# Dream Home: 156 Sunny Street ## General Info - **Year Published**: 2017 - **BGG Rating**: 7.2 - **BGG Rank**: — - **Players**: 1-6 (Best with: 6) - **Duration**: 30 min - **Weight**: 1.69 / 5 - **Designers**: Klemens Kalicki - **Artists**: Bartłomiej Kordowski - **Publishers**: Rebel Sp. z o.o., asmodee, Gémklub, GoKids 玩樂小子, Hobby World, Pegasus Spiele, Rebel Studio, White Goblin Games - **Categories**: Card Game, Expansion for Base-game - **Mechanics**: Memory, Open Drafting, Pattern Building, Set Collection ## Verdict If you love building houses and want more players or a solo option, this expansion gives you both in style.More gameplay optionsSupports up to 6 playersSolo mode includedStill low complexityRequires base gameRECOMMENDED ## Description Dream Home: 156 Sunny Street arrives as the first official expansion for the charming house‑decorating game. It adds a slew of fresh content that makes each play‑through even more enjoyable: new helpers, tools, décor pieces, rooms, and, best of all, two extra game modes. The "Family and Friends" mode opens your doors to relatives and pals, raising the player count to up to six. The "Construction Plans" mode introduces objective cards that award extra points if you meet specific building requirements, like assembling a bedroom with a particular furniture combo. The expansion also includes a solo variant, perfect for when you want to design a home on your own. Core mechanics stay true to the base game – memory for tracking which cards have appeared, open drafting for picking from a shared pool, pattern building when arranging rooms, and set collection for gathering complementary items. Games run about 30 minutes, with a light weight (1.7/5), making them ideal for relaxed family or friend sessions. If you already love the original Dream Home, you’ll relish the added variety and the option to play with more people or solo. And if you haven’t tried it yet, this expansion can serve as a solid entry point, providing everything needed to dive into the full experience. ## How to Play Objective of the Game Dream Home: 156 Sunny Street is an expansion for Dream Home that allows you to play with 5 or 6 players. It also introduces two modules: Construction Plans and Family and Friends, which can be played in any combination and with any player count. The goal is to build the best dream home. The game also includes a one-player variant where you must build the best dream home. Preparation (Setup) Before setup, choose which modules you want to play with. For 5 or 6 Player Games: If playing a five-player game, add only the 5+ cards to the corresponding decks from the base game. If playing a six-player game, add the 5+ and 6 cards to the corresponding decks from the base game. Attach the additional board to the game board. Use the side with two card spaces for five-player games, and the side with four card spaces for six-player games. The number in the bottom-right corner (5 or 6) indicates which side to use. Place the décor tokens from this expansion near the game board with the other décor tokens. Adding New Cards to the Base Game (2-4 players): To add new resource cards from this expansion for 2-4 players: Take the helper and tool cards from the base game resource deck. Shuffle the 2 helper cards from this expansion with the helper cards from the base game. Shuffle the 3 tool cards from this expansion with the tool cards from the base game. Draw 5 random helper cards and 5 random tool cards and add those 10 cards to the resource deck. Return the unused helper and tool cards to the box without looking at them. Variant Resource Deck (recommended for two-player games): Take all 7 roof cards of one color from the base game and return them to the box. Take all 14 roof cards from this expansion and return them to the box. Shuffle the 5 décor, 2 helper, and 3 tool cards from this expansion together. Draw 7 random cards and add them to the base game resource deck to create a resource deck consisting of 48 cards. Return the unused décor, helper, and tool cards to the box without looking at them. Setup for Solo Game Variant: Take a home board and place it in front of you. Place the game board in the center of the table. (Do not use the additional board.) Take the resource cards from the base game and: Place the Supplier and Roofer next to the game board. Return the Jackhammer to the box. Return 7 roof cards of one color to the box. Take all the resource cards from the expansion and: Return the 14 roof cards to the box. Shuffle the décor, helper, and tool cards with the resource cards from the base game. Shuffle the 2 decks of construction plans and place them near the game board. Draw 2 construction plans, one worth 3 points and one worth 5 points, and place them near your home board. Module 1 – Construction Plans Setup: Deal one 3-point card and one 5-point card to each player. Each player secretly looks at his cards and places them facedown near his home board without showing them to the other players. Module 2 – Family and Friends Setup: Shuffle the friend cards, draw twice as many cards as there are players (4 cards for 2 players, 8 cards for 4 players, etc.), and place them faceup in a row near the game board so that everyone can see the illustration and room types shown on each card. Return any unused friend cards to the box. Fluxo do Jogo The game is played over 12 rounds. Each round, each player chooses a column on the game board, takes the cards in that column, and places them on or