# Flip 7 ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.2 - **BGG Rank**: #515 - **Players**: 3-18 (Best with: 5) - **Duration**: 20 min - **Weight**: 1.03 / 5 - **Designers**: Eric Olsen - **Artists**: O'Neil Mabile - **Publishers**: The Op Games, 999 Games, asmodee, Boardgame Space, Brain Games, Catch Up Games, Engames, Fun Games Shop, Gameology (Gameology Romania), Ghenos Games, Grok Games, HaKubia, Kaissa Chess & Games, KOSMOS, Mercurio, MINDOK, MIPL, Randolph, Rebel Sp. z o.o., Reflexshop - **Categories**: Card Game, Children's Game, Novel-based, Number, Party Game - **Mechanics**: Interrupts, Push Your Luck, Score-and-Reset Game, Take That ## Verdict Flip 7 is the card game that mixes fun and strategy, perfect for Dr. Seuss fans and quick challenges.Calculated riskThematic cardsFast gameplayExternal score sheet neededCan be unpredictableHIGHLY RECOMMENDED ## Description Flip 7 is the card game that will put your risk sense to the test while making the crowd laugh out loud. The deck isn’t just any deck: it has one 1, two 2s, three 3s, and so on up to 7, plus special cards that grant bonuses, second chances, or freeze anyone on your trail. The *Interrupts* mechanic allows you to, mid-turn, hit a rival and change the game’s direction. *Take That* lets you sabotage the next player, while *Push Your Luck* forces you to decide: keep risking to flip more cards or stop and secure the points you already have. When someone flips seven in a row, the score resets to zero but with a chance to earn an extra bonus – that’s the *Score-and-Reset Game* mechanic. The game is quick, each session lasting about 20 minutes, and works well for 3 to 18 players, making it perfect for parties or family nights. If you love Dr. Seuss, the book “How the Grinch Stole Christmas,” and want something easy to learn but full of strategy, Flip 7 is the perfect pick. Grab the score sheet, shuffle the deck, and see who will dominate the number trail! ## How to Play Goal of the Game In Flip 7, a "press-your-luck" game, the goal is to be the first player to reach 200 points to win. You score points based on the total value of the number cards in front of you. The more valuable a card, the more copies of it exist in the deck. If you successfully flip 7 number cards in your line, you automatically end the round for everyone and score a 15-point bonus. However, if you draw a second card with the same number as one already in your line, you "bust" and are out of the round, scoring nothing. Setup Shuffle the 94-card deck. Choose a player to be the Dealer for the round. Gameplay The game proceeds in rounds, with a different Dealer each round. The flow of a round is as follows: Initial Dealing: In turn order, the Dealer deals one face-up card to each player, including themselves. If an Action card appears during dealing, pause dealing immediately to resolve it. Once any Action cards are resolved, continue dealing until everyone has received a card. It is important to note that not everyone will have a number card at this point. Some players may have a number card or Modifier, but others may have no cards or even three or four cards, depending on the Action cards dealt. "Hit" or "Stay" Option: The Dealer then offers each player, in turn order, the option to "Hit" (take another card) or "Stay" (exit the round and keep their points). If you choose "Hit", place the number cards in a single line, with the Score Modifier cards above them. End of Round: The round continues until one of two conditions is met: There are no more active players because all players "busted" or chose "Stay". OR A player manages to Flip 7 number cards, ending the round immediately. Start of the Next Round: Set all cards from the round aside. Do not shuffle them back into the deck. Pass the remaining cards in the deck to the left; that player becomes the new Dealer. When the deck runs out, shuffle all discarded cards to form a new deck. If a reshuffle is necessary mid-round, leave all cards in front of the players where they are, even if that player has "busted" and is out of the round. Actions and How to Play Players have two main options during their turn, in addition to interacting with Action cards and Modifiers: Turn Options Hit: Take another card from the deck. If you "Hit", place the number cards in a single line, with the Score Modifier cards above them. Stay: Exit the round and keep the points accumulated so far. Card