colt Express: The Time Travel Car ## General Info - **Year Published**: 2015 - **BGG Rating**: 7.3 - **BGG Rank**: — - **Players**: 2-6 (Best with: 5) - **Duration**: 30-40 min - **Weight**: 1.81 / 5 - **Designers**: Christophe Raimbault - **Artists**: Ian Parovel, Jordi Valbuena - **Publishers**: Ludonaute - **Categories**: American West, Expansion for Base-game, Fighting, Trains ## Verdict If you enjoy Colt Express and are a 'Back to the Future' fan, this expansion is a time warp worth taking! It adds a super fun hiding mechanic that will keep everyone guessing.Adds a surprise elementNostalgic and fun themeMore chaos and laughsIntegrates with other expansionsRequires base gameCan slightly unbalanceRelies on luckFOR GENRE FANS ## Description Get ready for a mind-bending trip with the DeLorean time machine car in Colt Express! This expansion, featuring the iconic car from the 'Back to the Future' movie, adds an extra layer of chaos and fun to the base game. The time travel car attaches to the front of the locomotive, acting as a special access point. Bandits can enter it from either the roof or the interior of the locomotive, using a regular move action or, if you're playing with the 'Horses & Stagecoach' expansion, even by using a horse action. The clever twist is that while multiple bandits can occupy the car, the special action is only triggered if you are the sole occupant at the end of a round. When this happens, everyone closes their eyes while you hide your bandit underneath the locomotive, under another car, or even under the stagecoach if you're using that expansion. The suspense builds as nobody knows where your character has gone! The location is revealed during the stealing phase, and then the mayhem continues. If, at the end of the game, after events are resolved, your bandit is alone inside the time travel car, you'll snag a nice cash prize and all the loot contained within. It's an addition that shakes up strategy and guarantees hilarious moments of bluffing and surprise for Colt Express fans. ## How to Play Game Objective The objective of the game is to use the Time Machine to travel through time and end your movement in a location unexpected by the other players. At the end of a round, if your Bandit is the only one in the Time Machine (after any round events have been applied), you may hide them. The Bandit's location will be revealed in the next round's loot phase. At the end of the game, if a Bandit is alone inside the Time Machine (after the event has been resolved), the player receives $500 and all objects inside it. Preparation (Setup) The Time Machine is placed in front of the locomotive. The rest of the setup should follow the rules of the base game. The Time Machine can be used with or without the Horses & Stagecoach expansion. Game Flow Refer to the manual for details on this section. Actions and How to Play The Time Machine is considered adjacent to the roof and the interior of the Locomotive. Move Action: Your Bandit can move to the Locomotive using a Move Action. Horse Action (if playing with the Horses & Stagecoach expansion): Your Bandit can move to the Locomotive using a Horse Action. Floor Change action: Has no effect when the Bandit is in the Time Machine. Fire action: The Time Machine is considered adjacent to the train's roof (Locomotive and cars) and the interior of the Locomotive. A Bandit in the Time Machine can shoot at a Bandit on the roof of any car, respecting the base game's Line of Sight rule. A Bandit on the roof of the Stagecoach (if playing with the expansion) can shoot at a Bandit in the Time Machine, and vice versa. Punch action: The player can push someone from the roof or the interior of the Locomotive into the Time Machine. However, it is only possible to push someone from the Time Machine into the interior of the Locomotive (not onto the roof of the Locomotive). Additional Clarifications: The Marshall never enters the Time Machine. When Django, being on the train's roof, shoots at a Bandit on the Locomotive's roof, their target is moved to the Time Machine. The Braking Event causes Bandits on the Locomotive's roof to move to the Time Machine. It is not possible to place the Bandit in the Time Machine during a Horse Attack (if playing with the Horses & Stagecoach expansion). End of Game and Scoring At the end of the game, and after the event has been resolved, if a Bandit is alone inside the Time Machine, the player receives $500 and all objects inside it. Tips for Winning Try to be the only Bandit in the Time Machine at the end of a round to hide your Bandit and surprise other players in the next loot phase. Use the Time Machine's ability to be adjacent to the roof and interior of the Locomotive to strategically plan your movements and attacks, taking advantage of the mobility and shooting options it offers. ## FAQ ### Do I need the base Colt Express game to play with the Time Travel Car? Absolutely! The Time Travel Car is an expansion and requires the base Colt Express game to be used. ### Can I use this expansion with other Colt Express expansions? Yes! It's compatible with the base game and also with the 'Horses & Stagecoach' expansion, adding even more possibilities. ### What is the average playtime with this expansion? The playtime remains similar to the base game, around 30 to 40 minutes, as the expansion adds a mechanic without significantly extending the game. ### Does the expansion significantly change the game's complexity? The complexity doesn't increase significantly. The bandit hiding mechanic is easy to grasp but adds an interesting tactical layer. ### Who is this expansion best suited for? It's perfect for those who already enjoy Colt Express and are fans of the 'Back to the Future' franchise, as well as players who like adding an element of surprise and bluffing to their games. ### How many players can use the Time Travel Car? Just like the base game, the expansion works well with 2 to 6 players. ### What happens if more than one bandit enters the Time Travel Car? If more than one bandit is in the car at the end of the round, the special action is not activated. Only a lone bandit can hide and trigger the mechanic.