# Great Wall ## General Info - **Year Published**: 2026 - **BGG Rating**: — - **BGG Rank**: — - **Players**: 2 - **Duration**: 10-25 min - **Weight**: — - **Designers**: Simon Allmer - **Publishers**: Allmer Games - **Categories**: Abstract Strategy, Ancient, Fighting - **Mechanics**: Chaining, Grid Movement, Line of Sight, Movement Points, Player Elimination, Square Grid ## Verdict Abstract strategy fans, rejoice: a razor-sharp duel where every move could flip the game.Strategic depth from simple rulesCinematic chain-reaction battlesConstant tension with piece eliminationLimited long-term varietyBrutal on positioning mistakesFOR GENRE FANS ## Description The Great Wall is a two-player abstract strategy game that simulates a tactical duel between armies atop the Great Wall of China. Each player starts with ten warriors in reserve, positioned on towers at either end of the board. The goal? Eliminate enemy troops until fewer than four units remain (on the field and in reserve). Gameplay is elegant: on your turn, choose one action — deploy a new warrior near your supply chain, move a piece up to two spaces (and adjust its facing), or shoot arrows that chain-react through enemy lines. Positioning is key: shields only protect the rear and flanks, so frontal attacks are deadly. And watch out for chain attacks — one arrow can hit multiple targets if they're aligned! With simple yet deep mechanics, every decision matters. Want a quick, brain-burning game full of 'aha!' moments? This wall is worth scaling. ## FAQ ### How long does a game take? 10-25 minutes — quick enough for instant rematches! ### Is it hard to learn? Rules fit on one page, but mastering tactics takes multiple games. Perfect for 'easy to learn, hard to master' fans. ### Is there luck involved? Zero luck — pure strategy. Your losses are 100% your fault (or your opponent's skill). ### Good for kids? If they enjoy logic puzzles, yes! Ages 10+ depending on abstract game experience. ### Does it play solo? No, it's strictly a head-to-head duel. But you can play against yourself to test strategies.