# Immortals ## General Info - **Year Published**: 2002 - **BGG Rating**: — - **BGG Rank**: — - **Players**: 2 - **Duration**: — - **Weight**: — - **Designers**: Lloyd Krassner - **Publishers**: Warp Spawn Games - **Categories**: Card Game, Fantasy ## Verdict If you enjoy epic confrontations and strategy with an RPG twist, Immortals might be your next obsession! It's for those who like to build an army of powerful beings and dominate the board.Direct and strategic conflictImmersive fantasy themeImpactful alignment choiceMultiple win conditionsInspired by classic D&DCan have considerable downtimeInitial learning curveIntense direct interactionFOR GENRE FANS ## Description In Immortals, you take on the role of a leader recruiting a group of powerful beings, the Immortals, to dominate other rival groups. The game is inspired by the 'Wrath of the Immortals' ruleset from the famous Dungeons & Dragons RPG, bringing all the essence of epic battles to your table. Your Immortals can form Groups, informal Cliques, or even formal Councils, depending on your strategy and alignment. Yes, alignment is crucial here! You can be Lawful, Chaotic, or Neutral, and this choice will dictate which types of Immortals you can bring to your side. It's like building your own pantheon, but with an extra dose of intrigue and power. The main objective is to be the first to accumulate one hundred Power Points, combining the value of your Immortals and the Resource cards you control. But beware, victory can also be yours if you manage to reduce all opposing players to zero Power Points. Prepare for an eternal cycle of war and strategy, where each game is a new chapter in the dispute between the Realm of Light and the Realm of Darkness. You will have to efficiently control and use the various areas and their resources – inhabitants, gold, energy – in both realms to emerge victorious. Whoever manages to implement their ambitions most successfully will be the great winner in this cosmic clash. It's a game that promises a lot of interaction and strategic decisions, perfect for those who enjoy a good power struggle. ## How to Play Game Objective Each game of Immortals represents a chapter in the eternal cycle of war between the kingdoms of light and darkness. Players control armies that, when defeated in one kingdom, resurrect in the other, ready to fight again. The goal is to dominate regions in both kingdoms, manage resources (energy, gold, inhabitants), and construct buildings to accumulate victory points (VP). The player with the most VP at the end of the game wins. Setup Place the board in the center, showing the kingdoms of light (right) and darkness (left), each with 5 areas of 5 regions. Assemble the dice tower next to it. Arrange the round marker cards in ascending order (7 rounds for 3 players, 5 for 4 or 5 players). Separate gold coins, energy tokens, building pieces, portals, and inhabitant armies as a common supply. Shuffle the region cards and conflict cards into separate decks and place them in the designated areas on the board. Each player chooses a color and receives: 43 army cubes 4 spell cards 4 blank cards VP markers and +60 VP markers Randomly distribute 1 tribe piece from each kingdom to each player, who will use them to set up their individual board. Refer to the manual for details on initial army placement and feeding the dice tower. Game Flow Each round has 4 phases, in this order: Reinforcements: Players draw 1 conflict card and move armies from the limbo to controlled regions (1 army for every 3 in limbo). Action Planning: Players place cards face down on the 10 action spaces of their individual board (8 for armies, 2 for spells). Action Execution: The first player reveals a card and executes the action; others follow clockwise. Scoring: Players score VP for controlled regions, temples, and capitals. After scoring, discard the round card and start the next one. The game ends after the final round. Actions and How to Play Basic Actions (Army Spaces) Extract gold/energy: Receive the value shown on the region card if you have armies there. Transition 3 armies: Pay 2 energy and 1 gold to send 3 armies from limbo to a controlled region. Build: Pay resources to construct portals (1 VP), temples (1 VP), or capitals (2 VP). Capitals are unique per area! Attack/Move: Use conflict cards to attack adjacent regions (with battles resolved in the dice tower) or move armies for 1 gold. Spell Actions Transition 5 armies (4 energy + 1 gold). Draw a conflict card or take the first player marker (1 gold). Dominate a region or build a temple (2 energy + 2 gold). Draw 2 conflict cards or transition 2 armies (2 gold). Blank cards block actions and grant 1 resource as compensation. End of Game and Scoring The game ends after the final round (based on the number of players). During the scoring phase, players earn: 1 VP for every 2 controlled regions. 1 VP for each temple or capital in their regions. 2 VP for areas with 3-4 regions; 3 VP for areas with 5 regions. The player with the most VP wins. In case of a tie, the player with the most armies on the board breaks the tie. Tips to Win Control entire areas: Dominating all 5 regions in an area grants 3 VP per round. Use portals strategically: They allow movement between kingdoms and provide immediate VP. Manage the limbo: Keep armies in limbo to reinforce regions during the reinforcement phase. ## FAQ ### How many players can participate in Immortals? Immortals is designed for 2 or more players, making it flexible for different groups and table sizes. The experience may vary slightly depending on the number of participants, with more players meaning more chaos and alliances! ### What is the average duration of an Immortals game? The exact duration is not specified, but games with card management and direct confrontation usually take 60 to 120 minutes, especially with more players and complex strategies. Get ready for an engaging gaming session! ### Is Immortals a complex game for beginners? It has a moderate complexity. While the basic rules of recruitment and combat are straightforward, the alignment strategy, resource management, and multiple win conditions may require a few plays to fully master. It's a game for those who enjoy a strategic challenge. ### What are the main components of the game? The game is primarily a Card Game, so expect many Immortal and Resource cards. Additionally, there may be markers for Power Points and other elements that aid in controlling areas and resources in play, such as cubes or tokens. ### Who is Immortals most recommended for? It is highly recommended for fans of fantasy-themed card games, especially those who appreciate good direct confrontation and hand and area management strategies. If you like Dungeons & Dragons and want a board game experience that harks back to it, this game is for you! ### Are there any expansions for Immortals? Available information does not mention specific expansions. However, the nature of the game, with different Immortals and alignments, offers plenty of replayability in the base box.