# Dice Games Properly Explained ## General Info - **Year Published**: 1999 - **BGG Rating**: 6.7 - **BGG Rank**: — - **Players**: 1-2 - **Duration**: 5-25 min - **Weight**: 1.80 / 5 - **Designers**: Reiner Knizia - **Publishers**: Blue Terrier Press, Elliot Right Way Books, Hugendubel Verlag - **Categories**: Book, Dice - **Mechanics**: Dice Rolling ## Verdict If you love dice and want a comprehensive guide, this book is for you.Clear, concise rulesDemystifies probability theoryOriginal game variationsLight, approachable styleFocus on dice, not componentsNot a game design manualDoesn’t cover classic board gamesHIGHLY RECOMMENDED ## Description Dice Games Properly Explained is Reiner Knizia’s 224‑page compendium that takes you from the simplest dice games to the most strategic ones. The book is split into eight chapters: Lucky Scoring Games, Lucky Counter Games, The Theory of Dice, Betting Games, Progression Games, Jeopardy Games, Category Games, and Bluffing Games. Each section lists the game titles, explains their rules in a concise, easy‑to‑read style, and offers variants, tactical tips, and probability analyses where relevant. Knizia’s tone is light, straightforward, and peppered with practical examples, making the text approachable for both novices and seasoned dice‑game enthusiasts. The book goes beyond basic rule‑books. In a nine‑page chapter titled “It’s Easier Than You Think,” Knizia demystifies probability concepts and shows how numbers can be used to build balanced mechanics. The diagrams are simple but functional; there are no distracting illustrations. Knizia also flags his own original creations—such as Catego and Six Hundred—as “original” in the text. These titles have become touchstones in the dice‑game world and still influence designers and players alike. For anyone looking to deepen their understanding of dice mechanics, explore new strategies, and try fresh titles, this book is an essential manual. It blends theory, practice, and curiosity into a compact, readable format. ## FAQ ### How many players are covered? The book describes games playable with 2 to 4 players, depending on the title. ### How long does it take to read the book? About 5 to 25 minutes per game, but the entire book can be read in 4-5 hours. ### What is the complexity level? Ranges from simple (scoring) to moderate (betting and progression). ### What components are required? Just dice, and sometimes tokens or cards for variants. ### Is it suitable for beginners? Yes, the writing is clear and accessible, ideal for those who have never played dice games. ### Are there online resources? No official links, but most games have digital versions on popular platforms.