# Disciple Detective ## General Info - **Year Published**: 2020 - **BGG Rating**: 7.1 - **BGG Rank**: #15032 - **Players**: 2-5 - **Duration**: 10-20 min - **Weight**: 1.50 / 5 - **Designers**: Lance Hill - **Artists**: Medea Phartskhaladze, Tazia Hall - **Publishers**: Funhill Games - **Categories**: Ancient, Card Game, Deduction, Educational, Religious - **Mechanics**: Communication Limits, Cooperative Game, Hand Management ## Verdict Perfect for those who love quick deduction and want something light for family or community gatherings.Smart deduction mechanicsBoth cooperative and competitive modesFast and dynamic gameplaySimple and practical componentsHeavy language dependenceCan feel repetitive after many gamesRECOMMENDED ## Description Ever wondered what it's like to figure out who you are without being able to just ask? In Disciple Detective, that's exactly the challenge. You start the game with a set of Disciple cards in your hand, but there's a catch: you can't see them, but everyone else at the table can. Your mission is to use logic and intuition to deduce the identity of each card based on clues provided by your fellow players. The gameplay revolves around three primary actions. You can request a 'Trait Clue', where another player points out which cards share a specific trait, such as a common origin. You can also 'Order Players' Hands', arranging the cards in chronological order. Then comes the moment of truth: 'Guess a Disciple'. If you get it right, the card is discarded, and you might even earn a free action or a Clue Token. Be careful, though! Every action consumes Clue Tokens, and if the team runs out, it's game over. To spice things up, the game introduces 'Quirks'. Certain disciples don't follow the standard rules: Judas might lie about his traits, while Peter might insist on being at the end of the line during ordering. These quirks turn a simple deduction game into a psychological puzzle that keeps everyone on their toes. The game offers great flexibility with its modes. In the cooperative version, the group works together to identify all disciples in the deck before the tokens run out. In the competitive version, it becomes a race: the first person to deduce their starting group wins. It's a fast-paced, light experience that stimulates logical reasoning, perfect for those who enjoy deduction games with an educational and religious theme. ## FAQ ### Is the game hard to learn? Not at all! The basic rules are straightforward; the depth comes from the 'Quirks' of each character, which add layers of complexity. ### How long does a game take? It's very quick, usually between 10 and 20 minutes, making it a great filler between longer games. ### Can I play it solo? The game is designed for 2 to 5 players, focusing on interaction and the exchange of clues between players. ### Do I need any extra materials? The game suggests using dry-erase markers for notes on the back of the cards, which is very helpful for tracking your logic. ### Is it strictly a religious game? While it has a Christian and educational theme, the deduction mechanics are universal and will appeal to anyone who enjoys logic puzzles.