# Inventions: Evolution of Ideas ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.9 - **BGG Rank**: #766 - **Players**: 1-4 (Best with: 3) - **Duration**: 60-150 min - **Weight**: 4.59 / 5 - **Designers**: Vital Lacerda - **Artists**: Ian O'Toole - **Publishers**: Eagle-Gryphon Games, CrowD Games, Delta Vision Publishing, Hobby Japan, Maldito Games, Portal Games, Skellig Games, Tesla Games, TLAMA games, YOKA Games - **Categories**: Civilization, Industry / Manufacturing - **Mechanics**: Point to Point Movement, Worker Placement ## Verdict If you enjoy a heavy eurogame that makes you think about every step, Inventions is a feast for evolving your society and dominating the timeline!Deep and rewarding strategyWell-integrated mechanicsEngaging civilization themeHigh replayability factorImpactful decisions every turnSteep learning curveLong play time possibleHigh weight (almost a 5/5)HIGHLY RECOMMENDED ## Description In Inventions: Evolution of Ideas, we are invited to delve into humanity's journey through its greatest innovations. Since the dawn of time, the human capacity to create and develop concepts has set us apart, and each invention has represented an evolutionary leap. This game puts you in control of this technological power, allowing you to guide your societies through the ages, transforming ideas into reality and shaping the future. The cards in the game represent these brilliant ideas that, with time and the right effort, become concrete inventions. Once a technology is invented, it can be shared with the world, and everyone involved in this process receives due recognition, spreading the news and knowledge. Developing these inventions is crucial, as they drive the progress of your society in various aspects: technology, economy, and culture. And the best part? You can even share your creations with other societies, further increasing the effectiveness and impact of your inventions! Although Inventions has a strong tactical component, the most successful players will be those who manage to integrate these tactics into a well-defined long-term strategy. Each society's progress is measured in Intellectual Property Points (IPP), and the player who accumulates the most IPP at the end of the game will be crowned as the leader of the most advanced society and, of course, the grand winner of the game. Get ready to innovate and leave your mark on history! ## How to Play Game Objective In Inventions: Evolution of Ideas, players take on the role of leaders of societies striving to evolve through technological inventions. The goal is to accumulate Creativity Points (CP) by presenting, inventing, innovating, and sharing ideas that become inventions. The player with the most CP at the end of the game wins, representing the strongest and most advanced society. Setup To prepare the game, follow the steps below: Place the main board in the center of the table. Each player chooses a color and takes the corresponding components: Era marker, Influence marker, Score marker, and Turn Order marker. Place the Score markers on space 0 of the Creativity Points (CP) track. Determine the turn order and position the Turn Order markers on the board. Place each player's Era marker on the first four spaces of the Era track. Position the Chronos figure on the leftmost space of the Era track. Place a Sage figure and a Knowledge piece in each region of the board. Organize the Milestone pieces and distribute them in the Public Knowledge, Private, and Eureka areas. Separate the Idea/Invention cards by Era and shuffle them, creating stacks for each Era. Distribute the Wealth and Progress pieces in the regions as indicated. Consult the manual for details on this section. Game Flow The game is divided into 6 Eras, each with a specific number of rounds. Each round consists of: Prepare Connected Action Tokens: Each player prepares tokens according to their influence. Take Actions: Players perform main actions and optionally connected actions. Aspirations Become Progress: Aspiration pieces are converted into Progress pieces. Progress: Advance on the Era track and prepare for the next round. Consult the manual for details on this section. Actions and How to Play During the game, players can perform various actions to advance their societies. The main actions are: Present an Idea: Place an idea card in a region and gain benefits. Invent: Transform an idea into an invention, advancing your society's technology. Innovate: Enhance an existing invention, bringing new specialists to your society. Share an Invention: Share an invention with the world, gaining CP and increasing the population. Call Specialists: Bring citizens back home, advancing the economy. Gain Influence: Expand your power and influence in a region, gaining CP. Travel: Move citizens between regions, expanding culture and learning from sages. Eureka: Advance your society to a new era, gaining benefits. Send Diplomat: Send a diplomat to learn about new technologies. Call Diplomat: Bring a diplomat back home, gaining benefits. Consult the manual for details on this section. End of Game and Scoring The game ends after Era 6, where players count their Creativity Points (CP). The player with the most CP wins, representing the most advanced and strong society. Points are earned by presenting, inventing, innovating, and sharing inventions, as well as other benefits throughout the game. Consult the manual for details on this section. Tips for Winning Here are some tips to maximize your chances of winning: Focus on accumulating Creativity Points (CP) by presenting, inventing, and sharing inventions. Prioritize the use of Connected Actions to maximize your turns and gain additional benefits. Maintain a balance between economy, culture, and technology to advance your society efficiently. Consult the manual for details on this section. ## FAQ ### How complex is Inventions: Evolution of Ideas? Well, it's considered a pretty heavy game, with a BGG weight of 4.59/5. Expect dense rules and many strategic decisions. It's not for beginners, but if you have experience with complex euros, you'll feel right at home! ### How many players can participate and what's the average game time? Inventions accommodates 1 to 4 players. Game time varies quite a bit, but prepare for sessions that can range from 60 to 150 minutes. With the right crowd, time flies! ### What are Intellectual Property Points (IPP)? IPPs are basically your final score. They represent how advanced and successful your society has become through inventions. Whoever has the most IPP at the end wins the game! ### Do I need a lot of table space to play? Being a complex eurogame with a global map and many cards and components, yes, it's good to have a generous table. Get ready to expand your empire of ideas! ### What is the main focus of the game: tactics or strategy? While it has many tactical moments, the game truly shines when you can build a solid long-term strategy. Thinking ahead and planning your technological advancements is the key to victory. ### Does it play well solo? Yes! Inventions offers a solo mode, which is great for those who want to delve into the mechanics and strategies without relying on other players. An excellent option to practice and master the game. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 172.95 (https://boardgameprices.com/item/go?source=A&storeitemid=4674202&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/44908/inventions-evolution-of-ideas?utm_source=boardgamesbot.com