# Eldritch Horror: Strange Remnants ## General Info - **Year Published**: 2015 - **BGG Rating**: 8.3 - **BGG Rank**: — - **Players**: 1-8 (Best with: 4) - **Duration**: 120-240 min - **Weight**: 3.13 / 5 - **Designers**: Nikki Valens - **Artists**: Clark Huggins, Matthew Starbuck, Stephen Somers - **Publishers**: Fantasy Flight Games, Arclight Games, Edge Entertainment, Galakta, Galápagos Jogos, Giochi Uniti, Heidelberger Spieleverlag, Hobby World, Korea Boardgames - **Categories**: Adventure, Expansion for Base-game, Fantasy, Fighting, Horror, Novel-based - **Mechanics**: Cooperative Game, Dice Rolling, Point to Point Movement, Role Playing, Storytelling, Variable Player Powers ## Verdict If you love the immersive and cooperative challenge of Eldritch Horror, Strange Remnants is an addition that expands the game's universe and possibilities.New global locationsMore unique investigatorsNew items and spellsMore Ancient One varietyIncreases replayabilityRequires base gameAdds more complexityExtensive English textRECOMMENDED ## Description Get ready for a terrifying global journey with Eldritch Horror: Strange Remnants! In this expansion, you and your fellow investigators embark on a race against time, traveling to ancient ruins and mysterious monuments scattered across the planet. Forget conventional tourism; your goal is to uncover the hidden secrets of locations like Chichen Itza, Easter Island, Stonehenge, and the Great Wall of China, before a primordial Ancient One awakens and devours Earth. At each stop, the new Mystic Ruins deck ensures that exploration is full of unexpected surprises and dangers. But don't worry, you won't be empty-handed! The expansion introduces new Glamour Spells and Relic Unique Assets, powerful tools to confront cosmic threats. Four new investigators, each with their own unique abilities and backstories, join the desperate fight for humanity's survival. Furthermore, four additional Prelude Cards inject even more variety and challenges into your Eldritch Horror games, ensuring that each session is a fresh and thrilling cosmic horror saga. If you're already a fan of the base game, Strange Remnants is packed with new content to further expand your adventures. ## How to Play Objective of the Game In Eldritch Horror, players take on the roles of investigators working together to prevent an Ancient One, a cosmic entity of immense power, from awakening and dooming humanity. You'll travel the globe, uncover ancient lore, solve mysteries, and confront terrifying monsters. If the investigators successfully solve three Mysteries before the Ancient One awakens, they win the game. If the Ancient One awakens, or if all investigators are eliminated, mankind is doomed, and the investigators lose. Game Setup To set up Eldritch Horror, follow these steps: Place the Game Board: Unfold the main Game Board and place it in the center of the play area. If any side boards (like Antarctica or Egypt) are being used due to a chosen Ancient One or Prelude card, place them adjacent to the main board. Organize Tokens: Create a Gate stack by shuffling the nine Gate tokens face down and placing them within reach. Create a Clue pool by shuffling the Clue tokens face down and placing them in a pile. If side boards are in use, include their specific Clue tokens and Gate tokens. Create a general token pool with all Health, Sanity, Improvement, Travel Ticket, Eldritch, Mystery, and Rumor tokens. Also add any standard expansion tokens, Focus tokens, and the Adventure token. Add all Impairment tokens to this pool as well. Choose and Place Investigators: Players decide who receives the Lead Investigator token. Starting with the Lead Investigator and proceeding clockwise, each player chooses an Investigator, takes their corresponding Investigator sheet, and places their Investigator token on the space indicated on the back of their sheet. Receive Starting Possessions, Health & Sanity: Each investigator takes the starting possessions listed on their sheet, including any Assets or Spells. Then, they take Health and Sanity tokens equal to their maximum Health and Sanity, placing them near their sheet. Determine Ancient One: As a group, choose one Ancient One sheet. Place the chosen sheet face up near the board and resolve any setup effects listed on it. Create Monster Cup: Place all non-epic Monster tokens into an opaque container (like a bowl or box lid) and shake to randomize them. Epic Monster tokens are not included. Separate and Place Decks: Remove and return to the game box any Research Encounter cards, Special Encounter cards, and Mystery cards that do not correspond to the chosen Ancient One. Shuffle all Expedition Encounter cards into a single deck. Shuffle the Spell cards and Condition cards into separate decks. Place these face up. Set the Mythos cards aside for later. Separate all other cards by their backs and shuffle each deck. Shuffle and place the Unique Asset deck near the standard Asset deck. If applicable, shuffle and lay out the Mystic Ruins Encounter cards. If applicable, shuffle and place the Adventure cards near the board. Draw Prelude Card: Draw one random Prelude card and resolve its effect immediately, unless it specifies otherwise. These cards alter setup and game conditions. Game Flow The game of Eldritch Horror progresses through rounds, each consisting of two phases: Action Phase: Starting with the Lead Investigator and proceeding clockwise, each investigator performs up to two actions. Investigators can perform each type of action only once per round. Encounter Phase: Starting with the Lead Investigator and proceeding clockwise, each investigator resolves one encounter. If an investigator is on a space with Monsters, they must resolve Combat Encounters first. After the Encounter Phase, the Mythos Phase occurs: Advance Doom: Advance the Doom token