# Empires in Arms ## General Info - **Year Published**: 1983 - **BGG Rating**: 7.6 - **BGG Rank**: #2278 - **Players**: 2-7 (Best with: 7) - **Duration**: 120-12000 min - **Weight**: 4.40 / 5 - **Designers**: Greg Pinder, Harry Rowland - **Artists**: Charles Kibler, George I. Parrish, Jr., Michael Fisher - **Publishers**: Australian Design Group, The Avalon Hill Game Co - **Categories**: Economic, Napoleonic, Negotiation, Political, Wargame - **Mechanics**: Area Movement, Dice Rolling, Movement Points, Scenario / Mission / Campaign Game, Secret Unit Deployment, Simulation, Variable Player Powers, Variable Set-up ## Verdict If you love epic wars and deep diplomacy, you'll fall in love with Empires in Arms.Realistic combat and deep diplomacyHuge scale and replayabilityImpeccable historical detailHigh complexity for beginnersPlaytime can be extensiveRequires attention to detailHIGHLY RECOMMENDED ## Description Empires in Arms is a war and diplomacy game that places you in the role of an absolute monarch of one of the great European powers of the Napoleonic era—Austria, France, Great Britain, Prussia, Russia, Spain, or Turkey. The 25x35 inch board covers Europe on a continental scale, allowing armies and fleets to move in blocks while diplomats negotiate alliances, treaties, and war strategies. Each nation has unique resources, armies, and advantages, and the game is divided into monthly turns that include diplomacy, reinforcement, naval, land, and every third month an economic phase. The economy is the heart of the game: money and labor from provinces and conquests determine recruitment and national strength, and generate victory points counted in the economic phase. Land battles consider leadership, grand tactics, and troop morale, while naval battles depend on wind control and coastal batteries. Secret deployment adds surprise, and the game offers scenarios from 4 to 132 turns, with campaigns that can last 100 to 150 real hours. Complexity is high, requiring attention to logistical details and diplomatic negotiations, but replayability is guaranteed by variable setup and unique powers of each nation. In short, Empires in Arms is an epic simulator that blends military strategy, economy, and diplomacy into a challenge even for the most seasoned players. ## FAQ ### How long does the full game take? The full game can take between 100 and 150 hours, depending on the scenario and number of players. ### How many players can play? Empires in Arms supports 2 to 7 players, each controlling a different power. ### What is the complexity level? The game is highly complex, with detailed rules on logistics, economy, and diplomacy. ### What are the main components? 25x35" board, 1008 miniatures, dice, national cards, resource tokens, and reference tables. ### Who is the target audience? Ideal for fans of Napoleonic wars, diplomacy, and players who enjoy deep simulations. ### Is there a Portuguese version? No official Portuguese version exists, but the game can be played with translated rules and components. ### How does the economy work? The economy relies on provincial resources and conquests, determining recruitment and victory points.