# Flamme Rouge: Meteo ## General Info - **Year Published**: 2018 - **BGG Rating**: 7.4 - **BGG Rank**: — - **Players**: 2-4 (Best with: 4) - **Duration**: 30-45 min - **Weight**: 1.48 / 5 - **Designers**: Asger Aleksandrov Granerud - **Artists**: Jere Kasanen, Ossi Hiekkala - **Publishers**: Lautapelit.fi, FoxGames, Gigamic, HOT Games, Playagame Edizioni, Reflexshop, Stronghold Games - **Categories**: Expansion for Base-game, Racing, Sports - **Mechanics**: Hand Management, Modular Board, Simulation, Simultaneous Action Selection ## Verdict The perfect spice to make your races much more unpredictable and thrilling!Adds real weather tensionCompact and straightforwardGreatly boosts replayabilityKeeps the fast paceRequires the base gameRelies on weather luckRECOMMENDED ## Description You know those days when your racing plan is flawless, but suddenly the sky darkens and a headwind starts pushing against you? Well, that's exactly the kind of unpredictability that Flamme Rouge: Meteo brings to the table! If you're already a fan of the base game, you know that every card played is a life-or-death decision for your cyclist. But with this expansion, the game gains a layer of tension that will truly make you sweat. The concept is simple yet impactful: weather is now an extra competitor. It's no longer just about managing your hand and strategically positioning your peloton; now you have to contend with storms that can disrupt everything, along with side and head winds that can either push you back or give you a much-needed boost. It's that 'what if?' factor that every great racing simulation needs. The wind can be your best friend on a straightaway or the nightmare that prevents you from catching the leader during the final sprint. Technically speaking, this expansion is compact and hits the mark. It doesn't overhaul the core mechanics of simultaneous action selection or the modular board we all love, but it significantly shifts the 'feel' of the game. Strategy moves from being purely mathematical to being highly adaptive. You'll find yourself staring at the horizon, wondering: 'Should I risk this attack now or wait for the storm to pass?'. It's an essential upgrade for anyone wanting every Flamme Rouge session to feel like a real Tour de France stage, where the weather is as unpredictable as the athletes themselves. If you're looking for more depth without a massive rulebook overhaul, Meteo is your mandatory next step. ## How to Play Game Objective In Flamme Rouge: Meteo, players take on the role of cyclists competing in a race filled with challenging weather conditions. The goal is to be the first to cross the finish line, overcoming not only opponents but also the adverse weather conditions that affect cyclists' performance. Setup To set up the game, follow these steps: Assemble the race track according to the base game instructions. Shuffle the Weather Tiles face down. Place one Weather Tile face up on each straight section of the track, except the first (start) and last (finish line). Replace each Weather Tile (except "Mild Weather") with the corresponding Weather Scenarios, placing them along each straight section. Remove the Weather Tiles from the game, as they are no longer needed. Game Flow The game follows the basic flow of Flamme Rouge, with the addition of Weather Scenario effects. Each round consists of: Players select and play their Energy cards. Cyclists move according to the value of the played cards, applying the effects of Weather Scenarios as needed. Resolve any Crashes or blockages caused by weather conditions. Actions and How to Play Each Weather Scenario has a unique effect on cyclists in the straight section where it is placed: Crosswind: Prevents cyclists in the straight section from gaining or granting the Slipstream effect. Tailwind: Cyclists starting their movement in the straight section draw five Energy cards instead of four. Headwind: Cyclists starting their movement in the straight section draw three Energy cards instead of four. Wet Surface: Cyclists ending their movement in the straight section who lose movement due to blockages suffer a Crash. Refer to the manual for details on resolving Crashes and other specific interactions. End of Game and Scoring The game ends when a cyclist crosses the finish line. The first cyclist to do so is the winner. There is no additional scoring; victory is determined solely by the order of arrival. Tips for Winning Plan your moves based on Weather Scenarios to maximize the use of favorable conditions, such as Tailwind. Avoid ending movement in straight sections with Wet Surface to prevent Crashes. Use blocking and positioning strategies to hinder opponents' progress in adverse conditions, such as Headwind. ## FAQ ### Can I play this without the base game? No, this is an expansion and requires the original Flamme Rouge game to play. ### How much extra time does it add to the game? The playtime remains largely the same, roughly 30 to 45 minutes. ### Is the expansion hard to learn? Not at all! The rules are straightforward and you'll pick them up in minutes. ### How many players can use it? It works perfectly for the 2-4 player range of the base game. ### Does the weather significantly change the strategy? Yes, wind and storms force you to rethink your attacks and positioning. ### Does it take up much table space? No, it's very compact and doesn't change the footprint of the original board. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 126,74 (https://www.amazon.com.br/dp/B07KMTRJMM?tag=bgbot26b-20&linkCode=as2) - See all on Compara Jogos: https://www.comparajogos.com.br/item/flamme-rouge-meteo ### Best International Offers - **BoardGamePrices.com**: $ 13.21 (https://boardgameprices.com/item/go?source=A&storeitemid=6778639&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/27014/flamme-rouge-meteo?utm_source=boardgamesbot.com