# Lords of Waterdeep: Inevitable Betrayal Promo Card ## General Info - **Year Published**: 2012 - **BGG Rating**: 7.2 - **BGG Rank**: — - **Players**: 2-5 (Best with: 4) - **Duration**: 60 min - **Weight**: 2.33 / 5 - **Designers**: Peter Lee, Rodney Thompson - **Publishers**: Wizards of the Coast - **Categories**: City Building, Expansion for Base-game, Fantasy - **Mechanics**: Open Drafting, Worker Placement ## Verdict Enjoy the thrill of stealing gold and adventurers in Waterdeep – intrigue lovers will dig it!Direct resource theftImmediate game impactRisk strategyIntrigue mechanicExclusive promoLimited useRequires promo cardNot permanentWITH CAVEATS ## Description The "Inevitable Betrayal" card is a promotional intrigue bonus that appeared at the Dungeons & Dragons Experience Con 2012 when players tested the Lord of Waterdeep demo. Though it’s a collector’s item, it can be added to the Intrigue deck before the game starts, functioning exactly like any other intrigue card. The effect is direct and impactful: when played at Waterdeep Harbor, you choose an opponent, remove two gold and an adventurer from their tavern and place them in yours. Then the card is handed to the opponent, as if it were a malicious gift. This resource swap creates immediate tension and forces the opponent to rethink their gold-gathering strategy. Because it’s a promo card, it isn’t in the standard game, but the Scoundrels of Skullport expansion includes a copy with different artwork, allowing you to have two cards in the deck if you already own the original promo. To use it, simply ensure the card is in your Intrigue deck before the game begins; the tavern doesn’t need to be empty, just that the opponent has gold and adventurers available. The theft mechanic fits well into Waterdeep’s intrigue theme, where factions clash for resources and influence. If you love board games that blend politics, commerce, and a touch of RPG, this card offers a risky play that can swing the game in your favor when used wisely. ## FAQ ### How many players can use this card? The card works with any player count supported by Lords of Waterdeep, from 2 to 5. ### What is the game duration? The card does not change the average 60‑minute playtime. ### How complex is it? The theft mechanic remains simple; the card does not increase overall complexity. ### What components are needed? Just the promotional card and each player’s tavern; no extra pieces. ### Who is this card recommended for? Great for players who enjoy risk decisions and intrigue in board games. ### How do I add it to the deck? Place the card in the Intrigue deck before the game starts, just like any other intrigue card. ### What is the card’s effect? It removes two gold and an adventurer from an opponent’s tavern, moves them to yours, and then hands the card back to the opponent.