one space on the Doom track. Draw Mythos Card: Draw the top card of the Mythos deck and resolve its effects. These cards often spawn Monsters, Gates, or trigger other world-altering events. Advance Omen: Advance the Omen token one space on the Omen track. The game continues until a win or loss condition is met. Actions and How to Play During the Action Phase, investigators can perform the following actions: Travel: Move your Investigator token to an adjacent space. You may then spend Travel Tickets to move additional spaces, one per ticket. Train Tickets are used for Train paths, and Ship Tickets for Ship paths. Moving to Side Boards: Specific paths connect the main board to side boards. Some movements between side boards and the main board do not require an action but can only be performed once per round. Other movements may be part of an Acquire Assets action. Rest: Recover 1 Health and 1 Sanity. This action cannot be performed if there is a Monster on your space. Trade: Exchange Assets, Spells, or Artifacts with other investigators on the same space. Prepare for Travel: Acquire Travel Ticket tokens. Consult the manual for details on how many tickets are acquired. Acquire Assets: Gain Asset cards. This may involve spending money or other resources. Some effects may allow you to gain a Debt Condition to add successes to your test result. Focus: This action is introduced in certain expansions. Consult the manual for details on this section. Component Actions: Some components may have specific actions associated with them. Consult the manual for details on this section. Tests: Many effects require investigators to perform a Test. To resolve a test, roll dice equal to your skill value. If you roll at least one "5" or "6", you pass. The number of successes is your Test Result. You may spend a Clue token to re-roll one die immediately after rolling. Improvement Tokens: These tokens increase a skill's value. When you improve a skill a second time, flip the token to its "2" side. Impairment Tokens: These tokens represent permanent impairments to skills. They negate Improvement tokens. An investigator cannot impair a skill if it would reduce its modified value below 1, and a skill cannot be impaired more than twice. Delayed Investigators: Investigators can become Delayed, preventing them from performing actions. To recover, they stand their Investigator token upright during the Action Phase. Lost in Time and Space Condition: This condition removes an investigator from the game board, making them unaffected by most game effects. They win or lose with the group. End of Game and Scoring The game ends immediately when one of the following conditions is met: Victory: Investigators immediately win the game if they solve three Mysteries. Defeat: Investigators lose the game if any of the following occur: The Doom token reaches the "0" space of the Doom track, signifying the Ancient One has awakened. All investigators have been eliminated from the game. A card effect causes investigators to lose the game. The investigators are required to draw a Mythos card but cannot because the Mythos deck is empty. There is no specific scoring system detailed in the provided text for determining a winner beyond the immediate win/loss conditions. Tips for Winning Utilize Clues Effectively: Clue tokens are vital for solving Mysteries and can be spent to re-roll dice during tests, increasing your chances of success. Manage Health and Sanity: Keep a close eye on your Health and Sanity. If either reaches zero, your investigator is defeated, which can lead to a loss for the entire group. Strategic Movement: Plan your movements carefully. Traveling to different locations is key to gathering information, acquiring necessary items, and confronting threats, but be mindful of the different path types and the Travel Tickets required. ## FAQ ### Do I need the Eldritch Horror base game to play Strange Remnants? Yes, absolutely! This is an expansion and, as such, requires the Eldritch Horror base game to be played. It adds content and variety, but it is not a standalone game. ### How many players can participate with this expansion? The expansion maintains the same player count as the base game, from 1 to 8 investigators. It adds more character options but does not change the participant limit. ### Does Strange Remnants increase the game's complexity? Yes, a little. It introduces new rules related to the Mystic Ruins, new card types, and a new Ancient One, which can add an extra layer of learning and strategy to the base game. ### What are the main highlights of this expansion? The highlights are the new global locations (Mystic Ruins), an unprecedented Ancient One to face, four new investigators with unique abilities, and a host of new spells and artifacts to aid in your fight against cosmic horror. ### Does the expansion have a lot of English text? Yes, as is common in the Eldritch Horror series, this expansion contains a lot of text on the cards and events. For a smooth experience, it's recommended to have a good grasp of English or use fan-translated materials. ### Is this expansion worth buying if I already own the Eldritch Horror base game? If you love the base game and want more content, more variety, and new challenges, Strange Remnants is an excellent addition. It greatly enriches the experience and increases replayability. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 225,02 (https://www.amazon.com.br/dp/163344127X?tag=bgbot26b-20&linkCode=as2) - See all on Compara Jogos: https://www.comparajogos.com.br/item/eldritch-horror-vestigios-estranhos ### Best International Offers - **BoardGamePrices.com**: $ 26.99 (https://boardgameprices.com/item/go?source=A&storeitemid=345013&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/15306/eldritch-horror-strange-remnants?utm_source=boardgamesbot.com