# Coup: Reformation ## General Info - **Year Published**: 2013 - **BGG Rating**: 7.3 - **BGG Rank**: — - **Players**: 2-10 (Best with: 6) - **Duration**: 15 min - **Weight**: 1.60 / 5 - **Designers**: Rikki Tahta - **Artists**: Andrew Higgins, Jarek Nocoń, Luis Francisco, Weberson Santiago, Xavier Gueniffey Durin - **Publishers**: Indie Boards & Cards, La Mame Games, Broadway Toys LTD, El Dragón Azul, Ferti, FunBox Jogos, Heidelberger Spieleverlag, Hobby World, テンデイズゲームズ (TendaysGames), Zacatrus - **Categories**: Bluffing, Card Game, Deduction, Expansion for Base-game, Political - **Mechanics**: Hand Management, Player Elimination, Take That, Team-Based Game, Variable Player Powers ## Verdict Turns classic bluffing into a chaotic and fun faction war!Higher player countFluid team dynamicsHigh early-game tensionNew strategic cardsRequires base gamePlayer elimination includedRECOMMENDED ## Description If you thought you had Coup figured out, get ready for some religious upheaval! Coup: Reformation takes the classic bluffing game and throws a massive amount of fuel on the fire. The game-changer here is the introduction of factions: players must now declare their allegiance, choosing to be either a Loyalist or a Reformist. This fundamentally shifts the target on your back and dictates who you can realistically strike or ally with. This expansion adds a much deeper layer of social strategy. In the early stages, you might find yourself forming temporary alliances with members of your own faction to stay in the game, but don't get too comfortable. Once the opposing side is wiped out, the fighting turns inward. The ultimate goal remains the same—be the last one standing—but the journey involves a lot of fake diplomacy and strategic donations to convert opponents to your cause. Another huge win is how this expansion tackles the player count issue. With 15 brand-new character cards, Coup evolves from a small-group skirmish into a chaotic battlefield that can accommodate up to ten players! It's the perfect choice for anyone looking to turn a quick 15-minute session into an epic diplomatic meltdown. If you love staring into your friend's eyes to figure out if they're bluffing or just trying to convert you to their cause, this expansion is a must-have. ## How to Play How to Play Coup: Reformation Game Objective In Coup: Reformation, players take on the roles of political factions vying for control during a rebellion. The government desperately tries to maintain power while the Resistance gains popularity. Players must eliminate rivals by bluffing, scheming, and manipulating allegiances. The last player with influence (character cards) wins. Setup Changes from base Coup: Place the Treasury Reserve Card in the center. Deal each player an Allegiance Card (Loyalist or Reformist). Starting player chooses a faction (Loyalist/Reformist) and places their Allegiance Card face-up. Subsequent players must choose the opposite faction from the player before them. Use base Coup setup for other components. Consulte o manual para detalhes sobre esta seção. Game Flow Follow base Coup turn structure with these key changes: Players cannot use Coup, Assassinate, Steal, or Block Foreign Aid against players of the same faction (unless all players share the same faction). Actions and How to Play Additional Actions: Conversion: Pay 1 coin to flip your own Allegiance Card. Pay 2 coins to flip another player's Allegiance Card. Paid coins go on the Treasury Reserve Card. Embezzlement: If you don't have the Duke, take all coins from the Treasury Reserve. Any player may challenge this action. If challenged and you have the Duke: You must admit it and lose the challenge (coins return to Treasury, lose 1 influence). If challenged without the Duke (and don't admit): Reveal all influence cards. Challenger loses. Shuffle revealed cards into the Court Deck and redraw. Inquisitor Variant: Replace all Ambassador cards with Inquisitor cards. Inquisitors can: Exchange: Swap 1 card with the Court Deck (optional). Examine: Force another player to show/replace 1 facedown card. Can block Steal as a counteraction. End Game and Scoring The game ends when only one player retains influence (character cards). No points are counted - last standing wins. Follow base Coup elimination rules. Consulte o manual para detalhes sobre esta seção. Tips to Win Use Conversion strategically to isolate players from your faction's protection. Bluff Embezzlement early when the Treasury has few coins to minimize risk. In 6+ player games, the Inquisitor's Examine ability becomes more valuable for information control. ## FAQ ### Can I play this without the base game? No, this is an expansion and requires the original Coup to play. ### How many players can play with this expansion? With the new cards, you can host up to 10 players at the table! ### Does it make the game much harder? Complexity increases slightly due to factions, but the game remains fast-paced. ### How long does a game last? Even with more players, games are quick, usually around 15-20 minutes. ### What happens if I lose all my cards? Just like the base game, you are eliminated from the round. ### Is it good for parties? Absolutely! 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