Types The special Flip 7 deck contains the following types of cards: Number Cards: Range from 0 to 12. The number of copies of each card in the deck is inversely proportional to its value (twelve 12s, eleven 11s, ten 10s... down to one 1, and one 0). The zero is a number card that is worth no points. Action Cards: Can be played on any active player, including yourself. If you are the only active player in the round, you must play the Action card on yourself. Place these cards above your number cards. FREEZE!: The player who receives this card keeps all the points they have collected and is out of the round. FLIP THREE!: The player who receives this card must accept the next three cards. Regardless of how many cards are left to flip, stop if the player successfully manages to Flip 7 number cards. If, while the cards are being revealed, a Flip Three or Freeze appears, it counts toward the total number of cards required. Resolve the additional Action card AFTER all three cards have been drawn or the player "busts". Even if the player "busts", they then choose an active player to play the Flip Three or Freeze on. SECOND CHANCE!: Keep this card. If the player with this card "Hits" and receives another card with the same number, discard the Second Chance and the duplicate number card. A player can have only one Second Chance card in front of them at a time. If they receive another Second Chance card, they then choose another active player to give it to. If there are no other active players or if everyone else already has one, then discard the Second Chance card. Additionally, all Second Chance cards are discarded at the end of a round, even if they were never used. This can happen if the player who bought it received a Freeze card played on them or if they successfully managed to Flip 7 number cards. Score Modifier Cards: +2 to +10 Cards: Add the shown value to the sum of your number cards. x2 Card: Double the points of all your number cards. The x2 does not double points gained from other Modifier cards. Additional Rules You cannot "bust" on Action cards or Modifiers! Place these cards above your number cards. The only way to get the Flip 7 bonus is to have seven number cards face-up in front of you. End of Game and Scoring End of Round The round ends when: There are no more active players (everyone "busted" or chose "Stay"). OR A player manages to Flip 7 number cards, ending the round immediately. Scoring Calculation (per Round) Calculate scores as follows: Sum the value of the number cards. If you have the x2 multiplier, double your score for the round. Add any additional bonus points. If you Flip 7 number cards, score 15 additional points. End of Game At the end of the round in which at least one player reaches 200 points, the player with the most points wins. Tips for Winning Consult the manual for details on this section. ## FAQ ### What is the average playtime of Flip 7? A typical game lasts about 20 minutes, depending on player count and pace. ### How many players can play Flip 7? It works well with 3 to 18 players, making it versatile for small groups or larger parties. ### What are the main components of the game? The deck includes numbered cards 1–7, special bonus cards, and requires an external score sheet. ### Is the game suitable for children? Yes, it’s rated as a Children’s Game with simple rules and a fun theme, great for kids and families. ### What is the learning curve like? The game has simple mechanics but strategic decisions, so it’s easy to learn and fun for all. ### Are there digital versions of Flip 7? Yes, Flip 7 is available on Board Game Arena for online play. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 129,99 (https://www.amazon.com.br/dp/B0FZDY4MDD?tag=bgbot26-20) - **Board Game Barato**: R$ 98,91 (https://www.boardgamebarato.com.br/flip-7?utm_source=boardgamesbot.com) - **Guilda dos Jogos**: R$ 98,91 (https://www.guildadosjogos.com.br/flip-7?utm_source=boardgamesbot.com) - **Leão Livros**: R$ 102,20 (https://www.leaolivros.com.br/flip-7?utm_source=boardgamesbot.com) - **TabuLoja**: R$ 102,60 (https://www.tabuloja.com/jogos-de-tabuleiro/jogos-base/flio7?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/flip-7 ### Best International Offers - **BoardGamePrices.com**: $ 9.37 (https://boardgameprices.com/item/go?source=A&storeitemid=6296689&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/79832/flip-7?utm_source=boardgamesbot.com