# Dream On ## General Info - **Year Published**: 1992 - **BGG Rating**: 3.3 - **BGG Rank**: — - **Players**: 3-6 - **Duration**: 60 min - **Weight**: — - **Designers**: (Uncredited) - **Publishers**: E & M Games, Paul Lamond Games Ltd - **Categories**: Party Game - **Mechanics**: Deduction, Dice Rolling, Paper-and-Pencil, Track Movement, Voting ## Verdict If you enjoy party games with a creative twist and an unusual theme, Dream On might be for you! It's a fun mix of interpreting dreams and building houses, perfect for those who like something a bit different.Intriguing dream interpretationCreative house buildingLight and fun interactionUnique and curious themeMay lack depthDice luck influencesPacing can varyFOR GENRE FANS ## Description Dream On is a game that invites you to unravel the mysteries of your own dreams! You know that question that lingers in your mind: 'What does my dream really mean?' Well, this game aims to answer that, diving into interpretations based on studies by renowned dream analysts. With over a thousand interpretations available, the fun is guaranteed as you try to decipher the messages from your subconscious. The game puts you in the role of a home designer, where the mission is to build the home of your dreams, room by room. Imagine the scene: you have to choose between a luxurious bedroom with a canopy bed or a spacious living room with a grand piano. Over twelve rounds, you'll collect room cards and building elements to expand your personal mansion. In the end, the most functional, well-decorated house with the best roof and furnishings takes the glory. It's a fierce competition to see who has the best taste and design sense. Combining the introspection of dream interpretation with the creativity of home building, Dream On offers a unique experience. The mechanics involve deduction, dice rolling, paper-and-pencil note-taking, and even voting, ensuring that each game is dynamic and full of surprises. It's the perfect kind of game to gather your friends, have a good laugh, and perhaps even learn a little more about yourself through your own nightly wanderings. Get ready to build, interpret, and have fun! ## How to Play Game Objective In Dream On, you and your fellow dreamers are psychic forces helping a human have an intense dream and then remember it. The game is cooperative, meaning all players work together to create a strange, wacky, and detailed dream, and then try to remember everything, both the good and the bad. The goal is to accumulate as many points as possible, because the more points the team scores, the better you'll feel in the morning! Setup Go to www.GalapagosJogos.com.br/app and download the Dream On timer app. Place the 3 Score cards (Individual, Cooperative, and Penalty) on one side of the table. Shuffle all 156 Dream cards and form a deck with them. Then, place it face down in the center of the table. Deal 3 Dream cards to each player, taking them from the top of the deck. Remember: even though it's a cooperative game, other players should not see your cards! One player must be chosen to start. The last player who had a lucid dream is the first to play! Gameplay Flow The game is divided into 2 main phases: Phase 1: Dream – Players build the Dream. Phase 2: Remember – Players try to remember the entire Dream, from beginning to end. Phase 1: Dream The first player draws a Dream card from the top of the deck and places it face up next to the deck. This will be the first card of the Dream Pile. This face-up image should be used to start the Dream. The first player should use a few words to begin the story. As soon as the Dream begins, the first player must start the timer. Any player can play a Dream card from their hand at any time and place it face up on top of the Dream Pile. When playing a card, the player must use a few words to connect it in some way with the previous card in the Dream Pile, continuing the Dream's story. After placing a card on the pile, the player draws a new Dream card from the Dream deck. (You should always have 3 cards in your hand!) There is no specific order to play! Once the Dream begins, anyone can play a card and place it on the Dream Pile. A player can play multiple cards in sequence, always drawing a new one after each play. The Dream Phase ends the moment the timer runs out. Phase 2: Remember All players discard any Dream cards they still have in hand. The 3 Score cards (Individual, Cooperative, and Penalty) should be placed in the center of the table. The last player to add a card to the Dream takes the Dream Pile and holds it with the cards face down (so the first card played will be on top). This player will be the active player. The active player tries to remember the first card of the Dream Pile and the first part of the Dream's narrative. Then, they reveal the top card. If the active player correctly remembers the next part of the Dream without being helped by other players: The Dream card is placed face up next to the Individual Score card. The team receives 2 points. If the active player needs help to remember: They can ask for help. Teammates who think they can remember should raise their hand. The active player can ask 1 teammate for help or try to remember on their own. Then, they must reveal the next face-down card. If the active player correctly remembered the next part of the Dream with the help of a teammate: The Dream card is placed face up next to the Cooperative Score card. The team receives 1 point. If the active player cannot remember the next part of the Dream, either individually or cooperatively: The Dream card is placed face up next to the Penalty card. The team receives -2 points. Important: If a player gives any clue or hint without the active player having asked, it will no longer be possible to place the Dream card next to the Individual Score card, even if the active player remembered on their own. After a card is placed next to the appropriate Score card, the Dream Pile is passed clockwise to the next player. He or she will be the next active player and must try to remember the next part of the Dream. This process continues until all Dream cards have been separated according to their score and everyone has tried to remember the entire Dream. Actions and How to Play Actions in Dream On are divided between the two phases of the game: In the Dream Phase: Start the Dream: The first player draws a Dream card from the top of the deck, places it face up next to the deck (creating the Dream Pile), and uses the image to start the Dream's story with a few words. Then, they start the timer. Continue the Dream: Any player can play a Dream card from their hand, placing it face up on top of the Dream Pile. In doing so, the player must use a few words to connect the image on their card with the previous card, expanding the Dream's narrative. Draw Card: After playing a Dream card, the player immediately draws a new card from the Dream deck to maintain 3 cards in hand. Play Multiple Cards: A player can play multiple cards in sequence, as long as they draw a new card after each play to keep their hand at 3 cards. In the Remember Phase: Attempt to Remember Individually: The active player (who is holding the Dream Pile) tries to remember the next part of the Dream's narrative and the corresponding Dream card. If successful without help, the card is scored as Individual (+2 points). Ask for Help: If the active player needs help to remember, they can ask. Teammates who think they can help raise their hand. The active player can choose a teammate to help or try to remember alone. Attempt to Remember Cooperatively: If the active player and a teammate (if help was requested and accepted) correctly remember the next part of the Dream, the card is scored as Cooperative (+1 point). Pass the Dream Pile: After a card is scored (whether Individual, Cooperative, or Penalty), the Dream Pile is passed to the next player clockwise, who becomes the new active player. End of Game and Scoring The game ends after Phase 2: Remember, when all Dream cards from the Dream Pile have been separated according to their score (placed next to the Individual, Cooperative, or Penalty Score cards). To count the points, sum the points of all cards: Each card next to the Individual Score card is worth 2 points. Each card next to the Cooperative Score card is worth 1 point. Each card next to the Penalty card is worth -2 points. The team's total score determines how well you remembered the dream: 15 Points or Less: The images of your dreams quickly fade from your thoughts. You spend all day trying to remember what you dreamed. 16-30 Points: Some sharp images float in your waking mind, but you can't put them in order. 31-45 Points: You can reconstruct entire scenes from your dreams, which brightens the rest of your day. 46-60 Points: What an incredible dream! Full of vivid images and packed with twists and turns. This is the kind of dream you'll never forget. 61 Points or More: WOW! This is the best dream ever: one that everyone would want to have, one that can change destinies and even has the power to change the world! Be very proud of this dream! Since Dream On is a cooperative game, there is no traditional win or loss condition, but rather an evaluation of the team's performance based on the score achieved. Tips for Winning Create a cohesive and memorable narrative: In the Dream Phase, try to connect your cards logically and creatively with the previous card. The easier it is for everyone to remember the story you created, the more points you will score in the Remember Phase. Communicate carefully in the Remember Phase: If you are the active player and need help, ask. If you are not the active player, avoid giving hints or clues without being asked, as this can prevent the team from earning the 2 points from the Individual Score. ## FAQ ### How many players can participate in Dream On? The game is designed for 3 to 6 players, making it ideal for group gatherings. ### How long does a game take? A game of Dream On lasts approximately 60 minutes, making it a relatively quick game. ### What is the complexity of the game? The complexity is considered low, with easy-to-learn and apply rules, making it accessible to most players. ### Do I need to know how to interpret dreams to play? No! The game provides the interpretations; you just need to have fun with the process. ### Is this game more about luck or strategy? Dream On is a bit of both. Dice rolling introduces an element of luck, but choosing which rooms to build and how to optimize your house involves strategy. ### Who is this game recommended for? It's recommended for those looking for a light party game with a unique theme that encourages creativity and social interaction in a relaxed way.