near his home board depending on the type of card. Solo Game Variant Flow: The solo game is similar to a game with more players. The game is played over 12 rounds. Each round, fill the board with 4 resource cards and 5 room cards, choose a column on the game board, take the cards in that column, and place them like you would in a multiplayer game. Ações e Como Jogar Each round, each player chooses a column on the game board, takes the cards in that column, and places them on or near his home board depending on the type of card. Room Cards: Home Gym: You can place the home gym on any floor of your home board—basement, first or second floor. Décor Cards: Dartboard: You can place the dartboard token on a two-card or three-card room (including a two-card garage). Placing a normal room card next to a unique room card does not count as a two-card room. For example, you cannot place the dartboard on a one-card kitchen that is next to a pantry. Helper Cards: Engineer: The Engineer allows you to expand rooms vertically. At the end of the game, before scoring, choose which vertically adjacent room cards on your home board are considered to be part of the same room. You can expand more than one room this way. You can make three-card living rooms this way. You can even use the Engineer to connect a unique room, such as the pantry or dressing room, to a vertically adjacent room. If you end up with a room containing two décor tokens due to the Engineer's effect, you still score points for both tokens. Plumber: At the end of the game, each bathroom on your home board is worth 2 points instead of 1. In addition, each pair of vertically adjacent bathrooms is worth an additional 2 points, for a total of 6 points. You can have more than one pair of vertically adjacent bathrooms on your home board. Tool Cards: Digger: At the start of your turn, before you choose a column of cards to take, you can discard the Digger to replace all the cards on the game board. Take all the room and resource cards from the game board, shuffle them back into their respective decks, and place new cards on the game board. Before taking the cards off the board, count how many room and resource cards are on the board and see if there is a room card under the first player space. You must replace the cards on the game board, not refill each row. You can use the Digger even if you are the last player of the round, but if you do, you will replace only two columns of cards. Toolbox: During the game, each time you use a tool card, place it under the Toolbox instead of discarding it (or replacing it, in case of the Scaffolding). At the end of the game, the Toolbox is worth 1 point for each tool card you have near your home board. This includes the Toolbox, any cards placed under the Toolbox, and any unused tool cards. Ladder: At the start of your turn, before you choose a column of cards to take, you can discard the Ladder to look at your roof cards and switch one of them for a roof card of your choice on the game board. After looking at the cards, you may choose not to switch the cards if you do not want to, in which case you must still discard the Ladder. Module 1 – Construction Plans: These plans represent various home functionality objectives that players try to complete to score additional points. Six cards are worth 3 points and six cards are worth 5 points. At the end of the game, each player scores only the highest-scoring construction plan he completed. The Handyman, Supplier, and Engineer can affect the construction plans, so check to see if you complete your construction plans after using the effects of your helper cards. If a construction plan specifies "first floor" and/or "second floor", this does not include the basement floor. If a room consists of cards placed on both top floors (because of the Engineer's effect), that room is considered to be either on the first or second floor to see if you complete a construction plan or not. Unless specified on the construction plan, a room may consist of one, two, or three cards. If you have more rooms of one type than the number specified on a construction plan, you still complete that construction plan. 3-point Construction Plans: Two playrooms. A three-card living room on the first floor. A three-card living room on the second floor. A wine cellar and/or pantry. To complete this construction plan, you must have at least one of these two rooms. A two-card garage and one kitchen directly above it. The garage must be a two-card garage but the kitchen can consist of one or two cards. The same number of bathrooms and playrooms. If you have no bathrooms and no playrooms at the end of the game, this construction plan is completed. 