# Impulse ## General Info - **Year Published**: 2013 - **BGG Rating**: 6.8 - **BGG Rank**: #2487 - **Players**: 2-6 (Best with: 3) - **Duration**: 30-60 min - **Weight**: 3.04 / 5 - **Designers**: Carl Chudyk - **Artists**: Alanna Cervenak, Cara Judd, Zak Eidsvoog - **Publishers**: Asmadi Games, Czacha Games - **Categories**: Bluffing, Card Game, Economic, Fighting, Science Fiction, Space Exploration - **Mechanics**: Action Queue, Area Majority / Influence, Card Play Conflict Resolution, Grid Movement, Hand Management, Modular Board, Player Elimination, Race, Team-Based Game, Variable Phase Order, Variable Player Powers, Variable Set-up ## Verdict If you love fast‑paced 4X and card‑driven maps, Impulse will hook you.High replay valueDynamic flowMix of strategy and bluffingEarly elimination can sideline playersSteep learning curve for mechanicsRECOMMENDED ## Description Impulse is a fast‑paced 4X that puts you in command of a space fleet on a board made of cards. Each card provides an action, carries a color (red, yellow, blue or green) and a size (1, 2 or 3), and fits into the six‑sided hex edges that connect the map. At the start all map cards are face‑down and each player controls a "home" corner card, with two transport ships in the centre and a cruiser on one edge. Transports activate sectors you enter, while cruisers patrol and can destroy opposing transports. On your turn you place a card from your hand onto the "Impulse", the shared action queue; then you may use a technology in your territory, resolve all actions currently in the Impulse, and finally draw two cards. The Impulse has a limited length, so you must feed it with cards that help you more than your rivals, because cards that fall off stop producing effects. Actions can be boosted with same‑color minerals or extra transports, increasing the numeric value on the card (e.g., "Command [1] ship for one jump"). Points are earned by destroying enemy ships (1 point each), controlling edge spaces on the central card (1 point per edge), and other card‑based actions. The first to reach 20 points wins. The game blends hand management, grid movement, area influence and player elimination in 30‑60 minute rounds for 2‑6 players, with a light weight (3.0) and high replayability thanks to a modular board and variable phases. ## FAQ ### How many players can play? 2 to 6 players. ### How long does a game last? Typically 30–60 minutes, depending on player count. ### What is the game’s complexity? Light to moderate (weight 3.0), but you need to manage cards and the Impulse carefully. ### What components are included? Action cards, ship cards, transport and cruiser miniatures, resource tokens, and a modular board made of cards. ### Is it good for newcomers to 4X? Yes, the fast pace helps learn the basics, though the many mechanics may need a few plays to master. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 25.11 (https://boardgameprices.com/item/go?source=A&storeitemid=1383441&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/12761/impulse?utm_source=boardgamesbot.com