# Cry Havoc: Aftermath ## General Info - **Year Published**: 2017 - **BGG Rating**: 7.7 - **BGG Rank**: — - **Players**: 2-4 (Best with: 4) - **Duration**: 60-120 min - **Weight**: 3.20 / 5 - **Designers**: Grant Rodiek, Ignacy Trzewiczek, Marek Spychalski - **Artists**: Markus Vogt, Mateusz Bielski, Nele Diel, Rafał Szyma - **Publishers**: Portal Games - **Categories**: Expansion for Base-game, Fighting, Miniatures, Science Fiction, Wargame - **Mechanics**: Area Majority / Influence, Area Movement, Deck, Bag, and Pool Building, Hand Management, Variable Player Powers ## Verdict If you're a fan of Cry Havoc and want more of the same, but better, this expansion is for you! Get ready for more strategy and twists.More unique abilitiesNew faction structuresFixed-length game modeExpanded scoring with eventsRequires base gameRules reading neededHIGHLY RECOMMENDED ## Description If you enjoyed the chaos of Cry Havoc and felt it needed an extra kick, get ready! Aftermath arrives to supercharge your base game with a host of new features that will make you rethink your tactics. This expansion injects a massive dose of replayability, nearly doubling the unique skill options for each faction. There are five new skills and three brand-new structures per race, opening up a spectrum of strategies that will leave anyone scratching their heads (in a good way, of course!). And it doesn't stop there! For those who like more control over game length, Aftermath introduces an alternate mode that guarantees five full rounds, no messing around. This means the game will have a more predictable pace, and you can plan your moves with more confidence, knowing exactly how much time you have to execute your galactic domination. Furthermore, the scoring rules have been expanded: instead of simply discarding event tokens, they now introduce new ways to accumulate victory points. This adds an extra layer of decision-making and opportunities to turn the tables at the last minute. If you're looking for more depth, more options, and more 'wow!' in your Cry Havoc, this expansion is a feast. Prepare for an even more intense and surprising intergalactic war! ## How to Play Objective of the Game Consulte o manual para detalhes sobre esta seção. Preparation (Setup) Shuffle all Event tokens from the base game and Aftermath together. Shuffle the Scoring cards together and place them in a face-down pile near the board. When separating Terrain Tactics, include the Aftermath cards before shuffling. Instead of using the base Faction board, players choose which Faction they want to play and draw 1 Leader from this Faction. Players shuffle the Default skills from the base game and Aftermath, then draw one at random to use for this game. Players then shuffle all non-default skills from both sets together and draw the appropriate number of Skills. All unused skills are returned to the box. Players choose 3 Structures (5 for Machines) from all structures available to their faction from the base game and Aftermath expansion. Place the 3 Universal Structures and the matching tokens near the board. These Structures are available to all players. If you use the back side of a Leader board, use a connector tile and place your Structures on the left instead of the right side. Consequently, place your Skill cards on the right side. Fluxo do Jogo The game now lasts for 5 Rounds with one Event each Round. If a player moves their score marker past an Event, do not move the passed event. At the start of each Round, simply reveal the next Event token and resolve it. When an Event instructs you to draw a Scoring card, reveal the top card of the Scoring deck and resolve it. Ações e Como Jogar Building Universal Structures Using the standard Build Action, players may build a Universal Structure as long as there are Structure tokens remaining for the Structure they wish to build. Universal Structures are controlled by the Faction which currently controls the Region. If a Player loses control of a Region with a Universal Structure, the Structure remains and the new controlling Player now may use this Structure. Faction Specific Abilities TROGS WITHDRAWAL: Please remember that "any Region" means any non-Battle Region. DISTRACTION: Resolve the remaining Battle Objectives in their normal order. Cannot be placed in a Region with Machine Bombardment token present. FROM THE SHADOWS: You may only spend 1 in this way for each activation. MACHINES BOMBARDMENT: Resolve the remaining Battle Objectives in their normal order. Cannot be placed in a Region with Trog Distraction token present. ADDITIONAL PROCESSORS: Take this extra action after all normal player actions have been completed. RECYCLING: Structures activated with this Skill don’t count when using Data Processing Skill. You may always use the Passive ability – even when the Recycling is exhausted. HUMANS RECON TEAM: You may place Crystals in Your HQ when resolving this Skill. SPECIAL FORCES: You may take these Units from any combination of Regions. PILGRIMS RECOGNITION CELL: You may only spend 1 Crystal this way for each activation. Events INTERROGATIONS: You score points at the beginning of the Prisoners phase – before any player regains their prisoners. TRAINING ALARM: Trog halve their scored (rounding up). PROBE REPORTS: Outer Regions are those Regions along the perimeter