# Dice Town: Cowboys ## General Info - **Year Published**: 2017 - **BGG Rating**: 7.4 - **BGG Rank**: — - **Players**: 2-6 - **Duration**: 45 min - **Weight**: 2.00 / 5 - **Designers**: Bruno Cathala, Ludovic Maublanc - **Artists**: Pierô - **Publishers**: Matagot, Game Harbor, RollinGames, Swan Panasia Co., Ltd. - **Categories**: American West, Dice, Expansion for Base-game - **Mechanics**: Dice Rolling, Set Collection, Simultaneous Action Selection, Variable Phase Order ## Verdict If you enjoy Dice Town and want another layer of competition and "asset" protection, this expansion is a must-have!Herd protection addedMore use for AcesDirect player interactionCute cow miniaturesRequires base gameAdds light complexityRisk of cattle theftFOR GENRE FANS ## Description Hey there, dice slingers! Ready for another round of Dice Town? The Cowboys expansion has arrived to add extra spice to your Old West adventure. Besides keeping an eye on your gold nuggets, you now have to protect your herd! This mini-expansion brings a brand-new game board, some cool cards, and fifteen adorable cow miniatures. The big twist is that the Aces you roll on your dice now have a new, awesome utility: you can retrieve your cows from the field and score points with them. But watch out, if you leave them out in the open, be prepared! Your sly opponents might try to steal your precious cattle. It's another layer of strategy and interaction to make the game even more dynamic and fun. If you already enjoy Dice Town and want more excitement, this expansion is for you. It adds a "protect your assets" element that fits perfectly with the base game's vibe. Get ready to defend your cattle and maybe even "borrow" some cows from others! With this expansion, Dice Town becomes even richer in decisions and tense moments. Who will be the best rancher in the Old West? ## How to Play Objective of the Game This expansion introduces cattle and legendary cowboys to Dice Town, offering new opportunities for players. While the core objective of Dice Town remains, players are now trying to accumulate Victory Points through various means, including managing herds of cows, recruiting cowboys, and acquiring Rodeo cards. The player with the most Victory Points at the end of the game will be the winner. Preparation (Setup) Place the Prairie board on top of your base game board between the town hall and Doc Badluck. This creates a single space for the Property Deeds, with a corral for the cows below it. Place 20 cows on the Prairie board. Add the 5 new General Store cards to the General Store deck. Shuffle the 12 Cowboy cards (3 Hearts, 3 Spades, 3 Diamonds, and 3 Clubs) and place them facedown in a deck near the Prairie board. Then, draw and place the top 2 cards of the deck faceup next to the deck. Place the 4 Rodeo cards, each worth 10 Victory Points (VP), near the board. Fluxo do Jogo Town Hall (modified town location) The player with the best poker hand takes the faceup Property Deed. Aces no longer allow players to take additional Property Deeds. If you have the first expansion: The second action (draw a Property Deed) is unchanged. Prairie (new location) The player with the most Aces goes to the Prairie and takes one of the following actions: Steal cows Recruit a cowboy If you have the first expansion: Like other locations, with 3 or more players, the player with the most Aces takes one of the two actions and the player with the second most Aces takes the remaining action. Ações e Como Jogar New Location Actions 1) Steal Cows Steal 1 cow for each Ace in your poker hand. If there are cows in the prairie, you must steal cows from the prairie. If there are no cows in the prairie, you must steal them from one or more opponents’ herds. When you steal cows, place them in front of you; they make up your herd. You can immediately decide to place all or part of your herd on one or multiple of your Property Deeds. If so, place a Property Deed from your hand faceup on the table, and place a number of cows equal to the value of that Property Deed. (Note: The number of cows must be exactly equal to the Property Deed value.) Placing cows on a Property Deed has three advantages: This Property Deed cannot be stolen from you. The cows on this Property Deed cannot be stolen from you. This Property Deed is now worth 1 additional VP. Keeping cows in your herd is risky because they can be stolen from you, but the biggest herd is worth 10 VP at the end of the game. If you have the first expansion: You cannot place a cow on a Ranch. 