# HeroQuest: The Halls of Durrag-Dol ## General Info - **Year Published**: 1991 - **BGG Rating**: 9.3 - **BGG Rank**: — - **Players**: 2-5 - **Duration**: 90 min - **Weight**: 2.00 / 5 - **Designers**: Ken Rolston - **Artists**: Ken Rolston - **Publishers**: Games Workshop Ltd. - **Categories**: Adventure, Dice, Expansion for Base-game, Exploration, Fantasy, Fighting, Game System, Miniatures - **Mechanics**: Dice Rolling, Die Icon Resolution, Grid Movement, Once-Per-Game Abilities, Role Playing, Roles with Asymmetric Information, Roll / Spin and Move, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Solo / Solitaire Game, Storytelling, Turn Order: Pass Order ## Verdict If you love HeroQuest and want more dungeons, this expansion adds fresh foes and a new hero while keeping the base game’s easy feel.New Skaven enemiesExclusive dwarf characterWell‑designed scenarioShort playtimeComponents in EnglishNeeds translated sheetsStill low complexityRECOMMENDED ## Description The "Halls of Durrag‑Dol" expansion arrived with White Dwarf issue 134 back in 1991, bringing a fresh dungeon crawl to HeroQuest fans. The new map is packed with dark corridors, sneaky traps, and blood‑thirsty monsters. Its headline feature is the introduction of Skaven—rat‑humanoid foes—with dedicated rules for handling them, adding extra danger and tactical depth. Players also get the option to field Kili Thekkrsson, a dwarf troll‑slayer who joins as a playable character with his own unique abilities. The core mechanics stay true to the base game—dice rolling, icon resolution, grid movement, and cooperative storytelling—but now include once‑per‑game powers that require careful timing. The scenario can be run semi‑cooperatively: everyone battles the board, yet asymmetric information among players creates tension and strategic choices. Designed for 2‑5 players, a typical session runs about 90 minutes, keeping the light‑hearted feel of HeroQuest with a 2/5 complexity rating, perfect for a quick adventure without heavy rules. As with many vintage expansions, the components are in English and may need translated sheets or cards. In short, "The Halls of Durrag‑Dol" adds more exploration, new enemies, and an extra hero, all wrapped in the classic HeroQuest charm. ## FAQ ### How many players can join? 2 to 5 players, just like the core game. ### What’s the typical playtime? Around 90 minutes, depending on the group’s pace. ### Do I need extra material? Components are in English; using translated sheets or cards is recommended. ### Can I play the expansion solo? Yes, solo rules are included, mirroring the base game. ### What are the main new features? Skaven enemies with dedicated rules and the playable dwarf Kili Thekkrsson. ### Does the expansion increase the game’s complexity? It stays at a 2/5 complexity rating, still beginner‑friendly. ### Do I need the original HeroQuest set? Yes, the expansion requires the base game to play.