# Dune: Imperium – Uprising ## General Info - **Year Published**: 2023 - **BGG Rating**: 8.7 - **BGG Rank**: #5 - **Players**: 1-6 (Best with: 4) - **Duration**: 60-120 min - **Weight**: 3.52 / 5 - **Designers**: Paul Dennen - **Artists**: Clay Brooks, Derek Herring, Nate Storm, Raul Ramos - **Publishers**: Dire Wolf, Arclight Games, Broadway Toys LTD, Galápagos Jogos, Geekach LLC, Korea Boardgames - **Categories**: Movies / TV / Radio theme, Novel-based, Science Fiction - **Mechanics**: Automatic Resource Growth, Card Play Conflict Resolution, Contracts, Deck, Bag, and Pool Building, Delayed Purchase, Force Commitment ## Verdict If you're already a fan of the Dune universe and enjoy solid deck-building with worker placement, 'Uprising' is your next must-play for more intrigue and strategy!Enhanced deck-building mechanicsNew 6-player modeStrategic spies and contractsExpansion compatibilityDune universe immersionMedium-high complexityLearning curve for newcomersModerate language dependencyHIGHLY RECOMMENDED ## Description In 'Dune: Imperium – Uprising', the saga of Arrakis continues, and you are the master of your own destiny on the most coveted planet in the universe. This standalone game, yet fully compatible with the original 'Dune: Imperium', elevates the already acclaimed blend of deck-building and worker placement to a new level. Prepare to balance military might with political intrigue, wielding new tools to achieve victory. The big news here is the introduction of a six-player mode, where two teams face off in an epic struggle for control of the Imperium, adding a strategic layer of cooperation and rivalry. Furthermore, 'Uprising' brings fresh elements to your gameplay: spies that can bolster your plans, vital contracts to expand your resources, and the chance to delve deeper into the ways of the Fremen, perhaps even riding a sandworm into battle! And the best part? Almost all cards from the base game 'Dune: Imperium' can be used here, and the 'Rise of Ix' and 'Immortality' expansions are also compatible, allowing you to customize your gaming experience in incredible ways. 'Uprising' is not just an expansion; it's a new gateway to the Dune universe, offering deep strategic choices and a renewed challenge, whether you're an Arrakis veteran or a newcomer ready to conquer the Imperium. The choices are yours, and the Imperium awaits your command! ## How to Play Game Objective In DUNE: IMPERIUM — UPRISING, you take on the role of a Leader representing one of the Great Houses of the Landsraad or another powerful figure. Your goal is to defeat rivals in Combat, wield political Influence, and form alliances with the four major Factions. Success is measured in Victory Points. The game ends at the end of a round if any player reaches 10 or more Victory Points or if the Conflict Deck is empty. The player with the most Victory Points wins. Setup Board and Tokens: Place the game board face up. Place the Shield Wall token below the Spice Refinery space and the four Alliance tokens on the Factions' Influence tracks (Emperor, Spacing Guild, Bene Gesserit, and Fremen). Conflict Deck: Create a 10-card deck by stacking cards in this order (bottom to top): four Conflict III cards, five Conflict II cards, and one Conflict I card on top. Card Preparation: Shuffle the Intrigue Deck and place it face down. Shuffle the Imperium Deck and deal five cards face up to form the Imperium Row. Place Reserve cards in two stacks: Prepare the Way and The Spice Must Flow. Player Setup: Each player chooses a color and takes: A Leader (placed in front of them). A 10-card starting deck (shuffled and placed in their supply). 3 Agents (two on the Leader, one Swordmaster next to the board). 1 Combat marker (set to 0 on the Combat track). 1 Score marker (set to 0, or 1 in a 4-player game). 1 Councilor token and 3 Spies. 16 cubes (4 placed on the bottom of the Influence tracks, 12 as troops—3 of which start in their closest circular garrison). 1 water. Bank and Objectives: Create a bank with Solari, spice, remaining water, sandworms, and 4 Maker Hooks. Shuffle Objective cards (filtering by player count); each player draws one. The player whose Objective shows the First Player marker takes that marker. Game Flow The game is played in a series of rounds. Each round consists of five phases in this specific order: Round Start: Reveal a new Conflict card from the Conflict Deck. Each player draws five cards from their deck. Player Turns: Starting with the First Player, players take turns clockwise. On your turn, you take either an Agent turn or a Reveal turn. Once you take a Reveal turn, your turns are skipped for the rest of the phase. Combat: Players may play Combat Intrigue cards, then Combat is resolved based on strength to distribute rewards from the Conflict card. Makers: 1 spice is added to Maker board spaces (Deep Desert, Hagga Basin, and Imperial Basin) if no Agent is present there. Recall: Check for the endgame trigger. If the game continues, players return Agents to their Leaders and the First Player marker passes clockwise. Actions and How to Play Agent Turns To take an Agent turn, you play a card from your hand face up and send an Agent from your Leader to an unoccupied board space. The space must have an icon matching one of the Agent icons on the card. You must pay any costs and meet Influence Requirements (e.g., 2+ Influence for Imperial Privilege, Shipping, or Sietch Tabr). You gain the effects of the board space and the card's Agent box. If the space belongs to a Faction, you advance your cube on its Influence track. Reveal Turns When you have no Agents left (or choose to stop), you take a Reveal turn: Reveal Cards: Reveal all remaining cards