# Dune: War for Arrakis – The Spacing Guild ## General Info - **Year Published**: 2024 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 120 min - **Weight**: 3.00 / 5 - **Designers**: Francesco Nepitello, Marco Maggi - **Artists**: Henning Ludvigsen, Paolo Parente, Stefano Moroni, Steve Prescott - **Publishers**: CMON Global Limited, Hobby World, Portal Games - **Categories**: Expansion for Base-game, Miniatures, Movies / TV / Radio theme, Novel-based, Science Fiction - **Mechanics**: Dice Rolling, Events ## Verdict The ultimate-upgrade for players looking to take the-Dune-conflict-to-the-stars!Immersive space logisticsDeepened political-layerGreatly expands replayabilityRequires the base gameIncreerase in playtimeRECOMMENDED ## Description If you thought the fight for Arrakis was already intense, get ready to take the conflict to a galactic scale! The 'The Spacing Guild' expansion injects a massive dose of interstellar logistics and high-stakes-politics into Dune: War for Arrakis. The star of the show is the brand-new Space Board, where Guild Heighliners race through the void to deliver vital reinforcements to the planet below. To manage this-scale-up, each player gets their own Heighliner Board. This is where you'll stage your-Imperial reinforcements, preparing them for deployment onto Arrakis. But it's not just about moving pieces; it's about playing the political game. The expansion introduces special Imperial Actions, allowing you to sway the influence of the Spacing Guild, CHOAM, or the Landsraad to your advantage. It adds a layer of strategic maneuvering that forces you to think beyond the immediate battlefield and consider the-wider-galactic-consequences. If you want to turn your-local-skirmish into a true-interstellar-war-for-dominance, this expansion is your next-must-have! ## How to Play 1. Game Objective The The Spacing Guild expansion introduces the great powers of the Empire — CHOAM, the Spacing Guild, and the Landsraad — into the conflict over Arrakis. The main objective is to use the monopoly on space travel to recruit Houses Major Troops and Space Frigates, transporting them via colossal Heighliners to reinforce your forces on the planet and shift the balance of the war. 2. Setup Place the Space Board and the Heighliner Boards (for each faction) on one side of the main board. Place the Heighliner figures on the starting space of their respective Heighliner Boards. Each player must attach a color base of their faction to 2 Houses Major Troops and place them in the area of the Heighliner board marked with the Landsraad symbol. Keep the Space Frigates, the remaining Houses Major Troops, the color bases, and the Guild Navigator card and figure nearby. Shuffle the 3 new Planning cards for each faction into their respective decks. 3. Game Flow The game follows the normal flow, but with the addition of Imperium Actions that can be performed during the round: Atreides: May perform an Imperium Action immediately after using one of their Legions to destroy a Harkonnen Harvester. Harkonnen: Perform Imperium Actions during the Spice Harvesting phase (phase 4 of the round), spending Spice points to maintain or raise Imperium markers. Additionally, at the end of each round, the Heighliners automatically move 1 step toward Arrakis on the Space Board. 4. Actions and How to Play There are three types of Imperium Actions, each associated with an Empire power: Spacing Guild Action: Advance your Heighliner 1 step on the Space Board. CHOAM Action: Place 1 Space Frigate on your Heighliner board (in the area with the CHOAM symbol). Landsraad Action: Attach a color base of your faction to 2 Houses Major Troops and place them on your Heighliner (in the area with the Landsraad symbol). Landing Phase: When a Heighliner reaches the final step (Arrakis), the Landing Phase is resolved immediately. The player removes the units from the Heighliner board and places them on the main board following placement restrictions (empty areas not adjacent to enemies for troops; free Air Zones for frigates). After this, the Heighliner returns to the starting space. Special Abilities: Superior Troop-Transport: Remove 1 Space Frigate in a connected Air Zone to move or attack with a Legion up to 3 areas away. Aerial Bombardment: Remove 1 Space Frigate to attack an area with an enemy Harvester or Legion (rolling 3 combat dice). Guild Navigator (Harkonnen): Enters play via Planning card. Can be removed to act as an Ornithopter or replace an Ornithopter anywhere on the board. 5. End of Game and Scoring Consult the manual for details on this section. 6. Tips for Winning Harkonnen Resource Management: Plan your Spice spending well during the Spice Harvesting phase. Spending 3 points to raise an Imperium marker grants 2 actions, which can be decisive for moving your Heighliner faster or recruiting troops en masse. Tactical Use of Frigates: Do not underestimate Aerial Bombardment. It allows you to remove Harvesters or deal direct damage to enemy Legions without the need for conventional combat, making it an excellent tool for destabilizing your opponent. ## FAQ ### Can I play this without the base game? No way! This is an expansion, so you definitely need the base game to play. ### Does it make the game much longer? Yes, the-new-logistics-and-space-movement-will-likely-extend-your-sessions. ### Is the complexity significantly higher? It adds layers, but if you know the base game, you'll pick up the new-mechanics-quickly. ### Does it include new miniatures? It focuses on expanding the-scale-of-combat-through-new-boards-and-mechanics. ### Is it worth it for solo players? Absolutely, it adds more-variables-and-strategic-depth-even-in-solo-modes. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 43.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5401724&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 43.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5424679&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 43.99 (https://boardgameprices.com/item/go?source=A&storeitemid=5531027&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 43.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6254887&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 43.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6092221&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 49.07 (https://boardgameprices.com/item/go?source=A&storeitemid=5450548&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 49.07 (https://boardgameprices.com/item/go?source=A&storeitemid=5832992&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 49.57 (https://boardgameprices.com/item/go?source=A&storeitemid=6785582&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 50.00 (https://boardgameprices.com/item/go?source=A&storeitemid=6879257&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 50.06 (https://boardgameprices.com/item/go?source=A&storeitemid=5433066&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/43221/dune-war-for-arrakis-the-spacing-guild?utm_source=boardgamesbot.com