# Flamme Rouge: Peloton ## General Info - **Year Published**: 2017 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 1-12 (Best with: 4) - **Duration**: 30-45 min - **Weight**: 1.82 / 5 - **Designers**: Asger Aleksandrov Granerud - **Artists**: Jere Kasanen, Ossi Hiekkala - **Publishers**: Lautapelit.fi, FoxGames, Gigamic, HOT Games, Playagame Edizioni, Reflexshop, Stronghold Games - **Categories**: Expansion for Base-game, Racing, Sports - **Mechanics**: Hand Management, Modular Board, Simulation, Simultaneous Action Selection ## Verdict Perfect for those who own the base game and want to turn the race into a massive, more tactical event.Drastically increases player limitSolid solo mode implementationNew terrains add real challengesPreserves the base game's essenceRequires the base game to playTable can get very crowdedRECOMMENDED ## Description You know that feeling of tension when the peloton tightens and victory depends on a perfect final sprint? Flamme Rouge: Peloton brings exactly that, but with the advantage of putting way more people on the track. This first expansion for the base game is essential for those who want to turn the race into an epic event, allowing up to six players to fight for the lead using the standard rules. The big win here is the introduction of a chase group consisting of four new riders (pink and white rouleurs and sprinters), injecting more dynamism and chaos into the competition. But it doesn't stop there. If you have a huge group at home, the expansion offers wild variants that allow up to twelve players, where each person controls only one rider, turning the table into a true endurance test. For those who prefer the peace of solo training, there is now a solo mode to test your strategies without anyone getting in your way. Regarding components, the highlight is the new terrain tiles. Get ready to face the dreaded cobblestone roads, which bring an extra challenge: these sections are narrow and, in many cases, prevent you from using the 'slipstreaming' technique, forcing riders to fight against the wind and fatigue individually. Additionally, the expansion introduces supply zone tiles and the breakaway tile, which can be used both in high-player games and in smaller groups to add an extra layer of complexity. It is the perfect upgrade for those who already love the base game and want more tactical depth and scenario variety. ## How to Play Objective of the Game In Flamme Rouge: Peloton, players take on the role of cycling team managers competing in a high-stakes race. The goal is to strategically maneuver your riders—Sprinteurs and Rouleurs—to cross the finish line first. The winner is the player whose rider reaches the finish tile ahead of all others. Preparation (Setup) To set up the game: Place the Track Tiles to form the race stage (use pre-built stages or design your own). Each player receives: Player Boards (1 per color). Cyclist Models (2 per color). Energy cards: Sprinteur and Rouleur decks (1 each per color). Shuffle Exhaustion cards and place them separately. Place riders in the yellow starting area, with Peloton or Muscle Teams (if using dummy teams) positioned first. For the Breakaway Variant, use the designated Breakaway tile and follow bidding rules (see Flow of the Game). Flow of the Game The game progresses in rounds with these phases: Bidding Phase (Breakaway Variant only): Players bid to send riders ahead using energy cards (highest total wins). Movement Phase: Players simultaneously select and reveal energy cards for their riders. Move riders forward based on card values, respecting lane limits and slipstreaming rules. Dummy Teams (if used) flip cards automatically and move accordingly. End of Round: Recycle used cards and reshuffle decks. Riders who couldn’t move fully take Exhaustion cards. Repeat until a rider crosses the finish line. Actions and How to Play Movement Rules Riders can pass through others but cannot end movement on occupied squares. If blocked, stop behind the last open lane. Cobblestones: No slipstreaming. Supply Zones: Minimum speed of 2; slipstreaming applies. Special Tiles Breakaway Tile: Used in the variant; determines starting positions after bidding. Peloton Attack! Cards: Move dummy team riders 4 (front) and 2 (back) spaces. End of Game and Scoring The game ends immediately when any rider’s front wheel crosses the finish line. The player whose rider finishes first wins. No points are counted—victory is determined solely by position. Tips for Winning Use Supply Zones wisely: Your minimum speed is 2 here, so plan movements to avoid exhaustion. Breakaway bids: In 3-4 player games, focus on winning the highest total bid to gain a solo advantage. Blocking: Position riders to force opponents into exhaustion or suboptimal lanes. ## FAQ ### Do I need the base game to play? Yes! This is an expansion, so it adds content to the original game; it doesn't work standalone. ### How many people can play now? With standard rules, up to 6 players. With the special variant, you can go up to 12 people! ### Does the game become much more complex? It doesn't change the basic complexity, but it adds tactical layers with new terrains and managing more riders. ### How do the cobblestones work? They are narrow sections that usually prevent slipstreaming, making progress harder and more strategic. ### Can I play solo? Yes, the expansion includes specific variants for those who want to take on the challenge in solo mode. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 272,77 (https://www.amazon.com.br/dp/B07611LVQW?tag=bgbot26b-20&linkCode=as2) - See all on Compara Jogos: https://www.comparajogos.com.br/item/flamme-rouge-peloton ### Best International Offers - **BoardGamePrices.com**: $ 27.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4886011&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/21561/flamme-rouge-peloton?utm_source=boardgamesbot.com