of the board that do not have a terrain type. WINTER OFFENSIVE: When tied on Score track, both players gain the same number of . For example: when tied for a second place, both players gain 2 when winning Battle Resolution Objective and the fourth player gets accordingly 4. Tactic Cards HIT AND RUN: You may swap any number of , as long as You keep 1:1 ratio. Structures ARMORED SHUTTLE: The Units moved MUST end the movement exactly 2 spaces away from the region they started in. CAMOUFLAGE PLAN: Camouflage tokens are placed before either player places their Units. Choose and place 1 Camouflage token face-down on each Battle Objective. Reveal each Camouflage token as you resolve each Objective. After the Battle has been resolved, remove the Camouflage Plan token from the Region. HIVE MIND: You may choose any Pilgrim skill, even those that were removed from play during setup. Exhaust the used Skill, passive Skills work until the end of the Round. All Skills gained from Hive Mind Structure are removed back to the box at the end of the Round. INFUSION REACTOR: When used place an Infusion Reactor token in the Battle Region. Remove it after the Battle has been resolved. Strength increase of your works only when resolving Objectives. Your opponents still kill Your Units using standard rules, without paying the extra cost. For example by placing 1 on the Attrition Objective they get to kill one of Pilgrim Units. TURBO HARVESTER: When you build a Turbo Harvester, place the matching color marker on the 1 space of the tile. Each time you use a Turbo Harvester, move the maker up one space to track the increasing cost. The first time you activate the Turbo Harvester costs 1 and adds 1 Crystal to the region. The second time costs 2 for 2 Crystals and so on. SWAMP FIELDS: Other players pay 1 per action, not per miniature entering/leaving a Region with Swamp token. Leaders GEN. FUSENBACH: If you lost the Region Control Objective and the saved with Leader ability was the only left, it has to retreat using standard rules. OMEGA BRAIN C-64: This ability increases your firepower only - it works similar to the Infusion Reactor. CARDINAL: You can do any Action after using his ability. AUNTIE: You cannot use this ability when other player unit enters a Region with Trog Nest/War Party token. Fim de Jogo e Pontuação Consulte o manual para detalhes sobre esta seção. Dicas para Vencer When playing as Machines, consider using ADDITIONAL PROCESSORS to gain an extra action after all normal player actions have been completed, potentially allowing for more strategic moves. If you are a Pilgrim player, the HIVE MIND Structure can be very powerful as it allows you to choose any Pilgrim skill, even those removed during setup, offering great flexibility in adapting to the game state. When using the TURBO HARVESTER Structure, remember that its cost increases with each use, but it also provides more Crystals. Plan your activations to maximize Crystal gain while managing the escalating cost. ## FAQ ### Do I need the base game Cry Havoc to play with Aftermath? Yes, absolutely! Aftermath is an expansion, so it adds content to the base game Cry Havoc. You need the base game to play. ### How many players does this expansion support? The expansion maintains the player count of the base game, which is for 2 to 4 players. ### Does it significantly increase the game's complexity? The complexity increases slightly due to the new skills and structures, but the base game already has a considerable weight (3.2/5). This expansion adds more tactical options without completely reinventing the core mechanics. ### How much longer does a game take with this expansion? The alternate game mode guarantees five full rounds, which can help predict the duration. Without it, the time can vary, but it generally stays between 60 and 120 minutes, similar to the base game. ### Are the components good quality? Generally, the components for Cry Havoc and its expansions are well-produced, including detailed miniatures and good quality cards. Aftermath follows this trend. ### Is it worth it for someone who already plays Cry Havoc? If you enjoy the Cry Havoc experience and are looking for more variety and depth, yes! It adds many new options that refresh the game. ### Do I need to translate anything to play? Yes, Ludopedia indicates 'Extensive Language Dependency,' meaning there's a significant amount of text on cards and rules that need to be understood to play properly. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 22.03 (https://boardgameprices.com/item/go?source=A&storeitemid=1658131&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 22.93 (https://boardgameprices.com/item/go?source=A&storeitemid=4356734&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 29.00 (https://boardgameprices.com/item/go?source=A&storeitemid=4915631&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 29.16 (https://boardgameprices.com/item/go?source=A&storeitemid=6912531&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 29.29 (https://boardgameprices.com/item/go?source=A&storeitemid=6075971&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 31.70 (https://boardgameprices.com/item/go?source=A&storeitemid=3137552&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/21868/cry-havoc-aftermath?utm_source=boardgamesbot.com