5-point Construction Plans: Two bedrooms on the second floor. Three décor tokens – at least one on the first and second floor. You can have more than three tokens but there must be at least one token on both the first and second floor. The third token can be on any floor (even the basement) or near your home board. A one-card or two-card living room on the first and second floor. If you use the Engineer, you still need two separate living rooms to complete this construction plan. In that case, the second living room can be on either the first or second floor. If you have two living rooms expanded vertically thanks to the Engineer, this construction plan is completed. No garages and playrooms – you may place garage and playroom cards facedown (as empty rooms) on your home board. Five rooms on the first or second floor—You can have more than one room of the same type on the same level (for example: a bathroom, a living room, a second bathroom, a sauna, and a third bathroom) but no room can consist of two or three cards. Empty rooms do not count. Two bedrooms next to a bathroom – both bedrooms can be next to the same bathroom or different bathrooms. To complete this construction plan, you must have two bedrooms and each of them should be horizontally adjacent to a bathroom. Module 2 – Family and Friends: On your turn, after placing a room card on your home board, you may invite a friend. To invite a friend, you must have the rooms listed on the friend card on the same floor of your home board, and these rooms must be next to each other (in no specific order). When you invite a friend, take the friend card and place it next to your home board, to the right of the floor with the matching rooms. Invited friends stay next to your home board until the end of the game. If able, you can invite two friends on the same turn. You can have up to one friend card on each floor. As a result, you cannot invite more than two friends in your home. If you switch room cards on your home board after taking a friend card (for example, by using the Handyman or Drill), you still score the friend card at the end of the game. Solo Game Variant Actions: The only rule change happens when you choose the leftmost column (the one with the first player marker space). Because there is only one player, do not take the first player marker. Instead, you may take: the Roofer the Supplier 2 construction plans, one worth 3 points and one worth 5 points. Taking the Roofer, Supplier or additional construction plans is optional, so you can simply take the room card below the first player space. During the game you may draw more construction plans but they will not be counted during scoring. Fim de Jogo e Pontuação The game lasts 12 rounds, and afterwards the scoring begins. General Scoring: Engineer: At the end of the game, before scoring, choose vertically adjacent room cards on your home board to expand rooms vertically. If you use the Engineer to expand a two-card living room with a vertically adjacent two-card living room, you score 10 points (9+1) instead of 8 (4+4). Plumber: At the end of the game, each bathroom on your home board is worth 2 points instead of 1. In addition, each pair of vertically adjacent bathrooms is worth an additional 2 points, for a total of 6 points. Toolbox: At the end of the game, the Toolbox is worth 1 point for each tool card you have near your home board. This includes the Toolbox, any cards placed under the Toolbox, and any unused tool cards. Add these points to your décor points. Module 1 – Construction Plans Scoring: At the end of the game, each player scores only the highest-scoring construction plan he completed. If you complete both your construction plans, you score only the one worth more points. There is no penalty for not completing construction plans. Having the Architect allows you to score 1 additional point at the end of the game for completing a construction plan. Module 2 – Family and Friends Scoring: At the end of the game, score the number of points shown on your friend cards. Solo Game Variant Scoring: Points are scored like in the base game except for the construction plans – when you play on your own, you get points for completing two sets of construction plans (not like in the game for more players where you always score points for only one of the plans). In other words, you may get points for two fulfilled plans worth 5 points and two fulfilled plans worth 3 points. Having the Architect allows you to score extra points for each completed construction plan. Final Score Evaluation (Solo Game Variant): 0 – 40: Well, you can live in here, but it’s nothing to be proud of. 41 – 50: That’s a decent house, but it doesn’t stand out from the other buildings. 51 – 55: That’s good. You have a really nice home. 56 – 59: They say that your home is the nicest in town! 60+: A true piece of art! Your house is one of the best in the world! Dicas para Vencer When playing with the Construction Plans module and you have the "1-card or 2-card living room on the 1st and 2nd floor" construction plan card, if you choose to merge both living rooms with the Engineer, they become a single expanded living room, which no longer meets the requirements to complete the construction plan. Plan your room expansions carefully to maximize construction plan points. In the solo game, you can score up to 16 points from construction plans (5 + 5 + 3 + 3). If you have the Architect, you may get even 20 points. Prioritize completing multiple construction plans and acquiring the Architect in the solo variant. ## FAQ ### How many players does the expansion support? With the Family and Friends mode you can play with up to 6 players. ### Can I play solo? Yes, the expansion includes a complete solo variant. ### Do I need the base game? Yes, Dream Home: 156 Sunny Street is an add‑on for the original Dream Home. ### How long does a game take? About 30 minutes, similar to the base game. ### What new mechanics are introduced? The expansion adds two new modes but keeps the core mechanics of memory, open drafting, pattern building, and set collection. ### Does it come with extra components? Yes, it includes new helpers, tools, décor pieces, rooms and objective cards. ### Is it family‑friendly? 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