# Command Decision: Test of Battle ## General Info - **Year Published**: 2006 - **BGG Rating**: 8.1 - **BGG Rank**: #15209 - **Players**: 2 (Best with: 2) - **Duration**: 240 min - **Weight**: 3.07 / 5 - **Designers**: Frank Chadwick, Glenn E. Kidd - **Publishers**: Test of Battle Games - **Categories**: Miniatures, Wargame, World War II - **Mechanics**: Dice Rolling, Line of Sight, Simulation ## Verdict This is a heavy-duty wargame for those who enjoy battalion-level military simulation. The scale is grand and the 'phantom' unit system adds a satisfying layer of strategy and bluffing. It is a perfect fit for players who enjoy studying charts, planning maneuvers, and feeling the historical weight of every decision on the battlefield.Immersive battalion-level scaleClever phantom unit mechanicsExcellent random scenario generatorClear and fluid movement rulesSteep learning curve for rulesLong 4-hour playtimeRequires English proficiencyFOR GENRE FANS ## Description If you are a fan of classic wargames and have always wanted to command an entire battalion in a WWII setting, Command Decision: Test of Battle is your new playground. Unlike other games that focus on squad-level skirmishes, the scale here is much larger: each miniature stand represents a full platoon, and each turn simulates 30 minutes of tactical chaos. It is a system that demands strategic vision from those who enjoy managing large-scale maneuvers. What makes this edition special is the flow. Forget the confusion of simultaneous movement; here the sequence is clear and organized. Spotting rules are now deterministic, which helps keep the focus on what really matters: combat. One of the most interesting mechanics is the use of 'phantom' or dummy units, which serve to confuse your opponent and hide your true intentions, adding a layer of bluffing and psychological tension that is rare in pure simulation games. Furthermore, unit elimination is direct—one hit and the stand is removed—making every decision to attack or retreat much more impactful and dangerous. The package comes packed for those who don't want to waste time setting everything up from scratch. You get detailed data charts and TO&Es (Tables of Organization and Equipment) for the four major nations of the war: the US, UK, Germany, and Russia. If you are lacking inspiration, the game includes 12 historical scenarios ready to play and a random campaign generator that gives the title its name, ensuring high replayability. With the addition of random event cards, the game gains that spice of uncertainty that can change the course of a won battle in the blink of an eye. It is a dense, robust game designed for those who want to feel the weight of military command at the battalion level. ## FAQ ### How long does a game take? Be prepared for a long session! A full game usually takes about 4 hours. ### How many players can play? The game is designed exclusively for two players, perfect for a tactical head-to-head duel. ### Is it very complex? With a BGG weight over 3.0, it requires you to dedicate time to learning the charts and combat rules before diving in. ### Do I need many miniatures? Yes, as it is a miniatures game, you will need a collection that represents infantry platoons and armored units. ### Which armies are covered? The manual includes data and charts for the US, UK, Germany, and Russia. ### How does the scenario generator work? The 'Test of Battle' system allows you to create random battles, ensuring you never play the same scenario twice.