# Hyperstar Run: Salvage Mode ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.9 - **BGG Rank**: — - **Players**: 1 (Best with: 1) - **Duration**: 15 min - **Weight**: 1.00 / 5 - **Designers**: Scott Almes - **Artists**: Mari Buzanova - **Publishers**: Button Shy - **Categories**: Card Game, Expansion for Base-game, Print & Play ## Verdict Fan of Hyperstar Run? This micro expansion adds an extra layer of strategy and risk using the leftovers from your past plays!Turns failures into advantagesAdds strategic depthQuick and easy expansionGreat for replayabilityEffects not always reliableDependent on base gameRequires translationRECOMMENDED ## Description If you're a fan of *Hyperstar Run* and looking to spice up your solo gaming sessions, check out this expansion! *Hyperstar Run: Salvage Mode* adds an extra kick, turning the remnants of your failed attempts into new opportunities. You know those leftover parts from the last time everything went wrong? Now they become useful technology! This expansion introduces salvage cards with potent effects. The concept is straightforward: after each game, you add a new salvage card. Then, in a future turn, simply activate the corresponding level to use that card's effect. Think of it as using the wreckage from your previous attempts to boost your next mission. But beware! Not all salvage is guaranteed, and some might not work as well as you'd hoped, adding that dose of risk and reward we love. With just 5 cards, this expansion is perfect for those who want to add more depth and replayability to *Hyperstar Run* without overcomplicating things. It's a cool way to feel like your past failures weren't in vain but rather stepping stones to success. Ideal for those who enjoy quick solo games with a dash of strategy and a touch of unpredictability. If you're already a fan of the base game and enjoy the Button Shy vibe, this is an almost mandatory addition to your microgame collection. ## FAQ ### Do I need the base game *Hyperstar Run* to play this expansion? Yes, *Hyperstar Run: Salvage Mode* is an expansion and requires the base game *Hyperstar Run* to be played. ### How many cards are included in this expansion? The expansion contains 5 new salvage cards. ### What is the estimated playtime with this expansion? The playtime doesn't change significantly, as the expansion integrates into existing *Hyperstar Run* games, which are around 15 minutes. ### How many players is this expansion for? *Hyperstar Run* is a 1-player game, and this expansion maintains that characteristic, also being for 1 player. ### Does the game's complexity increase with this expansion? The complexity is minimal. The expansion adds a new tactical layer without making the game much harder, maintaining the microgame feel. ### Is there language dependency in the game? Yes, the game has moderate language dependency. It's recommended to have the cards translated or use a reference sheet. ### Is it worth it for someone who already owns the base game? If you enjoy *Hyperstar Run* and are looking for a bit more variety and strategy in your solo sessions, then yes, it's an interesting and inexpensive addition.