# Fleet: The Dice Game (Second Edition) ## General Info - **Year Published**: 2020 - **BGG Rating**: 7.7 - **BGG Rank**: #1628 - **Players**: 1-4 (Best with: 2) - **Duration**: 30-45 min - **Weight**: 2.23 / 5 - **Designers**: Ben Pinchback, Matt Riddle - **Artists**: Marius Janusonis, Nolan Nasser - **Publishers**: CrowD Games, Eagle-Gryphon Games, FRED Distribution, Inc. - **Categories**: Dice, Nautical - **Mechanics**: Dice Rolling, Paper-and-Pencil, Solo / Solitaire Game ## Verdict If you like fast, thematic dice games, you’ll love the light strategy of Fleet: The Dice Game.Quick strategic choicesIntegrated solo modeSimple, cheap componentsLearning curve may confuse newbiesPaper‑and‑pencil relianceRECOMMENDED ## Description Fleet: The Dice Game (Second Edition) captures the same maritime feel of Fleet, but in a roll‑and‑write format. Over ten rounds, each turn is split into two phases: Boat and Town. In the Boat phase, the active player rolls one die for each participant plus an extra boat die. In turn order, each player takes a die and uses it immediately – if it’s a boat die, they mark the matching boat type on their sheet, unlocking licenses and launches that let them fish. The die left over after everyone has chosen is shared by all. In the Town phase, a new set of dice (players + 1 boat) is rolled. Players again pick a die, using it to open special buildings on the wharf, acquire powerful ships, or generate market income, all recorded on the sheet. The remaining die is also used by everyone. In even rounds, fishing occurs between the two phases, and points are tallied at game end. The game supports 1‑4 players and includes a solid solo mode where you battle Captain Ruth. Components are minimal: score sheets, a pencil, and dice with icons for boats, buildings, and fish. The second edition adds clarified rules, better score pads, and the Captain & Trophy expansion, which adds new boats and trophies. While the mechanics are light, decisions are strategic – choosing which die to use and when to lock licenses can swing the game. Perfect for fans of quick, thematic, and lightly strategic games. Playtime is about 30‑45 minutes, and the learning curve is gentle, making it great for families and friends who enjoy light competition. ## FAQ ### How many players can play? 1 to 4 players, with a dedicated solo mode. ### What’s the typical play time? Around 30‑45 minutes, depending on player count. ### Do I need prior roll‑and‑write experience? No, the rules are straightforward and the learning curve is gentle. ### What components are included? Score sheets, a pencil, dice with icons for boats, buildings and fish, plus the optional Captain & Trophy expansion. ### Is the solo mode challenging? Yes, you battle Captain Ruth in a balanced scoring system that tests your resource management.