# Eurorails ## General Info - **Year Published**: 1990 - **BGG Rating**: 7.1 - **BGG Rank**: #2397 - **Players**: 2-6 (Best with: 3) - **Duration**: 180-240 min - **Weight**: 2.74 / 5 - **Designers**: Darwin Bromley, Larry Roznai, Steven Courtemanche - **Artists**: Ike Scott, Maria Cabardo, Mike Atkinson, Stefan Sierhej - **Publishers**: Mayfair Games - **Categories**: Economic, Trains, Transportation - **Mechanics**: Connections, Crayon Rail System, Hexagon Grid, Network and Route Building, Pick-up and Deliver ## Verdict If you love building train networks and planning deliveries, Eurorails offers a lengthy, creatively free challenge.Free route drawingDelivery strategy depthUnique component feelVery long playtimeSlow learning curveRECOMMENDED ## Description Eurorails, published in 1990 by Mayfair Games, is the flagship of the crayon‑drawn railway series. The board, a dotted hex‑grid map of Europe, works like a giant puzzle where each dot can be linked to another. Players receive a set of colored crayons and, turn by turn, draw their rail lines from dot to dot, expanding their railway empire. The engine of the game is a large deck of cargo cards: each card specifies a commodity, a source city, a destination city, and the payout. The farther the distance, the higher the payment, encouraging long, strategic routes. As players earn money they can buy new track segments, grow their network, and aim to connect all major European capitals. The win condition is to reach a target amount of profit after having linked every major city. Games run three to four hours, and a BGG weight of 2.7/5 signals straightforward rules but deep strategic choices in route planning, competition for choke points, and delivery management. The crayon mechanic leaves a permanent, personalized map on the board, making each session visually unique. Perfect for fans of logistics, network building, and long‑term strategic challenges, Eurorails blends nostalgic analog components with a puzzle‑strategy experience that still appeals to train and economic‑game enthusiasts. ## FAQ ### How long does a game usually take? Typically between 180 and 240 minutes, depending on player count and experience. ### What is the recommended minimum age? 12 years old, as the game requires reading cards and strategic planning. ### How many players can join? 2 to 6 players, with 4 being the sweet spot for balanced competition. ### Is the game complex? The rules are straightforward, but the depth of route and delivery strategy can be challenging, so a learning period is advised. ### What components are included? A dotted hexagonal board, colored crayons for each player, a cargo card deck, money tokens, and city markers. ### Can non‑train fans enjoy it? Even players not obsessed with trains may like the puzzle‑building aspect, though the railway theme is ever‑present. ### Are there expansions or a digital version? No official expansions exist, but digital adaptations replicate the crayon‑drawing mechanic. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 42.34 (https://boardgameprices.com/item/go?source=A&storeitemid=1381642&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/3270/eurorails?utm_source=boardgamesbot.com