# [dp6] ## General Info - **Year Published**: 2019 - **BGG Rating**: 6.5 - **BGG Rank**: — - **Players**: 2 - **Duration**: 20-30 min - **Weight**: 1.00 / 5 - **Designers**: Nordan Manz - **Artists**: Nordan Manz - **Publishers**: Buró, Redbox Editora (Redbox) - **Categories**: Adventure, Horror, Nautical, Science Fiction - **Mechanics**: Dice Rolling, Modular Board, Point to Point Movement, Push Your Luck ## Verdict If you enjoy a tense two-player mini-game with lots of dice rolling and a touch of underwater horror, [dp6] is a fun bet. It's a quick, risk-filled duel!Fast and tense duelImmersive horror themePush your luck mechanicModular board for replayabilityUnpredictable monster AIHeavy dice luck dependencyCan be frustrating for someTwo-player onlyRECOMMENDED ## Description In [dp6], you and your rival find yourselves trapped in a two-nation submarine station, where mysterious phenomena became routine until something terrible and powerful was discovered. With a world war erupting on the surface, a desperate race begins in the ocean depths. The objective is simple, but the execution is a nightmare: reach the escape pod that will take you back to the surface. To do this, you must traverse five station rooms, each blocked by coded doors from 1 to 5. The key to opening them? Decoders represented by a six-sided die, which you need to tune to the door's number. Each player has three actions per turn to try and advance, while a mysterious creature, the Freak, performs two actions based on its own artificial intelligence to hunt you down. Your actions can include moving your meeples between tiles, rolling dice to open or close doors, manipulating the escape pod, taking tokens, or using them to automatically open doors and modify dice results. The Freak, in turn, can spawn, walk through the station, and devour your meeples. Will you risk venturing into unknown chambers, use your limited resources to open doors automatically, or push your luck with the dice? It's a race against time and the relentless Freak, before it decimates all your crew or your rival reaches the escape pod and leaves you behind! ## How to Play Game Objective Set in the 60s, the game places players in a Soviet race to explore the Challenger Deep, the deepest part of the Mariana Trench, using the DP6 capsule. However, the mission faces grave problems: the crew descended too far and they are not alone. Your goal is to keep your Scientists safe from the attacks of the Aberration and manage to place as many of them as possible inside the Escape Pod before it is launched. Setup Escape Pod: Place the Pod in the center of the table and set the counter to position 5. Room Cards: Each player receives a set of 5 cards (one of each type: Flooded Room, Tool Room, Control Room, Aberration Room, and Cryogenics Room). Remove the Aberration Room. Shuffle the remaining 4 and place two face down in the first two positions of the room track. Reshuffle the remaining cards along with the Aberration Room and place them face down in the three remaining positions of the track. Doors: Place the doors randomly between the rooms and between the fifth room and the Escape Pod, all in the closed position. Crew Members: Each player takes the Crew Members of their color and places 2 standing in front of their first room. The other 2 Crew Members and the Aberration remain outside the play area. Tilt Markers: Each player takes 2 Tilt markers and places them next to their Crew Members in front of the first room. Programming Markers: Place 2 Programming markers outside the play area; they will enter the game when the Control and Tool rooms are revealed. First Player: Everyone rolls the die; the player with the highest result starts the game, proceeding clockwise. Game Flow The game occurs in a succession of turns. Each turn consists of two main stages: Player Turn: The player must perform up to 3 actions with their Crew Members. Aberration Turn: If the Aberration is already in play, it performs 2 actions. Actions and How to Play Crew Actions The player can choose from the following actions (spending one action for each): Move: Move a Crew Member to an adjacent room. If the room is unrevealed, it is flipped over and the Crew Member must enter it. Movement is free between adjacent rooms if the doors are open. Flooded Room: Holds only 1 Crew Member at a time and requires an extra Move action to cross. Secret Passage: If the Control and Tool rooms are revealed, it is possible to Move from one to the other via air piping. Escape