# Dune: War for Arrakis – Desert War ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.7 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 120 min - **Weight**: 4.00 / 5 - **Designers**: Francesco Nepitello, Marco Maggi - **Artists**: Henning Ludvigsen, Paolo Parente, Stefano Moroni, Steve Prescott - **Publishers**: CMON Global Limited - **Categories**: Dice, Expansion for Base-game, Miniatures, Movies / TV / Radio theme, Novel-based, Science Fiction, Wargame - **Mechanics**: Area Majority / Influence, Area Movement, Dice Rolling, Die Icon Resolution, Events, Simulation, Team-Based Game ## Verdict If you love Dune and want extra tactical depth, Desert War gives you that with stunning miniatures.Thematic new unitsDetailed miniaturesDeeper strategic layersModerate learning curveLong play timeRECOMMENDED ## Description Desert War arrives as the first expansion for Dune: War for Arrakis, adding a host of new units for the Harkonnen and Atreides factions and deepening the harshness of combat on Arrakis' scorching desert. Among the fresh pieces, expert Fremen Sandriders summon gigantic sandworms and ride them with unrivaled skill, delivering devastating attacks that can swing the game. Fremen Rocket Launchers emerge from Fremen camps to blast Harvesters and Ornithopters, providing a layer of fire support. Suspensor Troopers, equipped with anti‑gravity tech, push ahead of the lines, executing surprise ambushes while withstanding the desert’s perils. Escort Ornithopters not only aid in moving Legions across areas but also give direct combat support, boosting tactical flexibility. Core mechanics – Area Majority/Influence, Area Movement, Dice Rolling with icons, Events and Simulation – stay intact, now interacting with the new units. The game remains highly strategic, demanding control of key regions, careful dice‑resource management, and coordinated team attacks. With a 4/5 weight, the learning curve is moderate, and the roughly two‑hour playtime rewards the effort, especially for fans of the base game. Detailed miniatures bring the battlefield to life, while the sci‑fi theme rooted in Frank Herbert’s Dune keeps immersion high. In short, Desert War expands the board with fresh tactical options while preserving the epic war‑for‑Arrakis feel. ## FAQ ### How many players can play? 2 to 4 players, just like the base game. ### What is the typical play time? About 120 minutes, though it can vary with player experience. ### Do I need the base game to use this expansion? Yes, Desert War is an add‑on and requires Dune: War for Arrakis. ### What are the main new unit types? Sandriders, Rocket Launchers, Suspensor Troopers and escort Ornithopters, each with unique abilities. ### Does the expansion add new rules or just new pieces? It adds a few unit‑specific rules while keeping the core mechanics of the base game. ### Are the miniatures pre‑painted? The miniatures arrive unpainted, ready for hobbyists to customize. ### Is it suitable for players new to Dune? It’s best to be familiar with the base game before diving into the expansion. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 54.83 (https://boardgameprices.com/item/go?source=A&storeitemid=6167861&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/73858/dune-war-for-arrakis-desert-war?utm_source=boardgamesbot.com