# Eleven: Solo Campaign Expansion ## General Info - **Year Published**: 2022 - **BGG Rating**: 7.7 - **BGG Rank**: — - **Players**: 1 (Best with: 1) - **Duration**: 60-120 min - **Weight**: 3.00 / 5 - **Artists**: Hanna Kuik, Mateusz Kopacz - **Publishers**: Portal Games, Broadway Toys LTD, IELLO, Maldito Games, Pendragon Game Studio, Summon Games - **Categories**: Economic, Expansion for Base-game, Sports - **Mechanics**: Scenario / Mission / Campaign Game, Solo / Solitaire Game ## Verdict If you enjoy Eleven and want a solo campaign experience, this expansion is a slam dunk! It adds an engaging narrative and challenges that will keep you hooked for many sessions.Immersive solo campaignNarrative with consequencesMore variabilityExpands the base gameRequires the base gameMainly solo-focusedHIGHLY RECOMMENDED ## Description If you're a fan of Eleven and looking for a deeper solo experience, this expansion is for you! It introduces an epic campaign divided into 8 interconnected scenarios, with a story that guides you in managing your club towards glory in the big leagues. The cool part is that your decisions and results in one scenario can directly impact the following ones, creating a dynamic narrative full of consequences. There are 36 exclusive cards for the solo mode that will affect your progress and gameplay, ensuring each match is a new challenge. And for those who play with friends, the expansion doesn't disappoint: 14 new cards for the multiplayer mode, including new objectives, Director cards, and Board Meeting cards, boosting the replayability of the base game. Get ready to dive headfirst into the world of managerial football, now with an extra layer of immersion and challenge for playing alone or adding that extra spice to group matches. This expansion was crowdfunded via Gamefound and adds a layer of strategic depth and narrative to the base game Eleven. Focusing on the solo experience, it allows players to live the journey of a football manager over several seasons, facing progressive challenges and making crucial decisions that shape the club's destiny. The interconnection between scenarios ensures the campaign is engaging and that each match carries significant weight. Furthermore, the increased variability with new cards for the multiplayer mode makes Eleven even more interesting for those who enjoy competing with friends. It's the perfect choice for anyone seeking a rich sports management experience with high replayability. ## How to Play How to Play Eleven: Solo Campaign Expansion Welcome to the Solo Campaign Expansion for Eleven! This expansion aims to capture the feeling of building a football career, starting from lower leagues and working your way up to manage top teams. You'll guide your club through a series of seasons, facing challenges and striving for glory. 1. Objective of the Game The ultimate goal of the Campaign is to become the Manager of one of the top 2 teams in the country. Once you achieve this, the final Scenario begins, where you must strive to become the Champion of Division 1 by finishing the final Scenario of the Campaign in 1st place on the League table. 2. Preparation (Setup) Before you begin your first game, you'll need to prepare the appropriate Scenario sheet. Your first game will be with Brickton FC, Season 1. The subsequent Scenario you play will be determined by the results of the previous one. General Setup Steps: Set up the game as normal, following the base game's instructions. All Scenario-specific changes, special rules, and Season goals will be detailed on the Scenario sheet itself. Some Scenarios use special cards prepared according to the Scenario sheet descriptions. These cards will have the corresponding Team Emblem on their back. Some of these special cards may grant additional actions that can be performed by fulfilling their requirements and exhausting the card. Scenario-Specific Setup Changes: Each Scenario sheet will detail specific setup modifications. These can include: Placing unused Office markers on tracks to indicate progress towards goals. Identifying your club's marker on the League table. Removing specific Opponent cards. Using specific Director cards. Using a set number of Board Meeting cards from the expansion instead of a regular deck. Starting without any Player cards. Keeping existing Players, Staff, Directors, and Stadium Infrastructure from previous Scenarios (for Season 2 and beyond). Discarding certain card types. Resetting or adjusting tracks like the Office track and Resource tracks. Discarding Sponsor cards. Drawing and selecting Objective cards. Setting all Resource tracks to a specific value. Choosing specific Player cards from a display. Removing the Derby Objective card. Placing the Battle of the Dales card next to the Stadium board. Drawing a specific number of Basic Tactic cards. Placing a specific Opponent card at a certain position in the Opponent deck. 3. Game Flow The Campaign progresses through a series of Scenarios, each representing a Season. The flow of the game within a Scenario is not explicitly detailed in the provided text, but it is implied to follow the structure of the base game, likely involving weeks, matches, and management decisions. End of a Season: At the end of each Season, you will check your performance against the Season goals. Victory Points (VP) are awarded for completed goals. The Scenario Result section on the Scenario sheet dictates whether you win or lose the Scenario and what your next step will be (staying at the club, moving to a new club, or being fired). If you finish in 1st place on the League table, you may gain a Champions of Division X card, which is kept until the end of the Campaign. If you are second to last on the League table, you may need to play a Playoff Match. Moving to Another Club: If you move to another club, you take the new corresponding Scenario sheet. You will not be able to keep any Staff members or Players, but you will keep Trophy cards. Staying at a Club: If you stay at the club for a second Season, you flip the Scenario sheet to the Season 2 side. You do not use the basic setup; instead, you keep everything from the first Scenario and follow the setup instructions on the Scenario sheet. Staying allows you to retain some Staff and Players, providing a better start. After the second Season at a club, you must leave. 