# Era of Kingdoms ## General Info - **Year Published**: 2019 - **BGG Rating**: 7.2 - **BGG Rank**: #5842 - **Players**: 1-4 (Best with: 4) - **Duration**: 30-45 min - **Weight**: 2.17 / 5 - **Designers**: Michael Erisman - **Artists**: Jeff Porter - **Publishers**: KC Games Co LLC - **Categories**: Card Game, Civilization, Medieval, Renaissance - **Mechanics**: Hand Management, Solo / Solitaire Game, Trading ## Verdict Fans of civilization-building games with a dash of mischief will love this. *Era of Kingdoms* is snappy, strategic, and packed with interaction—trade or raid, but always watch the deck timer. The progression from basic to advanced decks feels rewarding, and mini-expansions boost replayability. Just don’t expect heavyweight depth; it’s a mid-weight card game with smart decisions, no brain burn.Tangible kingdom progressionDirect, fun player interactionWell-paced playtimeLimited building spaceCard-buying luck factorRECOMMENDED ## Description In *Era of Kingdoms*, you lead a medieval realm from the Dark Ages to the Renaissance. With 1-4 players, each starts with a hand of cards and three actions per turn to develop lands, hire advisors, or even raid neighbors. The game blends hand management, trading, and a dash of backstabbing (what king hasn’t made a shady deal?). You might build a thriving economy or become the region’s warmonger—just reach the 'Age of Enlightenment' card first to trigger the finale. Victory points come from played cards, stockpiled resources, and your political maneuvering. Bonus: mini-expansions add extra spice! ## FAQ ### Is there solo play? Yes! Dedicated solo rules with tailored challenges. ### Recommended age? 12+, due to card text and moderate strategy. ### Language-dependent? Yes, cards have gameplay text. ### How many mini-expansions? Three: Trade Route, Commerce, Ruler Traits, plus Kickstarter stretch goals. ### Is it a long game? Nope! Plays in 30-45 mins—quick but strategic.