# Just One ## General Info - **Year Published**: 2018 - **BGG Rating**: 7.6 - **BGG Rank**: #157 - **Players**: 3-7 (Best with: 6) - **Duration**: 20-60 min - **Weight**: 1.03 / 5 - **Designers**: Bruno Sautter, Ludovic Roudy - **Artists**: Éric Azagury, Florian Poullet - **Publishers**: Repos Production, ADC Blackfire Entertainment, Arclight Games, Brain Games, CoolPlay, FoxMind Israel - **Categories**: Deduction, Party Game, Word Game - **Mechanics**: Communication Limits, Cooperative Game, Deduction, Score-and-Reset Game ## Verdict If you're looking for a cooperative party game that sparks creativity and laughter, Just One is a fantastic choice for your next game night. It's all about that delightful tension of crafting unique clues while avoiding duplicates! Engaging cooperative word-guessing fun Promotes creative and unique thinking Simple rules, quick to learn Excellent for diverse player groups Requires players to be imaginative Less engaging with fewer than 4 players HIGHLY RECOMMENDED ## Description Hey there, board game enthusiasts! Ready for a word challenge that will test your team's synergy? In Just One, the goal is simple, but the execution... oh, that's where the fun is! You all play together to help one teammate, the 'active player,' guess a secret word. Sounds easy, right? But here's the twist: each of you, who is not the active player, will write a SINGLE clue on your personal easel. The catch? All IDENTICAL clues are ELIMINATED before the active player even sees them. So, no thinking exactly like your buddy! The idea is to be original, but not so original that no one understands your clue. After duplicate clues are discarded, the remaining ones are revealed to the active player, who then tries to guess. If they get it right, point for the team! If they guess wrong, things get serious: you lose the current card AND one of the cards you've already scored. If they prefer not to risk it and pass, they only lose the current card. The game is a race against the deck, with 13 cards to be guessed. The goal is to get as close to 13 points as possible. It's a game that makes you think outside the box and laugh a lot with the most creative (and bizarre!) clues. Perfect for livening up any gathering and showing who has the sharpest mind in the group. ## How to Play Game Objective Hey everyone! Ready for a word challenge that will test your group's telepathy? In Just One, you are a team of brilliant minds with a single objective: guess as many Secret words as possible! The trick is to cooperate, but with a touch of mystery. Each of you will come up with a clue for the active player, but without talking, and most importantly: identical clues are canceled out! In the end, your score will be the number of Secret words you managed to decipher. Get ready for laughs and maybe some "huh?" faces. Setup Let's set up the table for the fun to begin! First, take the 110 cards and give them a good shuffle. Then, separate 13 cards to form a face-down deck in the center of the table. The rest of the cards go back in the box; they won't be used in this game. Now, each player takes a plastic easel and a dry-erase marker. Everyone equipped? Great! To decide who starts, randomly choose a player to be the first active player. It can be the birthday person, whoever saw the last movie, or good old "rock, paper, scissors"! Variant for 3 players: If there are only three of you, each player takes two easels and, during the clue selection phase, will write two clues instead of one. The rest of the rules follow the standard! The Game Turn The game unfolds in a series of rounds, and each round is divided into 4 phases. The fun only stops when the card deck is empty! 1. Choosing the Secret Word The active player, without looking, draws the top card from the deck and places it on their easel, so that all other players can see the 5 words on it. Then, the active player chooses a number from 1 to 5 to indicate which of the words on the card will be the Secret word that the team needs to guess. If by chance the chosen word is too difficult or unknown to the group, the other players can ask the active player to choose a different number. Examples of words that may appear on the cards: Europe Circus Virus Crocodile Mustard 2. Clue Selection This is the time for creativity! Each player (except the active one) will write ONE clue on their easel. Remember: no interacting or showing anyone! The clue must consist of a single word. Yes, a digit, a number, an acronym, an onomatopoeia, or a special character count as a word! Think of something original so you don't give the same clue as someone else. Examples of valid clues: For the word "Agent", the clue "007" is allowed. For the word "Telephone", "Ringggg" or "SMS" are allowed. For the word "Money", "$" is allowed. Invalid clues (and which will be canceled!): The Secret word written differently (e.g., "Fourth" for "Room"). The Secret word in another language (e.g., "House" for "Casa"). A word from the same family as the Secret word (e.g., "Princess" for "Prince"). An invented word (e.g., "Stoner" for "Stone"). A phonetically identical word, but with a different meaning (e.g., "Session" for "Section"). 3. Comparing Clues When everyone has written their clues, the active player closes their eyes. Now, the other players turn over their easels and compare the clues. All identical or invalid clues must be canceled out. To cancel, simply turn the easel face down. What counts as identical clues? Two exactly identical words (e.g., "Mouse" and "Mouse"). Variants of the same family (e.g., "Prince" and "Princess"). Variants of the same word, such as plurals, gender differentiations, and even spelling errors (e.g., "Actor" and "Actress", "House" and "Houses"). Attention: If, by chance, all clues are canceled, the Secret word card goes back into the box and you skip directly to the End of the Round. No guess! 