4. Actions and How to Play The provided text does not detail specific player actions or turn structure within a Scenario. It focuses on the overarching goals, setup, and results of each Scenario. Special Rules and Objectives: Many Scenarios will have specific rules and goals: Season Goals: These are objectives set by the club that you must complete to win the Scenario. Some may provide additional VP if completed. Fierce Competition: This rule determines the color of the Opponent Team marker, affecting how the opponent scores goals. Playoffs: If you are second to last on the League table, you may enter a Playoff Match. The outcome of this match is crucial for staying in the league. A draw can be won by rolling a die equal to or less than your current Fitness level, with the option to use a Special token to re-roll. Competitive Objective: This involves choosing a rival Opponent before the game and winning the match against them. It may also require you to be higher on the League table than them at the end of the game. Bureaucrats Objective: This objective requires you to build an Office a certain number of times. Disciplined Objective: This objective requires you to have a certain number of Resources. Board Meeting Cards: These cards offer various effects, such as placing markers on Adboard or Kit spaces, preventing dice re-rolls, granting bonuses to Staff, allowing players to gain bonuses, decreasing Stat levels, drawing Objective cards, or placing markers on Trained Players. Director Cards: These cards provide ongoing benefits or actions, such as allowing you to keep a certain number of Resources at the end of each Week, resolving the action of an exhausted Staff card, or spending Resources to gain more Resources. 5. End of Game and Scoring The Campaign ends once you have successfully finished a Season at one of the top two clubs (Port East or Sheepdale Shire). Final Scoring: Add up your best scores from the 3 Divisions. Divide this sum by 3. Add the VP from your Trophy cards. This total is your final score. Winning the Campaign: To win the Campaign, you must have successfully completed a Season at one of the top two clubs. Scenario Victory/Loss: Each Scenario has specific conditions for winning or losing, detailed in the Scenario Result section. Common loss conditions include not reaching a required Manager Rank, finishing below a certain position on the League table, or losing a crucial match (like a Playoff Match). If you are not fired, you win the Scenario. Trophy Cards: When you become a Champion of a Division for the first time by finishing 1st on the League table, you may take a Championship card from the corresponding Division. These cards are worth extra Victory Points at the end of the Campaign and provide bonuses for subsequent Scenarios. You can only have one Trophy card from each Division. 6. Tips for Winning Focus on Manager Rank: Several Scenarios require you to reach a specific Manager Rank. Prioritize actions that increase your VP to achieve these ranks. Understand Scenario Goals: Each Scenario has unique goals. Carefully read and strategize to meet these objectives, as they are key to winning the Scenario and progressing in the Campaign. Leverage Trophies: If you win a Division Championship, the associated Trophy card provides valuable bonuses for future Scenarios. Aim to win these early to gain an advantage. ## FAQ ### Do I need the base game Eleven to play this expansion? Yes, absolutely! This is an expansion and requires the base game Eleven to be played. ### How many players can participate in this solo campaign? The campaign is designed for one player (solo/solitaire). ### How long does it take to play a scenario or the full campaign? Each scenario can take 60 to 120 minutes, depending on your familiarity with the game and the complexity of decisions. The full campaign involves multiple sessions. ### Does the solo campaign have a continuous story? Yes! There are 8 scenarios linked by an overarching story, where the outcomes of one affect the subsequent ones. ### Does the expansion add content for the multiplayer mode? Yes, it includes 14 new cards for the multiplayer mode, increasing variety and replayability. ### Is the difficulty level high? The base game's weight is considered medium-high (3/5), and the solo campaign adds strategic and management challenges that keep the experience engaging and demanding. ### Is this just a card expansion or does it have more components? The description mentions 36 solo cards and 14 multiplayer cards, primarily focusing on card content to expand the experience. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 23.43 (https://boardgameprices.com/item/go?source=A&storeitemid=6744921&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/42898/eleven-solo-campaign?utm_source=boardgamesbot.com