# Dragonlance Mage Stones ## General Info - **Year Published**: 1990 - **BGG Rating**: 6.0 - **BGG Rank**: #18334 - **Players**: 2-6 (Best with: 2, 3) - **Duration**: 10 min - **Weight**: 1.45 / 5 - **Designers**: Steve Weiss, Tom Kruszewski - **Publishers**: Tactical Studies Rules (TSR) - **Categories**: Abstract Strategy, Dice, Fantasy - **Mechanics**: Dice Rolling, Enclosure ## Verdict If you enjoy a quick wizard duel full of surprises, this game’s for you!Fun dice mechanicOthello‑style captureShort and lightLuck‑heavyShallow themeRECOMMENDED ## Description Dragonlance Mage Stones is that dice game that feels like it came straight from an D&D setting, but in reality it's a simple 10‑minute board game. The board is a 7x9 grid, with columns numbered 3 to 9 representing planes of reality and rows, schools of magic – but the theme never really matters, it just gives it some flair. Each player has a stack of colored stones that, when thrown, determine where they land. You roll 3d3 (three 3‑sided dice) and the sum indicates the column where the piece can be placed. If the three dice show different numbers, the turn is lost, as if the wizard was distracted by events in the material plane. If you roll the same number three times, you get an extra turn, so it’s good to try your luck! Capture works like Othello, but instead of flipping pieces, you remove the opponent’s pieces and return them to the owner. The goal is to place all your stones on the board; whoever does it first wins. It’s quick, easy to learn, and has a bit of positioning strategy, but the dice randomness can be a bit annoying for those who like total control. If you enjoy dice games with a dash of strategy and don’t mind luck, you’ll do well here. What makes the game special? First, it has a Dragonlance theme, even if just on the surface. Second, the dice‑rolling mechanic makes each turn unpredictable and fun. Third, the piece capture resembles Reversi, adding a tactical element that offsets the randomness. But if you prefer games with more rational decisions and less luck, you might find the outcome too dice‑dependent. Still, it’s a short game, can be played in an interval, and is great for 2‑6 players. In short, Dragonlance Mage Stones is a mini dice game with a touch of strategy, perfect for those looking for something light and quick, yet still feels like a wizard duel in a fantasy setting. ## FAQ ### What is the typical game duration? About 10 minutes, perfect for a quick break. ### How many players does it work best with? It works well with 2 to 6 players, so it’s great for family or friends. ### What are the main components? The 7x9 board, colored stones, and three 3‑sided dice (3d3). ### How does piece capture work? When a piece is sandwiched between two opponent pieces, it’s removed and returned to its owner, like in Reversi. ### Does the Dragonlance theme affect gameplay? The theme is visual only; it doesn’t impact the rules. ### Is the game suitable for beginners? Yes, the rules are simple and easy to learn, ideal for a light play.