4. Guess With the identical or invalid clues already canceled, the active player can open their eyes and try to guess the Secret word with the remaining clues. They have ONLY ONE GUESS! If the guess has the same pronunciation as the Secret word, it is considered valid. Guess results: Success: If the active player guesses the Secret word correctly, the card is placed face up next to the deck. Point for the team! Failure: If the active player guesses incorrectly, the Secret word card AND the top card of the deck are returned to the game box. What a shame! Pass: If the active player prefers not to risk it and passes their turn, the Secret word card is returned to the game box. Important note: If the player makes a wrong guess in the final round, a card that had already been guessed correctly is also removed. Heartbreaking, right? End of the Round After the guess (or lack thereof), the player to the left of the active player becomes the new active player. Remember to erase the clues from the easels for the next round! A new round begins, and the search for words continues! End of Game and Scoring The game ends when there are no more cards in the deck. To find out how well you did, it's time to count the correctly guessed cards. Compare the total with the table below and see your team's level of mastery! 13 Cards Guessed: Perfect! Can you repeat this feat? 12 Cards Guessed: Incredible! You must be impressed. 11 Cards Guessed: Great! This result deserves to be celebrated. 9-10 Cards Guessed: Wow! Not bad, huh? 7-8 Cards Guessed: Neither good nor bad. How about improving? 4-6 Cards Guessed: It's a good start, try again! 0-3 Cards Guessed: Try again, and again, and again. Tips for Winning Be Original, but Clear: The rule of canceling identical clues is the heart of Just One. Think of clues that are unique, but still direct the active player to the Secret word. Avoid the obvious if you suspect others will too. A little creativity can be key! Think like the Active Player: When creating your clue, try to put yourself in the active player's shoes. What clues might they already have in mind? What word would be most useful to them, considering what others might be writing? A clue that seems "far-fetched" can be perfect if the obvious ones are canceled. Know the Invalid Clues: Keep an eye on the invalid clue rules! There's no point in being creative if your clue is canceled for being from the same family as the Secret word or for being a variation of it. A silly mistake can cost a card! ## FAQ ### How many players can participate in Just One? Just One is ideal for groups of 3 to 7 players. It really shines with more people, as more minds generate more clues (and more chances for duplicates!). ### What is the average duration of a Just One game? A game is super quick, perfect to fit into any occasion! It usually takes between 20 to 60 minutes, depending on the group's pace and how much laughter you share. ### Is Just One a complex game to learn? Not at all! Its complexity is super low (BGG weight of 1.0338/5). The rules can be explained in just a few minutes, and the fun starts immediately. It's a total 'pick up and play' game! ### What are the main components of the game? The game comes with word cards, easels for writing clues, dry-erase markers, and a score pad. Everything is very practical for the writing and erasing dynamic. ### Who is Just One best suited for? It's perfect for families, friends, and any group that enjoys party games, deduction, and word games. If you like cooperative games where communication is key (and limited!), you'll love it. Great for breaking the ice or livening up a casual game night. ### What happens if the clues are too similar? That's the big twist of the game! Before the active player sees the clues, all identical clues are revealed and removed. So, if you and your friend thought of the same word, both clues are discarded, and the active player gets less help. Think differently! ### Is it possible to play Just One online? Yes! Just One has digital implementations, including on Board Game Arena, which is great for playing with friends remotely and keeping the fun going. ## Price Comparison ### Best Offers in Brazil - **Rejoga**: R$ 149,00 (/partner/go.php?p=rejoga&g=81&u=https%3A%2F%2Frejoga.com.br%2Fanuncio%2F5fd1f363-93ee-4beb-a423-c79604d65c40%3Forigem%3Dboardgamesbot) - **Caixinha Boardgames**: R$ 185,07 (https://www.caixinhaboardgames.com.br/produtos/so-uma/?utm_source=boardgamesbot.com) - **Facil Shopping**: R$ 185,99 (https://www.facilshopping.com.br/produtos/so-uma-jogo-de-cartas-galapagos/?utm_source=boardgamesbot.com) - **Javali Jogos**: R$ 199,40 (https://www.javalijogos.com.br/so-uma?utm_source=boardgamesbot.com) - **PlayEasy**: R$ 203,48 (https://www.playeasy.com.br/so-uma?utm_source=boardgamesbot.com) - **Space Board Games**: R$ 203,67 (https://www.spaceboardgames.com.br/jogos-de-tabuleiro/so-uma?utm_source=boardgamesbot.com) - **Paladins Games**: R$ 204,51 (http://paladinsgames.com.br/produto/406711/so-uma?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/so-uma ### Best International Offers - **BoardGamePrices.com**: $ 21.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4798430&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/25898/just-one?utm_source=boardgamesbot.com