# Hyperstar Run: Trapped ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.8 - **BGG Rank**: — - **Players**: 1 (Best with: 1) - **Duration**: 15 min - **Weight**: 1.00 / 5 - **Designers**: Scott Almes - **Artists**: Mari Buzanova - **Publishers**: Button Shy - **Categories**: Card Game, Expansion for Base-game, Print & Play ## Verdict Adds a delicious layer of tension for Hyperstar Run fans!Adds genuine-risk-rewardQuick-to-play-and-learnGreat-value-expansionRequires-base-gameVery-short-playtimeRECOMMENDED ## Description You know that feeling when you think you've finally mastered the chaos of Hyperstar Run and everything is going perfectly? Well, the enemies have decided that was way too much fun and have set some traps! The Trapped expansion introduces a layer of tension that can turn a winning combo into a frantic struggle for survival in just a few moves. With only 6-cards, this expansion packs a punch, adding-facedown-level cards that act as landmines for your progress. The gameplay loop gets much more nerve-wracking: as you build your combos, you might stumble upon a trap card. The twist? It's not all bad news. Sometimes, revealing a trap might actually extend your combo, but more often than not, it triggers a-trap-and-boom! You might face an immediate negative effect or be forced to battle a new enemy before you can move forward. It’s all about that high-stakes-risk-versus-reward-feeling. If you love fast-paced, solo-friendly-micro-games where every card flip could be your downfall or your salvation, Trapped is a must-have-add-on for your Hyperstar Run-collection! ## FAQ ### Do I need the base game? Yes, this is an expansion and requires Hyperstar Run to play. ### How long does a session take? Very quick! Expect around 15 minutes per run. ### Is it hard to learn? Not at all. If you know the base game, you're ready to go. ### How many players? It is specifically designed for 1 player (solo). ### Is it in English? Yes,-the-cards-are-in-English, so you might need a translation-aid.