in your hand. Resolve Reveal Effects: Gain the effects in the Reveal boxes of the revealed cards. You may use Persuasion to Acquire new cards from the Imperium Row or Reserve. Setting Your Strength: Total your strength for Combat (Troops = 2 strength, Sandworms = 3 strength, Swords = 1 strength). You must have at least one unit in the Conflict to have any strength. Clean Up: Move all played cards to your discard pile. Special Mechanics Intrigue Cards: Kept separate from the deck. Plot cards are played during Agent or Reveal turns; Combat cards only during Combat; Endgame cards only at the end of the game. Spies: Placed on observation posts. They can be recalled to Infiltrate (send an Agent to an occupied space) or Gather Intelligence (draw a card). The Spy icon allows sending an Agent to a space connected to a post where you have a Spy. Units: Troops are recruited to the garrison. If sent to a Combat space, they can be deployed to the Conflict. Sandworms are summoned and deployed immediately to the Conflict, provided you have a Maker Hooks token and the Shield Wall is not protecting the location. Shield Wall: Protects Arrakeen, Spice Refinery, and Imperial Basin from sandworms. It can be removed via a Shield Wall detonation icon. End of Game and Scoring Endgame Trigger: The game ends at the end of a round if a player reaches 10 or more Victory Points or the Conflict Deck is empty. Final Scoring: Players may play and resolve any Endgame Intrigue cards. The player with the most Victory Points wins. Tiebreakers: In order: amount of spice, Solari, water, and garrisoned troops. Victory Point Criteria: Reaching 2 Influence with a Faction grants 1 Victory Point (lost if Influence drops below 2). The first player to reach 4 Influence with a Faction earns an Alliance token and its associated Victory Point (lost if passed by another player). Matching two Battle Icons (Crysknife, Desert Mouse, or Ornithopter) in your supply grants 1 Victory Point. Tips for Winning Unlock Faction Abilities: Gaining 2 Influence with a Faction not only provides a Victory Point but unlocks unique abilities, such as new board spaces for the Emperor, Spacing Guild, and Fremen, or stronger cards for the Bene Gesserit. Combat Timing: Position is everything in Combat. Waiting longer to commit units provides more information and gives opponents less opportunity to react. Sandworm Investment: Becoming a sandrider requires time and may put you behind in the mid-game, but sandworms allow you to double rewards in Combat, which is critical for securing victory. ## FAQ ### What is the average playtime for Dune: Imperium – Uprising? A game typically lasts between 60 and 120 minutes, depending on the number of players and familiarity with the rules. ### How many players can participate in Dune: Imperium – Uprising? The game supports 1 to 6 players, including a new six-player mode that allows for team-based matches. ### Is Dune: Imperium – Uprising a standalone game or an expansion? It is a standalone game, meaning you can play it without owning the original 'Dune: Imperium'. However, it is fully compatible and can be combined with the base game and its expansions. ### What is the complexity level of Dune: Imperium – Uprising? It is considered a medium-high complexity game (BGG weight of 3.52/5), ideal for those who already have some experience with strategic board games. ### Do the original Dune: Imperium expansions work with Uprising? Yes! The 'Rise of Ix' and 'Immortality' expansions are compatible with 'Uprising', and most cards from the base game can also be used, allowing for many combinations. ### Who is Dune: Imperium – Uprising recommended for? It is highly recommended for fans of 'Dune: Imperium' looking for more content and a higher player count mode, and for those who enjoy strategic games with deck-building and worker placement in a rich universe. ## Price Comparison ### Best Offers in Brazil - **Rejoga**: R$ 400,00 (/partner/go.php?p=rejoga&g=204&u=https%3A%2F%2Frejoga.com.br%2Fanuncio%2Faa4d5a04-7c76-4777-9b4d-51fb323cfe34%3Forigem%3Dboardgamesbot) - **Amazon**: R$ 629,85 (https://www.amazon.com.br/dp/B0CF3MVMKH?tag=bgbot26-20) - **Place Games**: R$ 464,89 (https://www.placegames.com.br/boardgames/duna-imperium-uprising-avariado-jogo-de-tabuleiro-asmodee-galapagos?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/dune-imperium-uprising ### Best International Offers - **BoardGamePrices.com**: $ 49.99 (https://boardgameprices.com/item/go?source=A&storeitemid=7090157&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 49.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5147477&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 59.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5153514&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 59.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6186049&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 59.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6440219&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 60.00 (https://boardgameprices.com/item/go?source=A&storeitemid=5116079&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 60.00 (https://boardgameprices.com/item/go?source=A&storeitemid=5145274&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 60.00 (https://boardgameprices.com/item/go?source=A&storeitemid=5238345&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 60.00 (https://boardgameprices.com/item/go?source=A&storeitemid=5306123&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 60.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6926783&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/45415/dune-imperium-uprising?utm_source=boardgamesbot.com