# Ghouls, Ghosts and Teenagers ## General Info - **Year Published**: 2026 - **BGG Rating**: — - **BGG Rank**: — - **Players**: 3-6 - **Duration**: 30 min - **Weight**: — - **Designers**: Alefe Paes Leme, Tris Coboli - **Artists**: Marina Grzelak - **Publishers**: ContraRegra Studio - **Categories**: Abstract Strategy, Card Game, Party Game - **Mechanics**: Action Queue, Betting and Bluffing, Cooperative Game, Hidden Roles, Multi-Use Cards, Roles with Asymmetric Information, Take That, Team-Based Game, Traitor Game ## Verdict If you enjoy games with traitors, bluffing, and lots of social interaction, Ghouls, Ghosts and Teenagers is the perfect choice to liven up your game night!Engaging social deductionConstant bluffing and suspicionIntense player interactionFast-paced, dynamic gamesFun, immersive themeCan lead to 'kingmaking'Depends on the right groupPlayer elimination presentRECOMMENDED ## Description Get ready for an adventure full of mystery and betrayal in Ghouls, Ghosts and Teenagers! Here, you and your friends embody a group of fearless teenagers, members of a mystery-hunting team, who venture into an abandoned house. The goal? To capture a monster hiding in the shadows. But, like any good teen horror movie, there's a plot twist: the monster is already among you, disguised as one of the teenagers themselves! The 'teenagers' have the mission to uncover the monster's identity, gather clues, and ultimately capture it before it's too late. Meanwhile, the player secretly acting as the monster has a much darker plan: to eliminate the others one by one, without raising suspicion. The game blends elements of deduction, bluffing, and cooperation (with a traitor in the mix, of course!). You'll need keen observation to identify who's acting suspiciously, and a good poker face to hide your true intentions if you're the monster. With mechanics like action queue, multi-use cards, and hidden roles with asymmetric information, each game is a fresh experience of suspense and fun. Can you unmask the creature or will you be the next victim? ## How to Play Game Objective The objective for the teenagers is to find clues, discover who the monster is, and capture it. The monster, on the other hand, seeks to kill all the teenagers. The game is won by the teenagers when the monster is revealed and captured using the correct clues. If the monster wins, it happens when all teenagers are dead or only one is left alive (besides the monster) for more than two rounds. Setup To set up the game, follow these steps: Each player receives 1 player booklet and 1 character description card. Two teenager cards are set aside for each player. One of them is exchanged for a monster card. The cards are shuffled and dealt. Players place their cards in their booklets face down. The player with the monster card will be the monster for the round. Remove all teenager ability cards not in play from the deck. Each player receives 4 ability cards (unrevealed). The remaining deck is shuffled with some clue cards and placed in the center as the draw deck. The tokens (magnifying glass, hourglass, flashlight, vest) are placed next to the table card. Game Flow The game progresses in rounds, with each player taking two actions per turn. The Round Investigator opens the table card at the end of the round, revealing the actions to be executed in the order they are opened. The Investigator passes the magnifying glass to the player on their right in the next round. At the start of the game, the last player to visit a haunted house picks up the magnifying glass and becomes the Investigator. Actions are performed in the order indicated by the table card, with the Investigator deciding in case of ambiguity. Actions and How to Play Each player is entitled to two actions per round: Ability Action: Use a character's ability (see Teenagers, page 27). Another action: Choose between: Drawing a card from the draw deck. Trading a card with another player (except clues). Playing a visible action (see Card Types, page 13). At the end of their turn, the player must place a card on top of the table card. If they have more than 5 cards in hand, they must discard down to 5. End of Game and Scoring The game ends under two conditions: Teenager Victory: The monster is revealed and captured with 3 clues of the same color or 2 clues of the same color + 1 wild card. Monster Victory: All teenagers die or only one is left alive (besides the monster) for more than two rounds. The manual does not specify detailed scoring criteria. Consult the manual for details on this section. Tips for Winning Use the Investigator role to control the order of actions and strategically reveal clues. Manage your clues to avoid wasting wild cards on failed capture attempts. Monitor the monsters and their powers to anticipate threats, especially in modes with multiple monsters. ## FAQ ### How many players can participate in Ghouls, Ghosts and Teenagers? The game is ideal for groups of 3 to 6 players, ensuring a dynamic and highly interactive experience. ### What is the average game duration? Games are quite quick! They usually take between 30 to 45 minutes, perfect for fitting into any game night. ### What is the complexity level of the game? It's a game with moderate complexity rules. Easy to learn for beginners, but with enough strategic depth for more experienced players, especially in the bluffing and deduction aspects. ### Does the game have player elimination? Yes, as the monster's goal is to eliminate the teenagers one by one, there can be player elimination during the game. But since games are quick, no one is out for too long! ### Who is Ghouls, Ghosts and Teenagers best suited for? It's perfect for anyone who loves social deduction games, with hidden roles and the thrill of having a traitor at the table. If you enjoy bluffing, laughing, and suspecting everyone, you'll have a blast! ### Do I need any extra materials to play? No! The game comes complete with everything you need. Just gather your friends and get ready for the hunt!