# Dune: Imperium – Bloodlines ## General Info - **Year Published**: 2025 - **BGG Rating**: 8.7 - **BGG Rank**: — - **Players**: 1-6 (Best with: 4) - **Duration**: 60-120 min - **Weight**: 3.63 / 5 - **Designers**: Andy Clautice, Caleb Vance, Paul Dennen, Phil Amylon - **Artists**: Clay Brooks, Derek Herring, Kenan Jackson, Nate Storm, Raul Ramos - **Publishers**: Dire Wolf, Broadway Toys LTD, Geekach LLC, Korea Boardgames, Lavka Games, Lucky Duck Games, Reflexshop, Rexhry, Tabletop KZ - **Categories**: Expansion for Base-game, Movies / TV / Radio theme, Novel-based, Political, Science Fiction - **Mechanics**: Card Play Conflict Resolution, Deck, Bag, and Pool Building, Delayed Purchase, Force Commitment ## Verdict The ultimate upgrade for Arrakis addicts looking for deeper strategic layers.Deep new strategic layersPowerful Sardaukar CommandersHigh thematic immersionWorks with base and UprisingIncreases game complexityRequires attention to new componentsHIGHLY RECOMMENDED ## Description If you thought you had the political intrigues of Arrakis figured out, get ready for a whole new level of tension. Dune: Imperium – Bloodlines arrives to shake up both the base game and Uprising, bringing a layer of depth that focuses on what truly drives the Imperium: bloodlines and legacy. Here, the game isn't just about who controls the spice, but about how the Great Houses build dynasties to survive the ages. What's new on the table? Get your deck ready, because strategy just got some serious muscle. With the introduction of Sardaukar Commanders, you'll have elite reinforcements to ensure your raids aren't just attempts, but brutal conquests. Additionally, the brand-new Tech tiles promise to shift the pace of your engine, offering paths of evolution that simply didn't exist before. New leaders and contracts emerge to ensure every session is a unique puzzle, forcing you to constantly adapt to shifting alliances and Bene Gesserit prophecies. Mechanically, Bloodlines keeps that pulsing heart of Dune: Imperium—that delicious mix of worker placement and tense combat—but adds tools that allow for more complex planning. It's about deciding the exact moment to commit your forces and how to leverage your new resources to ensure your lineage isn't just another footnote in history, but the one that dictates the future of the universe. If you are looking for more tactical options and even deeper immersion into Frank Herbert's universe, this expansion is the upgrade your table has been craving. Just a heads-up: the strategic decision-making steps up a notch, so be ready to think several moves ahead! ## How to Play Objective of the Game In Dune: Imperium – Bloodlines, players compete for influence and power in the universe of Dune. The goal is to earn Victory Points (VP) through strategic alliances, combat, and resource management. The game ends when a player reaches 10 VP, or when the Conflict Deck is exhausted. The player with the most VP at the end wins. Preparation (Setup) Base Setup Modifications Select 7 Sardaukar Commanders (either plastic or wood) and place five on these board spaces: Sardaukar, Dutiful Service, Deliver Supplies, High Council, and Gather Support. In a 4-player game, place a sixth on Assembly Hall. Shuffle the 14 Sardaukar Commander Skills and deal four face-up near the board. Add the new Conflict cards to the existing deck, maintaining a 10-card deck structure (1 Conflict I, 5 Conflict II, 4 Conflict III). Shuffle the new Intrigue and Imperium cards into their respective decks. Mix the new Leaders with existing ones; players may choose any combination. Tech Module Setup (Optional) Place the Ixian Embassy board next to the main board. Shuffle the 18 Tech tiles into three stacks of 6, placing them on the Ixian Embassy spaces. Turn the top tile of each stack face-up. Exclude certain tiles if not using the CHOAM Module or if playing with the original Dune: Imperium. Flow of the Game The game progresses through rounds, each consisting of: Agent Turns: Players take turns sending Agents to board spaces to perform actions. Reveal Turns: Players reveal their Imperium cards to generate resources or deploy troops. Conflict Phase: Players resolve combat using deployed troops and Sardaukar Commanders. Round End: Reset used abilities and prepare for the next round. Consulte o manual para detalhes sobre esta seção. Actions and How to Play Using Sardaukar Commanders When sending an Agent to a space with a Sardaukar Commander, spend 2 Solari to acquire and recruit it. Gain a Sardaukar Commander Skill when acquiring a Commander. Choose from face-up options, replacing it with a new one from the stack. Deploy Sardaukar Commanders like regular troops (2 strength in combat). Once per turn, pay 2 Solari to recruit a Sardaukar Commander from your supply (no new Skill gained). Tech Module Actions (Optional) Use the Acquire Tech action (via board spaces or card effects) to purchase face-up Tech tiles from the Ixian Embassy. Tech tiles provide one-time or recurring abilities. Some must be flipped face-down after use and reset at the start of the next round. End of Game and Scoring The game ends when: A player reaches 10 VP, or The Conflict Deck is exhausted. Victory Points are earned through: Winning Conflicts. Completing Alliances or contracts. Matching battle icons (including wild icons) during the Endgame. The player with the most VP wins. Consulte o manual para detalhes sobre esta seção. Tips for Winning Prioritize Sardaukar Commanders: Their skills and combat strength (2 each) can swing conflicts in your favor. Leverage Tech Tiles: If using the Tech Module, focus on tiles that synergize with your strategy (e.g., combat bonuses or resource generation). Balance Solari and Spice: You’ll need both to recruit Sardaukar Commanders and acquire Tech tiles efficiently. ## FAQ ### Can I play Bloodlines without the base game? No! This is an expansion, so you absolutely need Dune: Imperium or Dune: Imperium – Uprising to play. ### Does it work with Uprising? Yes, it was designed to be compatible and expand the possibilities for both the base game and the Uprising version. ### Does the game become much harder or longer? Complexity increases slightly due to new options, but playtime should stay within the 60-120 minute average. ### Do I need to know English to play? There is a moderate language dependency, especially with cards and contracts. Having a translation or translated cards helps significantly. ### Who is this game for? For fans of mid-to-heavy strategy games, sci-fi lovers, and those who already enjoy deck-building and worker placement mechanics. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 31.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5952653&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 39.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6107121&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 39.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6186041&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6097562&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6107080&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6110738&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6164080&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6926780&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6967317&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6110948&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/75363/dune-imperium-bloodlines?utm_source=boardgamesbot.com