# Cults Across America ## General Info - **Year Published**: 1998 - **BGG Rating**: 5.6 - **BGG Rank**: #20766 - **Players**: 2-6 (Best with: 5) - **Duration**: 180 min - **Weight**: 2.40 / 5 - **Designers**: Jeff Tidball - **Artists**: Jeff Tidball - **Publishers**: Atlas Games - **Categories**: Horror, Wargame - **Mechanics**: Dice Rolling, Point to Point Movement ## Verdict If you enjoy a tasty mix of Lovecraftian chaos and light strategy, Cults Across America hits the spot.Fun, chaotic atmosphereMultiple play modesEasy-to-learn mechanicsGames can stretch to 3 hoursSome rules are a bit fuzzyRECOMMENDED ## Description Cults Across America puts you in charge of a band of religious fanatics who dream of conquering the United States. Each player leads a faction made up of cultists, priests, creepy creatures and other odd characters, all ready to spread madness from coast to coast. The main goal is to create an unbroken chain of fanatics across the map, but the road there is full of tricks, improbable rituals and chaotic clashes. The game offers three distinct ways to play: the Standard game, which mixes deep strategy with plenty of fun and the chance for someone to snag the "Mythos 500" out of the blue; the Strategic game, which strips away the wildest madness for players who prefer more conventional tactics; and the Bloodbath scenario, a streamlined version that can finish in about an hour, focusing on direct combat and eliminating opponents. Core mechanics are dice rolling, which decides success or failure, and point‑to‑point movement, which moves cultists across the United States board. While the weight is light (2.4/5), games can stretch up to three hours, demanding patience and a willingness to shout, drink and, of course, plot world domination. If you enjoy Lovecraftian horror themes, war‑style games with a dash of insanity, and like to swing between serious strategy and pure chaos, Cults Across America delivers all that in a package that guarantees laughs and memorable moments. ## FAQ ### How long does a game usually take? A standard game runs about 2 to 3 hours, while the Bloodbath scenario can be finished in roughly 1 hour. ### What is the ideal player count? The game supports 2–6 players, with 4 to 5 providing the best mix of action and strategy. ### Do I need prior wargame experience? No, the Strategic mode streamlines the rules, and the Standard mode adds more chaotic elements for those who enjoy experimentation. ### What components are included? A US map, cultist and creature miniatures, event cards, custom dice, control markers, and resource tokens. ### Who is this game for? Fans of horror, the Cthulhu Mythos, and players who enjoy long, loud, and darkly humorous sessions. ### Are there any expansions? There are no official expansions yet, though the community often creates home‑brew scenarios. ### Is the rulebook heavy? The core rules are straightforward, but the Standard mode includes many exceptions that may require a second read to master. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 30.45 (https://boardgameprices.com/item/go?source=A&storeitemid=149695&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/7174/cults-across-america?utm_source=boardgamesbot.com