# Gaus Company ## General Info - **Year Published**: 2018 - **BGG Rating**: 6.6 - **BGG Rank**: — - **Players**: 3-5 (Best with: 4) - **Duration**: 20-40 min - **Weight**: 2.00 / 5 - **Designers**: Sid Sackson - **Publishers**: UBO CnC - **Categories**: Economic, Negotiation - **Mechanics**: Dice Rolling, Hand Management, Roll / Spin and Move, Set Collection, Take That ## Verdict If you enjoy fast games with plenty of interaction and corporate shenanigans, Gaus Company delivers.Quick, dynamic paceSimple hand managementEntertaining take‑that effectsDisposable cards limit replayFailed projects are removedRECOMMENDED ## Description Gaus Company is a breezy board game inspired by the popular South Korean webcomic "Gaus Electron." Each player takes on the role of a company employee trying to finish projects and earn rewards. On your turn you have only two options: draw two influence cards or start a project, becoming its manager. As manager you decide how the other players will be rewarded at the end of the task. Cards are discarded after use, so there are no permanent cards in the deck. The game blends dice rolling (to move on the board), hand management, set collection and "take that" effects that let you mess with opponents. If a project fails, it is removed from the game forever and the failing player pays a penalty. Playtime is quick – 20 to 40 minutes – and the learning curve is shallow, making it perfect for 3‑5 players who enjoy light negotiation and economic choices. Despite the corporate theme, the atmosphere stays casual, with plenty of room for friendly banter among the fictional coworkers. ## FAQ ### How many players can play? 3 to 5 players. ### How long does a game last? About 20–40 minutes, depending on player count. ### What is the game’s complexity? Light (weight 2/5), easy to learn and play. ### What components are included? Board, influence cards, project cards, dice, penalty markers, and reward tokens. ### Who is the game aimed at? Players who enjoy quick games, light negotiation and corporate humor. ### Do I need prior card‑game experience? No, hand‑management is straightforward and explained in the first rounds. ### What happens if I fail a project? The project is removed from the game and you pay a penalty in tokens.