2) Recruit a Cowboy Take one of the two faceup Cowboy cards. Then, replace it with the top card of the Cowboy deck. There are 4 suits of Cowboys; each suit has a different effect. A Cowboy card effect is active until the Cowboy card is discarded for a Rodeo card. Card effects of the same suit are cumulative. Cowboy of Spades: Play this card when you exploit the gold mine. Gain one additional gold nugget for each Cowboy of Spades you own. Cowboy of Diamonds: Play this card when you rob the bank. Each opponent must give you $1 for each Cowboy of Diamonds you own. Cowboy of Hearts: Play this card when an opponent steals from you at the saloon. For each Cowboy of Hearts you own, cancel one of your opponent’s Q’s. That player will therefore look at fewer cards in your hand and, if you cancel out all of their Q’s, they are not able to steal from you. Cowboy of Clubs: Play this card when you steal cows from the prairie. Steal one extra cow for each Cowboy of Clubs you own. New General Store Cards Cattle Herder: Play this card when an opponent steals cows from you. No one can steal cows from you this turn. That player must steal from another player. If there are no cows in the other herds, that player does not steal any cows. Lasso: Play this card when you steal cows. Steal two cows for each Ace in your poker hand instead of one. Recruitment: Play this card when you recruit a cowboy. Take two faceup Cowboy cards instead of one. Persuasion: Play this card when the Mayor rewards you at the town hall. After taking Property Deeds, draw one Property Deed from the deck for each Ace in your poker hand, keep one, and return the others to the box—they will not be used for the rest of the game. Bribe: Play this card when the Mayor rewards you at the town hall. Instead of taking the faceup Property Deed, take the top 2 cards from the Property Deed deck. Rodeo When a player owns one cowboy in each suit, he must immediately discard them to take one Rodeo card worth 10 VP. Fim de Jogo e Pontuação End of Game Consulte o manual para detalhes sobre esta seção. Scoring At the end of the game, each Property Deed with a matching number of cows on it is worth 1 additional VP. Additionally, the player who owns the biggest herd (cows that are not on Property Deeds) gains 10 VP. If multiple players are tied for the biggest herd, they each gain 5 VP. Each Rodeo card is worth 10 VP. Dicas para Vencer Placing cows on a Property Deed makes both the deed and the cows on it immune to being stolen, and increases the Property Deed's value by 1 VP. This is a good way to secure your assets. While keeping cows in your herd is risky, having the biggest herd at the end of the game grants a significant 10 VP bonus, or 5 VP if tied. Balance risk and reward! Collecting one cowboy of each suit allows you to immediately claim a Rodeo card for 10 VP. This is a direct path to substantial points. ## FAQ ### Do I need the base game Dice Town to play with this expansion? Absolutely! "Dice Town: Cowboys" is an expansion, so it adds content to the main game and cannot be played alone. ### How many players does this expansion support? The expansion maintains the player count of the base game, which is for 2 to 6 players. ### Does the game complexity increase significantly with this expansion? Not significantly. It adds an interesting new mechanic, but the learning curve is quite smooth, especially if you are already familiar with Dice Town. ### What exactly comes in the box? You'll find a new game board, some new cards, and 15 cow miniatures. ### Is this expansion focused on stealing other players' cattle? There is the possibility of stealing cattle, but the main focus is on managing your own herd, protecting it, and scoring with it. Stealing is an interaction tactic, not the central objective. ### Does the game time change much? The game time remains similar, around 45 minutes. The expansion adds more options, but dice rolling and simultaneous action selection keep the pace brisk. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 23.92 (https://boardgameprices.com/item/go?source=A&storeitemid=3130551&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/20717/dice-town-cowboys?utm_source=boardgamesbot.com