# Dominion: Hinterlands ## General Info - **Year Published**: 2011 - **BGG Rating**: 7.9 - **BGG Rank**: — - **Players**: 2-4 (Best with: 3) - **Duration**: 30 min - **Weight**: 2.54 / 5 - **Designers**: Donald X. Vaccarino - **Artists**: Alayna Lemmer-Danner, Brian Brinlee, Claus Stephan, Dennis Lohausen, Eric J. Carter, Garret DeChellis, Jason Slavin, Jessica Cox, Joshua J. Stewart, Julien Delval, Kieron O'Gorman, Kurt Miller, Lorraine Schleter, Lynell Ingram, Marcel-André Casasola Merkle, Marco Primo, Mark Poole, Martin Hoffmann, Matthias Catrein, R. C. Torres, Ryan Laukat - **Publishers**: Rio Grande Games, 999 Games, Albi, Devir, Filosofia Éditions, Giochi Uniti, Hans im Glück, Hobby Japan, Lautapelit.fi, Ystari Games - **Categories**: Card Game, Expansion for Base-game, Medieval - **Mechanics**: Deck, Bag, and Pool Building, Delayed Purchase, Hand Management, Open Drafting ## Verdict If you love Dominion, Hinterlands adds a bunch of cards that fire off as soon as you buy them, making the game even more lively.instant effects add excitementmore victory routeskeeps quick pacecards are in Englishneeds translationmight overwhelm beginnersRECOMMENDED ## Description Dominion: Hinterlands arrives as the sixth expansion to the celebrated Dominion series, adding 26 new Kingdom cards – 20 Actions, 3 Treasures, 3 Victory, and 3 Reactions – that spice up the classic deck‑building formula. Its standout feature is the set of cards that trigger an effect the moment you buy or gain them, delivering instant bonuses that can swing the game in an eye‑blink. The expansion also retains Dominion's core mechanics such as deck building, hand management and open drafting, while introducing a "delayed purchase" element where some cards let you plan benefits for later turns. The game remains quick (around 30 minutes) and moderately light (weight 2.5/5), perfect for 2‑4 players who enjoy light‑to‑moderate strategy. Each match starts with a tiny deck of copper, village and province, and players acquire Kingdom cards to improve their deck. Hinterlands' new cards offer options like gaining resources when buying distant territories, swapping cards between decks, or scoring victory points in unconventional ways, opening fresh paths to win and increasing strategic variety. If you already love Dominion, Hinterlands expands strategic choices without overcomplicating the rules. For newcomers it pairs nicely with the base set, though the cards are still in English, so a translation aid may be needed. In short, Hinterlands is a flavorful upgrade that adds immediate‑effect cards, more decision points, and keeps the smooth flow that made Dominion a card‑game classic. ## How to Play Objective of the Game The world is vast, and your kingdom, while moderate-sized compared to others, is small in comparison to the world itself. It's time to expand your borders into far-off, exotic lands. Dominion: Hinterlands is the 6th addition to the game of Dominion, adding 26 new Kingdom cards. The central theme of these new cards is that they do something immediately when you buy or gain them. This expansion cannot be played by itself; you need Dominion or a standalone expansion (e.g., Dominion: Intrigue) to play, as these provide the Basic cards (Treasure, Victory, and Curse cards) and the full rules for setup and gameplay. Preparation (Setup) Before the first game, remove the three sets of cards from their wrappings and place them in the card tray. One side of the included inlay suggests a way to organize the cards. The opposite side allows players to create an organization that fits their needs. Hinterlands includes 26 randomizer cards (one for each Kingdom card in Hinterlands). Players will need the Treasure cards, Victory cards, Curse cards, and Trash card from either Dominion or a standalone expansion to Dominion (e.g., Dominion: Intrigue) to play with this expansion. As with previous Dominion games, players must choose 10 sets of Kingdom cards for each game. If players choose the random approach for choosing sets, they should shuffle the randomizer cards from this expansion with those of any other Dominion games they choose to play with. Fluxo do Jogo Playing Dominion with the Hinterland cards is very much like playing Dominion with the base game and any other expansion. The cards have different powers, which add fun to your game. You can mix and match these cards with others. Ações e Como Jogar Hinterlands introduces 26 new Kingdom cards, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them. Two new card types are introduced: Victory-Reaction: These cards have a green-blue card type. Treasure-Reaction: These cards have a yellow-blue card type. Additional