Pod: Once inside the Escape Pod, the Crew Member becomes Inactive, cannot return to the room track, and their only possible action becomes Decode. Decode: Use of the die to open or close doors. Changing the position of a door affects ALL doors of the same number for other players. The result can be ignored, unless it is the last action of the turn or the result is 6. Result 6: This is the code to progress the release of the Escape Pod. It can never be ignored. Interact: Used to collect markers available in a room or to wake up a Crew Member in the Cryogenics Room (placing them standing up so they become active). Activate: Used to utilize marker effects (spending one action per marker): Tilt Markers: Allow the player to choose the die result during decoding (to open/close doors or advance the Escape Pod). Programming Markers: Allow the player to add or subtract 1 from the die result. Note: The Activate action must be chosen after the Decode action. If Decode is the last action of the turn, the result cannot be altered. Aberration Actions The Aberration performs 2 actions from the following: Move: Moves to an adjacent room (if the door is open). The Aberration does not spend extra actions in the Flooded Room, but cannot use the piping between the Control and Tool rooms, nor enter the Escape Pod. Movement Priorities: 1. Direction of a Crew Member in its line of sight (ignores if there is a closed door); 2. Direction of the nearest Crew Member; 3. Direction with the highest number of Crew Members; 4. Direction of the room closest to the Escape Pod. Devour: Devours a Crew Member in the same room, removing them from the game. Room Types Control Room and Tool Room: When revealed, a Programming marker is placed in them. Both are connected via piping. Cryogenics Room: When revealed, 2 Crew Members are placed lying down (inactive). Aberration Room: When revealed, the Aberration meeple is placed in it. Flooded Room: Has a space restriction (1 Crew Member) and double movement cost. End of Game and Scoring The Escape Pod needs five Decodes of value 6 to be launched. After reaching the 6th position, one more activation is required to launch the Escape Pod, which serves as one of the triggers for the end of the game. Consult the manual for details on final scoring and specific victory and defeat criteria. Tips for Winning Door Management: Remember that when you Decode and change a door, you change it for all other players; use this strategically to block or clear paths. Marker Use: Save your Tilt and Programming markers to ensure results of 6, which are essential to advance the Escape Pod and save your Crew Members. Safety: Place your Crew Members inside the Escape Pod as soon as possible, as they do not attract the Aberration's attention while inside. ## FAQ ### How many players can play [dp6]? [dp6] is an exclusive two-player game, perfect for a direct and strategic duel. ### What is the average game duration? A game of [dp6] is quite quick! It usually takes between 20 to 30 minutes, ideal for filling a short time slot or playing multiple rounds. ### What is the complexity level of the game? It's considered a very light game, with a complexity of 1/5 on BGG. The rules are easy to learn, but the decisions can be tense! ### Does the game rely heavily on luck or is it more strategic? It has a good balance! Dice rolling adds a strong element of luck, but managing your actions and deciding when to 'push your luck' require strategy and good judgment. ### Who is [dp6] recommended for? It's perfect for those looking for a quick two-player game with a sci-fi/horror theme, who don't mind dice randomness and enjoy making risky decisions under pressure. ### How does the 'Freak' (the creature) work? The Freak is controlled by a simple artificial intelligence, performing actions like spawning, moving, and devouring your meeples. It adds a layer of constant threat and unpredictability to the game. ## Price Comparison ### Best Offers in Brazil - **Rejoga**: R$ 50,00 (/partner/go.php?p=rejoga&g=1850&u=https%3A%2F%2Frejoga.com.br%2Fanuncio%2Faf445474-b5ce-4de6-90b1-4c2d14067994%3Forigem%3Dboardgamesbot) - **Overrun Geek Store**: R$ 134,91 (https://overrungeek.com.br/produtos/dp6/?utm_source=boardgamesbot.com) - **Facil Shopping**: R$ 139,41 (https://www.facilshopping.com.br/produtos/dp6-jogo-de-tabuleiro/?utm_source=boardgamesbot.com) - **Bravo Jogos**: R$ 139,49 (https://bravojogos.com.br/jogos-de-tabuleiro-e-cardgames/jogo-dp6-p?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/dp6