# Conselho ## General Info - **Year Published**: 2025 - **BGG Rating**: 6.4 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 30 min - **Weight**: — - **Designers**: Alexandre Reis, Eurico Cunha Neto - **Artists**: Paulo Scabeni - **Publishers**: Calamity Games, Four Fun Games LLC - **Categories**: Dice, Fantasy - **Mechanics**: Area Majority / Influence, Dice Rolling, End Game Bonuses, Open Drafting, Worker Placement ## Verdict Perfect for those who love influence and political intrigue games with a fast tactical pace. The highlight is the tension of fighting for limited spaces.Dynamic influence struggleBalanced luck and strategyEngaging intrigue themeFast and intense sessionsReliance on dice luckAggressive interaction might bother someRECOMMENDED ## Description Imagine yourself in the heart of a medieval castle, where walls have ears and a well-placed whisper is worth more than a thousand swords. In Council, the atmosphere is one of pure political intrigue. A vital position in the king's circle of counselors has become vacant after a mysterious death, and now it's your chance to climb the hierarchy of power. But don't think it'll be easy; you'll be competing against other aspirants who are just as cunning and manipulative as you are. The game blends the luck of the dice with strategic precision. You won't just roll and hope; you'll use dice as tools of influence. Through allocation and drafting mechanics, you must decide where to invest your efforts: is it more valuable to win over an influential court member or focus on fulfilling royal decrees to gain prestige? The struggle is intense, as every occupied space and every forged alliance can be the difference between becoming the number one counselor or being forgotten in the castle corridors. Get ready for a tactical clash where influence management is key. You'll need to plan your moves, anticipate your opponents' plays, and know exactly when to strike. With end-game bonuses that reward long-term planning, Council transforms medieval politics into a game of cat and mouse full of twists and turns. Do you have the cunning required to manipulate the court and win the king's trust, or will you just be another pawn in someone else's game? The council chair is waiting, but only the sharpest mind will claim it. ## How to Play Game Objective In COUNCIL, players compete to become the King's new advisor in a game of medieval intrigue and strategy. The goal is to accumulate ascension points through three main actions: Spread your influence in the council chamber using markers Recruit court members by meeting their card requirements Fulfill the King's decrees The game ends when the court member deck runs out. The player with the most ascension points at the end wins. Setup Place the council chamber board at the center Shuffle the 28 court member cards: set aside 5 (for the final round) and form a deck with the rest Place 6 cards face up around the board, aligned with spaces 1-6 Shuffle the 19 decree cards into a pile. Reveal 3 cards as the initial offer Deal 2 decree cards to each player (face up) Distribute alliance cards based on player count: 2 players: 2 cards each 3-4 players: 1 card each Each player chooses a color and places 1 marker on any board space (the other 4 remain in reserve) Determine the first player (who last drank from a goblet or by agreement) Game Flow The game plays in rounds until the court member deck is exhausted: Starting player rolls all dice (5 dice for 2/4 players, 4 dice for 3 players) Clockwise, each player takes their turn, choosing 1 die (mandatory) and optionally performing other actions When only 1 unchosen die remains, the round ends The player to the left of the current starting player becomes the new starting player In the final round, use the 5 reserved cards. The game ends after the last turn Actions and How to Play Choose a Die (mandatory per turn) Take 1 available die and place 1 marker on the corresponding board space The marker can come from your reserve or be moved from another space If all dice show the same value, reroll until at least two different results appear Recruit Court Members Check if your markers meet the desired card's requirements (e.g., 3+ markers on shield spaces) Remove markers equivalent to the card's ascension points (e.g., 3-point card = remove 3 markers) Allied family cards grant +1 extra point at the end Use Court Member Abilities Each ability can be used only once per game (flip the card after use) Abilities include: reroll dice, move markers, alter die values Fulfill Decrees Meet the requirements (e.g., have 1 marker on space 5 and 2 on 6) Flip the decree card and gain the points at the end Replenish your decrees (up to 2) and the offer (up to 3) at turn's end End Game and Scoring The game ends after the round when the court member deck is exhausted. Calculate: Points from all recruited court member cards (even flipped ones) +1 point per recruited member from allied families Points from all fulfilled decrees Tiebreakers: 1) Most members recruited; 2) Most decrees fulfilled; 3) Shared victory. Winning Tips Prioritize allied family cards - Each grants +1 extra point at the end Manage markers wisely - You'll need them for both recruiting members and fulfilling decrees Use abilities at the right moment - Altering die values can block opponents' options ## FAQ ### Is the game too complex for beginners? Not at all! While it has several mechanics, the dice rolling and allocation dynamic is intuitive, making it accessible for newbies and deep for veterans. ### How long does a game last? Games are quite agile, lasting around 30 minutes, which is great for those who want to play multiple rounds. ### Does dice luck decide everything? No, luck defines the options, but the strategy lies in how you allocate those dice and how you react to others' moves. ### How many people can play? The game supports 2 to 4 players, working well both in duels and in larger groups. ### Is it a 'heavy' strategy game? It's more tactical than heavy. You need planning, but the game's flow prevents it from becoming tedious. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 139,90 (https://www.amazon.com.br/dp/B0FHSYH5RG?tag=bgbot26-20) - **Place Games**: R$ 83,59 (https://www.placegames.com.br/boardgames/conselho?utm_source=boardgamesbot.com) - **Pittas Board Games**: R$ 83,61 (https://www.pittasboardgames.com.br/produtos/conselho/?utm_source=boardgamesbot.com) - **Bravo Jogos**: R$ 83,61 (https://bravojogos.com.br/jogos-de-tabuleiro-e-cardgames/jogo-conselho-p?utm_source=boardgamesbot.com) - **Cangaia Jogos**: R$ 89,27 (https://www.cangaiajogos.com.br/jogos/jogos-para-a-familia/conselho?utm_source=boardgamesbot.com) - **Brechó Lúdico**: R$ 90,53 (https://brecholudico.com.br/produto/conselho/?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/conselho