# Imperium: Empires in Conflict – Worlds in the Balance ## General Info - **Year Published**: 1977 - **BGG Rating**: 6.9 - **BGG Rank**: #5304 - **Players**: 2 (Best with: 2) - **Duration**: 180-300 min - **Weight**: 2.61 / 5 - **Designers**: Marc W. Miller - **Artists**: Alan M. Clark, Naoyuki Kato, Radley Masinelli, Stephen Fabian - **Publishers**: Conflict Games, Game Designers' Workshop (GDW Games), Äventyrsspel, Fanpro, Fantasy Productions, Inc., Hobby Japan, Imperium Jogos, Kokusai-Tsushin Co., Ltd. (国際通信社), Stratelibri, War Drum Games - **Categories**: Economic, Political, Science Fiction, Wargame - **Mechanics**: Dice Rolling, Events, Grid Movement, Hexagon Grid, Point to Point Movement, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Simulation, Variable Player Powers, Variable Set-up ## Verdict If you enjoy complex, strategic wargames with a sci-fi theme and a touch of simulation, "Imperium" is a sure bet for intense two-player sessions!Deep space warfare simulationInteresting asymmetrical factionsHigh replayability with scenariosLong game timeHigh complexityRequires translated materialsFOR GENRE FANS ## Description Prepare for an epic galactic conflict in "Imperium: Empires in Conflict – Worlds in the Balance"! Originally released back in 1977, this two-player game puts you in command of both ground and space forces in a fierce dispute between humanity (Terra) and an advanced alien civilization, the Ziru Sirka Empire. This is serious business: we're talking strategic space warfare simulation, with a connection to the Traveller science fiction universe. The game shines through its faction asymmetry. Terra and the Ziru Sirka not only have different fleets and troops, but their economies also operate in distinct ways, forcing you to think outside the box and adapt your strategy. Movement across the map occurs through 'jumps' between star systems, and confrontations are resolved at these connection points. Be ready to manage different weapon types, from short-range beams to long-range missiles that also serve for planetary bombardment. Every decision counts, from building factories and producing goods to moving ships and armies. With mechanics including dice rolling for combat resolution, events that shake up the board, hexagon grid movement, and point-based systems, "Imperium" offers a deep and challenging experience. Variable setup and diverse scenarios ensure each game is unique. It's a game that demands planning, adaptation, and a good dose of strategy to dominate the galaxy. If you enjoy complex wargames with a sci-fi theme and a touch of economic and political simulation, "Imperium" is a feast. ## FAQ ### How many players can participate? This is strictly a two-player game. ### How long does a game session last? Games are lengthy, typically ranging from 180 to 300 minutes (3 to 5 hours). ### What is the game's complexity? Considered a complex game, with a medium-high weight on the BGG scale (2.6081/5). It requires dedication to learn and master the rules. ### Is the game based on any other work? Yes, "Imperium" was adapted into the "Traveller" science fiction RPG universe and shares thematic and setting elements. ### Is translated material necessary to play? Yes, due to the amount of text on cards and rules, it is highly recommended to have access to a translated spreadsheet or cards for a better experience. ### Who do you recommend this game for? Recommended for fans of strategic wargames, space conflict simulations, and players who appreciate complex mechanics and faction asymmetry.