# Fliegende Teppiche ## General Info - **Year Published**: 2011 - **BGG Rating**: 6.0 - **BGG Rank**: #21469 - **Players**: 2-4 (Best with: 4) - **Duration**: 30 min - **Weight**: 1.14 / 5 - **Designers**: Lorenz Kutschke - **Artists**: Alexander Jung - **Publishers**: Adlung-Spiele - **Categories**: Action / Dexterity, Arabian, Card Game ## Verdict Fliegende Teppiche is that game you pull out of the box for some good laughs and to test your aim! It's perfect for those who enjoy a light experience, with a healthy dose of luck and lots of physical interaction. If you like dexterity games with a touch of simple strategy, you'll have fun tossing carpets and hoping they land in the right spot. The feeling is one of a relaxed challenge, ideal for starting or ending a game night.Tossing cards is super funDirect interaction, many laughsEasy to learn, quick to playCharming Arabian themeTactical decisions with genie cardsHeavily relies on your aimLuck can be a big factorNot everyone enjoys physical dexterityRECOMMENDED ## Description In Fliegende Teppiche, or "Flying Carpets" for the initiated, you and your friends become fearless adventurers, soaring on magic carpets in search of valuable treasures scattered across exotic palaces and bazaars. But make no mistake, piloting a flying carpet isn't for just anyone! Treacherous winds can throw you off course, landing you in a desert instead of the coveted camel bazaar. Will the magic lamp save you from this predicament? The idea is simple: guide (or rather, toss!) your carpets, which are cards, to the most lucrative destinations. Each player starts with one or two carpets and a set of genie cards. The active player of the round reveals twelve destination cards, carefully placing them on the table – they can't be too far apart, but need a little space between them. Once arranged, it's action time! Players, in counter-clockwise order, toss their carpets onto the destination cards. The active player tosses last. After the dust settles (or the carpets land), it's time to see who came out on top. If your carpet didn't land on anything, tough luck! If it's the only one on one or more cards, they're yours. But if there's a "carpet jam," things get heated: involved players simultaneously reveal a genie card. The highest genie claims the destination card and even swaps their genie with the player who revealed the lowest genie – a fair trade, right? If there are still many cards on the table, the round continues. In the end, whoever has the most palaces gains points, and whoever has the fewest loses them. Magic lamps can become palaces or cancel deserts. The game continues until everyone has been the active player, and whoever scores the most points with bazaars, adventures, and treasures (and fewest deserts) is the grand winner! ## FAQ ### What is the main goal in Fliegende Teppiche? The goal is to be the player with the most points at the end of the game, by collecting valuable destination cards like palaces, bazaars, and treasures, while avoiding deserts. ### How many players can participate and what is the average duration? The game is for 2 to 4 players and usually takes about 30 minutes for a game. Perfect for a quick session! ### Is it a complex game? Do I need a lot of experience? Not at all! Fliegende Teppiche is a light game, with a very low complexity weight (1.1429/5 on BGG). The rules are easy to understand, making it accessible for beginners and fun for everyone. ### What are the main components of the game? You'll find carpet cards (your "pawns"), genie cards to dispute destinations, and a deck of destination cards featuring palaces, bazaars, treasures, and deserts. ### Who would you recommend Fliegende Teppiche to? I recommend it for families, groups of friends looking for a relaxed and fun game, and for anyone who enjoys dexterity games with a touch of luck and light strategy. It's a great option for breaking the ice or unwinding. ### Is aiming the only factor to win? Not just aiming! While good tosses help, managing your genie cards to dispute destinations and strategically choosing which destination cards to prioritize are also crucial for victory.