# Dark Blades ## General Info - **Year Published**: 1986 - **BGG Rating**: 6.7 - **BGG Rank**: #17021 - **Players**: 2-8 (Best with: 2) - **Duration**: 120 min - **Weight**: 2.38 / 5 - **Designers**: Andy McKay, Chris Bayliss - **Publishers**: Standard Games and Publications, Ltd., Welt der Spiele - **Categories**: Fantasy, Wargame - **Mechanics**: Dice Rolling, Grid Movement, Hexagon Grid, Line of Sight, Movement Points, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation, Variable Set-up ## Verdict If you love epic battles with legendary creatures and want a system that blends strategy and luck, Dark Blades will surprise you.Strategic combatSpell cardsDetailed mapRealistic simulationVaried challengesHigh production costComplex rulesLong playtimeRECOMMENDED ## Description Dark Blades brings the epic vibe of Cry Havoc into the realm of fantasy, adding mythical beasts, arcane spells, and a legendary battlefield atmosphere that turns every turn into a story. The game features over 200 double‑sided counters, letting each army be represented with details ranging from soldiers to magical beasts. Two high‑quality combat maps provide distinct battle scenarios, while an additional island map often serves as the base for long campaigns, supporting up to eight players in a continental‑scale war setting. With 24 spell cards scattered across the board, players must plan attack and defense strategies, combining hexagonal grid movement with line of sight to decide who claims victory. The 40‑page rulebook includes four distinct scenarios, each with its own victory conditions and challenges, plus a beginner’s guide to help newcomers dive into the system. Combat resolution uses a results table that blends army strength with dice rolls, keeping tension high and unpredictability constant. Variable setup allows each game to be unique, with different piece placement and spell card draws, adding a layer of surprise to the experience. While the game is great for those who enjoy tactical war simulations, the number of components and the depth of the rules can require a significant preparation time. Overall, Dark Blades delivers a rich fantasy war experience with strategic depth and a magical touch that makes every game memorable. ## FAQ ### How long does a typical game last? About 120 minutes, depending on the chosen scenario. ### For how many players is the game suitable? Between 2 and 8 players, though the system is optimized for pairs. ### What is the complexity level? Medium to high; requires understanding of movement and combat rules. ### What are the main components? Over 200 counters, two combat maps, an island map, 24 spell cards, and a 40‑page rulebook. ### Is the game good for beginners? There is a beginner’s guide and quick reference sheets, but the learning curve can be steep. ### Does the game offer campaigns? Yes, it includes scenarios and a campaign with an island map. ### Does the game have any limitations? Production cost can be high and the rules dense.