# Firefly: The Game – Blue Sun ## General Info - **Year Published**: 2014 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 1-4 (Best with: 3) - **Duration**: 120 min - **Weight**: 2.88 / 5 - **Designers**: Aaron Dill, John Kovaleski, Sean Sweigart - **Artists**: Katie Dillon - **Publishers**: Battlefront Miniatures Ltd, Gale Force Nine, LLC - **Categories**: Expansion for Base-game, Movies / TV / Radio theme, Science Fiction, Space Exploration, Travel - **Mechanics**: Area Movement, Dice Rolling, Open Drafting, Pick-up and Deliver, Take That, Trading, Variable Player Powers ## Verdict If you're already enjoying the space smuggler life in Firefly: The Game, this expansion is a feast for extending your adventures! It brings more of the 'Verse to explore, with challenges that will test even the most experienced captains.Significantly expands the mapNew missions and challengesMore crew and gear optionsIncreases Reaver threatRequires the base gameCan increase complexityFOR GENRE FANS ## Description Fire up your engines, crew! Ready to go full burn and explore the unknown? Firefly: The Game – Blue Sun is that expansion that makes your base Firefly game take off to new frontiers. It adds a brand-new map, expanding the 'Verse with the region known as 'The Rim'. Think of it as a wild place, where only the bravest (or most desperate) venture. To navigate these dangerous territories, you'll get a new Nav Deck, which will test your decisions with every move. But don't worry, it's not all danger! A new Supply Planet appears on the horizon, bringing with it brand-new Gear to boost your ship and even more charismatic Crew members to recruit. And for those who enjoy a good challenge, two new Job Contacts promise missions that can turn the game upside down, while the old contacts also bring new opportunities for those who want to make their mark on the Rim. If you enjoy crafting bold strategies, two new Leaders will give you extra momentum, focusing on three new Story Cards that promise to shake up your campaign. Oh, and watch out! The Reavers are more active than ever, with two new cutters and rules that make these space pirates even more menacing. Get ready to feel the adrenaline of being hunted on the edges of known space! ## How to Play 1. Game Objective In Firefly: The Game – Blue Sun, players take on the role of captains seeking fortune and glory on the edge of the Verse. The goal is to explore the new Rim region, complete risky jobs, manage your crew and ship, and overcome the challenges posed by the Alliance and the Reavers. Victory is achieved by fulfilling the objectives defined by the Story Cards and Setup Cards chosen for the game. 2. Setup To set up the game, follow these steps: Board: Position the new map section (10" x 20") on the left side of the original Firefly: The Game board. Reaver Ships: Place one Reaver Ship in each of the three sectors of Reaver Space (around Burnham), forming a blockade. Decks: Use the new Rim Navigation Cards for the Rim region. Replace the old cards from the Rim Navigation Deck (1 Reaver Cutter, 1 Reaver Lure, and 8 Hunting Reavers) with the 10 new cards provided. Starting Locations: If the Story Card requires it, players must place their Starting Location tokens on sectors with planets (except supply or contact planets). Ships begin the game at their respective Starting Locations. Components: Distribute the Supply Cards, Job Cards, and Tokens as indicated by the Setup Cards. 3. Game Flow The game follows the turn and round structure of the base game, with the following additions: Movement: When flying through the Rim, use the Rim Navigation Deck. Remember: you are never allowed to move diagonally between Sectors. Alert Markers: Whenever a Reaver Ship or an Alliance Cruiser moves, they leave an Alert Marker in the sector they vacated. Resolving Alerts: When entering a sector with Alert Markers during a Fly action, you must resolve the Alert Warning (by rolling a die) before drawing a new Navigation Card. 4. Actions and How to Play In addition to standard actions, this expansion introduces specific mechanics: Working with Lord Harrow: By gaining the trust of Lord Harrow, you can purchase any amount of cargo for $300 and receive a $500 bonus when completing smuggling or delivery jobs with him. Big Damn Challenges (Mr. Universe): You can perform the Work action for Mr. Universe and obtain Big Damn Challenge Cards. These cards must be attached to existing jobs (except piracy or bounty jobs). You must fulfill the requirements of both the original job and the challenge to receive the extra reward. Trading: With the expansion, it is possible to transfer credits to another player at any time, regardless of location. Trading goods, crew, gear, or ship upgrades requires both captains to be in the same sector. Long-Range Scanner: This ship upgrade allows you to resolve Alert Markers in adjacent sectors during the Fly action. 5. End of Game and Scoring Consult the manual for details on this section. 6. Tips for Winning Risk Management: Avoid wandering through sectors with Reaver Alert Markers, as the chance of attracting a Reaver Ship to your location is high and can interrupt your turn. Hand Optimization: By gaining the trust of Mr. Universe, your hand limit increases by 2 cards. Use this extra space to accumulate Job Cards and better plan your jobs. Take Advantage of the Rim: The Uroboros Belt offers new job opportunities. Plan your routes to collect resources in these mineral-rich areas, but be prepared for the unique dangers of the Rim. ## FAQ ### Do I need the base game Firefly: The Game to play with Blue Sun? Absolutely! Blue Sun is an expansion, so you need to own the base game Firefly: The Game to use all the new components and rules. ### How many players does this expansion support? The Blue Sun expansion maintains the player count of the base game, so it's for 1 to 4 players. ### Does the game get longer with this expansion? The expansion adds more content and options, which might slightly extend the playtime, depending on your choices and mission luck. ### Does the game's complexity increase significantly? Blue Sun introduces new mechanics and a larger map, which can add a bit more complexity. If you're already familiar with the base game, the adaptation is smoother. ### What are the main new components included in the box? The expansion includes a new map extension, new cards (Nav Deck, Jobs, Story Cards), new characters (Leaders, Crew), Gear, and Reaver ship miniatures. ### Is this expansion good for someone new to Firefly? We recommend you first get well acquainted with the base game. Blue Sun adds more layers and options that might be a bit much for completely new players. ### What is the main theme focus of this expansion? The expansion focuses on exploring the 'frontier' of the Firefly universe, with more dangers, new job opportunities, and an increase in the activity of the dreaded Reavers. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 125.75 (https://boardgameprices.com/item/go?source=A&storeitemid=6703663&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/12791/firefly-the-game-blue-sun?utm_source=boardgamesbot.com