# L.A.M.A.: No Drama Sonderkarte ## General Info - **Year Published**: 2019 - **BGG Rating**: 7.1 - **BGG Rank**: — - **Players**: 2-6 - **Duration**: 20 min - **Weight**: — - **Artists**: Barbara Spelger, Rey Sommerkamp - **Publishers**: AMIGO, PaperGames (III) - **Categories**: Card Game, Expansion for Base-game - **Mechanics**: Hand Management ## Verdict A strategic treat that eases the pain of passing the round; great for those who already own the base game.Reduces penalty for passing playersAdds interaction between playersSimple and quick to learnPromotional item, hard to findDoesn't change game complexityRECOMMENDED ## Description You know that moment when you decide to pass a round in L.A.M.A. to avoid high scores, but you still feel like you could have done something better? That's exactly where the 'No Drama' promotional card comes in. This small addition transforms the dynamics for those who fold early, providing a strategic breather for players who abandoned the competition prematurely. The rule is straightforward: the card stays in the center of the table, and as soon as you decide to pass, you pick it up. If another player already has the card, you simply 'steal' it from them. The only golden rule is that the last remaining player in the round cannot take the card, as they are already committed to the end. The real advantage happens when the round ends. Whoever is holding the 'No Drama' card earns the privilege of discarding one card from their hand before counting points. This is pure gold, as it significantly reduces the final penalty! Furthermore, if the discarded card was the last one in your hand, you can also return one token (either black or white), further cleaning up your score. It's essentially an insurance policy against bad luck or a reward for knowing exactly when to bow out. Since it's a promotional item, it isn't sold separately in standard stores, having been distributed as a gift for the first buyers of each PaperGames print run in Brazil. It doesn't change the core essence of the game, but it adds an interesting layer of interaction, as players will now fight over who can hold onto the card until the end of the round. It's a small detail that brings more lightness and strategy to L.A.M.A.'s fast-paced matches, making the act of passing less painful and more tactical. ## How to Play Goal of the Game The goal of LHAMA: No Drama is to avoid accumulating negative points throughout the rounds. The No Drama card is a promotional addition to the LHAMA base game, which allows players to discard a card at the end of the round if they hold the No Drama card. The winner will be the one who accumulates the fewest negative points at the end of the game. Setup To prepare the game, place the No Drama card in the center of the table at the start of each new round. Make sure all players are familiar with the rules of the LHAMA base game, as the No Drama card is an addition to the original game. Gameplay Flow The game follows the normal flow of the LHAMA base game, with the addition of the No Drama card. During the round, if a player decides to pass while others are still playing, they must take the No Drama card for themselves, even if it is held by another player, and place it next to their cards. Actions and How to Play The main action involving the No Drama card occurs when a player decides to pass the round. In this case, they must take the No Drama card and place it next to their cards. This allows them, at the end of the round, to discard one of their cards before calculating their score. End of Game and Scoring When the round ends, if you have the No Drama card, you must discard one of your cards before calculating your score. If the discarded card is the only one in your hand, you must also return one token (white or black). Scoring is calculated according to the LHAMA base game rules, and the winner is the one with the fewest negative points. Tips for Winning Use the No Drama card strategically to discard cards that could increase your negative score. Pass the round early to ensure you can grab the No Drama card before the other players. Consider the right moment to discard a card, especially if it is the only one in your hand, to avoid losing tokens. ## FAQ ### Is this card a full game? No! It's just a promotional card (expansion) and requires the base L.A.M.A. game to function. ### How do I get this card? It was distributed as a gift for the first PaperGames buyers; it's not officially sold in stores. ### Does it make the game harder? No, the complexity remains the same. It just adds a tactical option for players who pass the round. ### How many people can play with it? The same as the base game: from 2 to 6 players. ### Does it change the game time? Hardly. The rule is instantaneous and doesn't slow down the match.