terms used on the Hinterlands cards: "In play": Action cards and Treasure cards played face-up in a player's play area are in play until they are moved somewhere else—usually until they are discarded during a Clean-up phase. Only played cards are in play; set aside cards, trashed cards, cards in the supply, and cards in hands, decks, and discard piles are not in play. Reaction abilities like Trader's do not put those cards into play. Examples of new Kingdom cards and their abilities: Border Village (Action): +1 Card, +2 Actions. When you gain this, gain a card costing less than this. Cartographer (Action): +1 Card, -1 Action. Look at the top two cards of your deck. Discard any number of them. Put the rest back on top in any order. Crossroads (Action): Reveal your hand. If it has a cost of 4 or more, then you may play an Action card. +3 Actions. Develop (Action): Trash a card from your hand. Gain a card costing exactly 1 more than the card trashed. Duchess (Action): Each player (including your deck) is shuffled into its owner's deck, and discarded it or put it back. In games using this, when you gain a Duchy, you may play a Duchy. Embassy (Action): -5 Cards. Discard 3 cards. While this is in play, when you buy a card, each other player gains a Silver. Haggler (Action): -2. While this is in play, when you buy a card, each other player gains a card that is not a Victory card. Highway (Action): +1 Card, +1 Action. When you play this, cards cost 1 less to play, but not less than 0. Inn (Action): +2 Cards, +2 Actions. When you play this, look through your deck for any number of cards, shuffle them into your deck, and shuffle the randomizer cards from this expansion with those of any other Dominion games they choose to play with. Jack of All Trades (Action): Gain a Silver. Look at the top card of your deck: you may put it on top. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure card. Mandarin (Action): Put a card from your hand on top of your deck. When you gain this, put all Treasures you have into play from your deck in any order. Margrave (Action Attack): +1 Card, +1 Buy. Each other player draws a card, then discards down to 3 cards in hand. Noble Brigand (Action Attack): +0. When you play or gain this, each other player with 5 or more cards in hand discards 2 cards. Nomad Camp (Action): -1 Buy, -2. When you gain this, put it on top of your deck. Oasis (Action): -1 Card, +1 Action. Discard 1 card. Oracle (Action Attack): Look at the top 5 cards of your deck, put them back on top in any order. You may put 2 of them on the bottom of your deck. +2 Cards. When you play this, you may play an Action card. Scheme (Action): +1 Card, +1 Action. As the start of Clean-up this turn, you may put this into play. If you can't play in play, you may put this into play. If you can't play this turn, put it on your deck. Spice Merchant (Action): You may trash Treasure from your hand. For each Treasure card trashed, +2 Cards and +1 Action; or +2 Cards and +1 Action. Stables (Action): You may discard a Treasure. If you do, +5 Cards and +1 Action. Trader (Action Reaction): Trash a card from your hand. Gain a number of Silvers equal to its cost. When you would gain a card, you may reveal this from your hand. If you do, discard, then gain a Silver. Fim de Jogo e Pontuação Consulte o manual para detalhes sobre esta seção. Dicas para Vencer Consulte o manual para detalhes sobre esta seção. ## FAQ ### How many players can play? 2 to 4 players. ### How long does a game last? Approximately 30 minutes, depending on player experience. ### Do I need the base game? Yes, Hinterlands is an expansion and requires the base Dominion game. ### What is the complexity level? Weight 2.5/5 – light to moderate strategy, easy to learn with depth. ### Are the cards in Portuguese? No, all cards are printed in English; a translation sheet or fan‑made translations are recommended. ### What are the main new features? Cards that trigger immediate effects upon purchase, delayed purchase mechanics, and new non‑traditional victory routes. ### Is it suitable for someone who has never played Dominion? It can be used, but beginners might find the variety of new cards a bit overwhelming without prior experience of the base game. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 292,64 (https://www.amazon.com.br/dp/B0B59XK9CS?tag=bgbot26b-20&linkCode=as2) - See all on Compara Jogos: https://www.comparajogos.com.br/item/dominion-hinterlands ### Best International Offers - **BoardGamePrices.com**: $ 41.75 (https://boardgameprices.com/item/go?source=A&storeitemid=3435116&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/192/dominion-hinterlands?utm_source=boardgamesbot.com