# Kensington ## General Info - **Year Published**: 1979 - **BGG Rating**: 5.4 - **BGG Rank**: #29715 - **Players**: 2-6 (Best with: 2) - **Duration**: 20 min - **Weight**: 2.23 / 5 - **Designers**: Brian Taylor, Peter Forbes - **Publishers**: (Unknown), Arxon, Canada Games Company Lmt., Crown & Andrews Ltd., Forbes Taylor, Irwin Toy Ltd., Master Ion Sdn. Bhd., Nelostuote Oy, Samuel Ward Co., Whale Toys - **Categories**: Abstract Strategy - **Mechanics**: Point to Point Movement ## Verdict Perfect for those who love chess and pure logic games; the piece repositioning mechanic is brilliant.Intriguing board geometryZero luck, pure strategyFast and intense matchesSimple rules, high depthSteep tactical learning curveCan be frustrating for beginnersFOR GENRE FANS ## Description If you enjoy the kind of game where luck has no place and everything depends on your ability to predict your opponent's moves, Kensington is exactly what you need. Released back in 1979, this game is a classic example of abstract strategy, focusing entirely on spatial control and board geometry. The structure is fascinating: imagine a set of seven hexagons (one central surrounded by six others), interconnected by squares and triangles. The game doesn't take place 'inside' the shapes, but rather at the intersections, the points where the lines meet. The dynamics begin with the placement phase. Each player has 15 pieces and, taking turns, you place them on the board's points until all pieces are in play. This is where the tension starts, as where you place a piece now can define your victory or defeat ten turns later. Once all pieces are on the board, the movement phase takes over: you move one piece at a time from one connected point to another. The real 'twist' of Kensington lies in the rewards for area control. If you manage to dominate the three vertices of a triangle, you earn the right to reposition any one of your opponent's pieces. If you're bolder and dominate the four points of a square, you can reposition two of the opponent's pieces. This 'board clearing' mechanic makes the match extremely aggressive and dynamic, as territorial control can shift drastically in a single move. The final goal is clear but challenging: you win when you manage to control all six points of any one of the hexagons. It's a duel of patience, calculation, and spatial vision that keeps your brain buzzing until the very last move. ## FAQ ### Is the game hard to learn? The rules are quite simple and quick to grasp, but the strategy to win requires practice and spatial awareness. ### How long does a match last? Matches are quite brisk, averaging around 20 minutes. ### How many people can play? The game supports 2 to 6 players, though the most intense experience is usually the 1v1 duel. ### Do I need any mathematical knowledge to play? No, just a basic understanding of geometric shapes (triangles, squares, and hexagons) to understand how pieces move. ### Is the game language-dependent? Not at all. Since it's an abstract game with no text, anyone from anywhere in the world can play.