# Evil Corp ## General Info - **Year Published**: 2021 - **BGG Rating**: 6.5 - **BGG Rank**: #26233 - **Players**: 2-6 - **Duration**: 40-120 min - **Weight**: 2.00 / 5 - **Designers**: Alfie Dennen, Allix Harrison - **Artists**: MichaƂ Ozorowski - **Publishers**: (Self-Published) - **Categories**: Bluffing, Economic, Humor, Party Game, Political, Spies / Secret Agents, Territory Building - **Mechanics**: Acting, Alliances, Area Majority / Influence, Area Movement, Betting and Bluffing, Card Play Conflict Resolution, Deck Construction, Deck, Bag, and Pool Building, Dice Rolling, Finale Ending, Hand Management, Income, Market, Modular Board, Move Through Deck, Once-Per-Game Abilities, Ownership, Push Your Luck, Role Playing, Semi-Cooperative Game, Storytelling, Take That, Trick-taking, Turn Order: Pass Order, Variable Player Powers, Zone of Control ## Verdict If you enjoy a game with lots of banter, backstabbing, and a touch of corporate strategy, Evil Corp is for you! It's the kind of game that makes you laugh at your own misfortunes and those of others.Tense and fun interactionDark humor guaranteedVaried and engaging mechanicsHigh replayability with modular boardModerate language dependencyCan be chaotic with many playersRequires players willing to 'take that'FOR GENRE FANS ## Description Get ready for the corporate showdown in Evil Corp! In this semi-cooperative game, you and up to 5 friends become tech titans in a world where ethics took a backseat. The goal? Save the world, of course, but at any cost! Prepare for a whirlwind of shady dealings, broken promises, and dark humor that will make you laugh while you sink your rivals. Each round, you'll masterfully manage your hand of cards, use unique once-per-game abilities, and try to control areas on the board to secure your influence. There's a ton of mechanics here: deck construction, dice rolling, bluffing, alliances that can (and will!) be broken, and of course, that good old 'take that' element that keeps the game spicy. The modular board ensures each game is different, and the dynamic pass-order turn system keeps everyone engaged. It's a game that blends strategy with a touch of luck and plenty of interaction, perfect for those who enjoy a good clash with guaranteed laughs. The language dependency is moderate, so it's good to have a guide or translated cards handy to avoid missing any dirty plays. ## FAQ ### How many players can play Evil Corp and how long does a game take? Evil Corp is for 2 to 6 players, and a game can take anywhere from 40 to 120 minutes, depending on the player count and how quickly decisions are made. ### Is the game cooperative or competitive? It's a semi-cooperative game. You need to work together towards a common goal, but ultimately, only one player can be the ultimate winner. Expect some backstabbing! ### Do I need to know English to play? The language dependency is moderate. The core rules and mechanics are understandable, but having translated cards (or a reference sheet) greatly helps to grasp all the nuances and avoid mistakes. ### Is it a difficult game to learn? The complexity is considered medium (2/5 on BGG). Experienced players will pick it up quickly, but the rulebook and translated cards can be helpful at the start. ### What's the main highlight of Evil Corp? Its dark humor mixed with 'take that' interaction and mechanics like deck building and area control. It's a game that doesn't take itself too seriously but still requires strategy. ### Is this a good game for board game beginners? It might be a bit intense for absolute beginners due to the direct interaction and the need to manage multiple mechanics. It's better suited for those with some experience or for groups who enjoy more 'aggressive' and fun games.