# Deep Regrets ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.3 - **BGG Rank**: #1339 - **Players**: 1-5 (Best with: 3) - **Duration**: 30-150 min - **Weight**: 2.33 / 5 - **Designers**: Judson Cowan - **Artists**: Judson Cowan - **Publishers**: Tettix Games, 2Tomatoes Games, Alis Games, asmodee, Board Bound, Board Game Circus, MS Edizioni, TLAMA games, White Goblin Games, Ігромаг - **Categories**: Dice, Horror, Nautical - **Mechanics**: Cooperative Game, Dice Rolling, Market, Push Your Luck, Re-rolling and Locking, Set Collection, Solo / Solitaire Game ## Verdict If you enjoy a dice-driven game with a dark theme and plenty of 'push your luck' decisions, Deep Regrets is a must-dive that will hook you!Unique horror themeAddictive dice mechanicsRisk/reward decisionsRobust solo modeImmersive, detailed artCan be quite punishingDice luck dependentTheme not for everyoneHIGHLY RECOMMENDED ## Description Get ready for a fishing trip that goes far beyond ordinary fish in Deep Regrets! In this cooperative horror strategy game, you and your friends (or you alone, if you're brave) will dive into the ocean's depths to pull out increasingly bizarre and disturbing things. Each turn, you roll custom tackle dice to determine your strength and decide: stay at sea, risking more, or return to port to sell your catches, buy provisions, and recharge your energy? You'll survey the shadows of nine different fish shoals at three depths, weighing what's worth catching and if the risk is worth the reward. Flip fish cards, spend your dice, and add them to your collection, but watch out for special abilities that can turn the game upside down! The more horrifying things you encounter, the more 'Regrets' cards you collect, which increases your madness but also gives you more dice and makes weirder fish more valuable. It's a constant dilemma: balance madness for advantages, but knowing that whoever has the most Regrets at the end will have to discard their most valuable mounted fish. Manage your resources, make strategic decisions, and try to get the most valuable haul possible in this strange week at sea. In solo mode (which can also be played cooperatively), you take on the role of an ichthyologist on a mission to catalog every sea creature. Over a campaign of dozens of games, you'll try to reel in and document every last fish on a provided catalog sheet. At the end of each game, you'll need to discard fish of equivalent value to the Regrets you've collected, potentially having to let some go to try again another day. By the end of the campaign, you'll have a complete catalog of fish names, depths, values, and difficulties, which can be used by other players in multiplayer to help identify their future catches! ## How to Play Game Objective In Deep Regrets, you and other fishermen compete to catch the most valuable fish during a week at sea, while dealing with your Regrets and managing your Madness. The game ends after six days, and the player with the highest score wins. However, whoever accumulates the highest Regret Value at the end of the game must discard one of their mounted fish, which can affect their victory. Setup Player Setup Each player receives a Fisherman Board (side of their choice), a Fishbucks Marker (set to 0), 3 Player Dice, 2 Reference Cards, 1 Can of Worms Card, and 1 Lifeboat Card. The first player is the one who had the "most regretful day." Port Setup Place the Port Board on the table. Set the Day Tracker to Monday (normal game) or Tuesday (quick game). Place 4 Equipment Dice in the market (randomly drawn from the bag). Shuffle 10 Regret cards per player to form the Regret deck. Organize the Rods, Reels, and Supplies decks in the market. Sea Setup Shuffle the fish by depth (Depth I, II, and III) and form three Schools for each. Leave space for the Graveyards (where discarded fish go). Game Flow Each day has four phases: Start: Advance the day tracker, pass the first player marker, and resolve day effects (e.g., Thursday/Saturday: players draw an extra die). Update: Players roll dice and decide how many to place in the Fresh Pool (limited by the Maximum Dice on the Madness tracker). Declaration: Players announce whether they will stay at Sea or go to the Port. Action: Players take turns acting until they pass. The last active player gets 2 extra actions at sea or 4 at the port. Actions and How to Play At Sea Fish: Choose a school, reveal a fish, pay dice equal to its Difficulty, and capture it. If you fail, pay 1 die and draw a Dink. Abandon Ship: Use the Lifeboat to go to the port immediately (but increase your Regret Value at the end). At the Port Sell Fish: Earn Fishbucks (value modified by Madness). Foul fish make you draw 1 Regret card. Mount Fish: Place a fish in a slot on your board to multiply its value at the end. Buy Items: Purchase equipment or equipment dice in the market. End of Game and Scoring The game ends after the sixth day. Calculate: Fish in hand: Base value modified by Madness. Mounted fish: Value modified by Madness and multiplied by the slot (x2 or x3). Fishbucks: 1 point per $1. The player with the highest Regret Value (sum of cards +10 if they used the Lifeboat) discards their most valuable mounted fish before final scoring. Tips to Win Bigger fish are worth more: They have a better value/difficulty ratio but are riskier. Control your Madness: High levels increase the value of Foul fish but reduce that of Fair fish. Use the Life Preserver: Reduces fish difficulty or port costs, but pass it on to avoid accumulating regrets. ## FAQ ### What is the average playtime for Deep Regrets? A game can vary quite a bit, but generally ranges from 30 to 150 minutes, depending on the number of players and familiarity with the rules. ### How many players does Deep Regrets support? The game can be played by 1 to 5 players, including a well-developed solo mode and the option to play cooperatively with more people. ### What is the complexity level of the game? With a BGG weight of 2.3333/5, Deep Regrets is considered a medium-complexity game. It offers interesting strategic decisions without being overly heavy. ### Are the components of good quality? Yes, the game promises high-quality components, with custom polyhedral dice and meticulously hand-painted illustrations, creating a visually stunning world. ### Is this a game for Cthulhu fans? Absolutely! The horror theme and bizarre ocean creatures have strong influences from the Cthulhu Mythos, making it a perfect fit for fans of the genre. ### Is there a language dependency for playing? Ludopedia indicates a moderate language dependency, suggesting that a translated spreadsheet or cards might be helpful for a smooth experience, especially for non-English speakers. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 49.99 (https://boardgameprices.com/item/go?source=A&storeitemid=7090153&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/74957/deep-regrets?utm_source=boardgamesbot.com