# Lords of Waterdeep: Scoundrels of Skullport ## General Info - **Year Published**: 2013 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 2-6 (Best with: 4) - **Duration**: 60 min - **Weight**: 2.65 / 5 - **Designers**: Chris Dupuis, Peter Lee, Rodney Thompson - **Artists**: Adam Paquette, Alex Aparin, Ben Wootten, Brian Valenzuela, Chris Seaman, Christine MacTernan, Christopher Moeller, Craig J. Spearing, Crut, Dan Scott, Dave Rapoza, Eva Widermann, Gonzalo Flores, Goran Josic, Howard Lyon, Jason Engle, Jason Juta, Jim Nelson, John Stanko, Jorge Lacera, Kai Carpenter, Kieran Yanner, Mark Winters, Mathias Kollros, Matias Tapia, Milivoj Ceran, Noah Bradley, Pavel Guzenko, Peter Tikos, Ralph Beisner, Ralph Horsley, Richard Sardinha, Sarah Stone, Scott Altmann, Scott Murphy, Sławomir Maniak, Stephen Crowe, Tony Foti, Tyler Jacobson, Vincent Dutrait, Wayne England, Zoltan Boros - **Publishers**: Wizards of the Coast, Delta Vision Publishing, Rebel Sp. z o.o., Renegade Game Studios, Rexhry - **Categories**: City Building, Expansion for Base-game, Fantasy - **Mechanics**: Commodity Speculation, Open Drafting, Set Collection, Worker Placement ## Verdict If you already love Lords of Waterdeep, this expansion is a must-have that elevates the experience to another level, adding more depth and moral dilemmas!More players at the tableInteresting moral dilemmasNew strategies emergeGreater rewards, greater risksAdds tons of replayabilityIncreases game complexityCorruption can be punishingRequires base gameHIGHLY RECOMMENDED ## Description It's time to dive deeper into the world of Waterdeep with *Lords of Waterdeep: Scoundrels of Skullport*! This isn't just one, but two complete expansions that will supercharge your base game. Get ready to explore the depths of Undermountain, a gigantic, labyrinthine dungeon that promises epic rewards for those who take on its more complex quests, demanding more gold and adventurers. It's the perfect place for those seeking greater risk for an even grander return. But if you enjoy a touch of mischief, Skullport, the Port of Shadow, is your place. Nestled deep within Undermountain, this criminal haven introduces the Corruption mechanic. Unlike usual resources, having Corruption tokens in your tavern at the end of the game is a penalty, and the negative value increases as the city becomes more corrupt. It's a moral and strategic dilemma: is it worth getting your hands dirty to get what you want? Both expansions bring new Lords, Buildings, Intrigue, and Quest cards, plus a sixth player with the Gray Hands faction, increasing interaction and complexity. You can use one expansion or both, mixing and matching to create the perfect experience for your table. Get ready for more strategic depth and risky decisions! ## How to Play Objective of the Game Consulte o manual para detalhes sobre esta seção. Preparation (Setup) Variant 1: Starting Hand Draft Deal: Each player receives double the starting cards (2 Lords, 4 Quests, 4 Intrigue). Select: Players choose half of those cards to keep (1 Lord, 2 Quests, 2 Intrigue) and discard the rest. Reset: Shuffle all discarded cards back into their respective decks before beginning play. Variant 2: Diverse Lord Selection Categorize: Separate the Lord cards into two distinct piles: Specialists: Lords that grant bonus VP for completing two specific Quest types (e.g., Piety & Warfare). Strategists: All other Lords (e.g., bonus VP for Buildings). Deal: Shuffle each pile separately and deal one card from each pile to every player. Select: Each player chooses one Lord to keep and returns the other to the box. Variant 3: Faction Asymmetry Setup: After selecting Lords and starting cards, each player adds the following resources to their Tavern based on their chosen faction: Harpers: 1 Wizard City Guard: 2 Fighters Silverstars: 1 Cleric Red Sashes: 2 Rogues Knights of the Shield: 4 Gold Grey Hands: 1 Fighter & 1 Rogue Faction Selection (Recommended): Instead of assigning factions randomly, players choose their faction. Starting with the last player (to the right of the First Player) and proceeding counter-clockwise, each player selects one available faction. Design Note: If combining this with Variant 1 or 2, perform this step after all cards have been selected so players can choose a faction that complements their starting Quests or Lord. Variant 4: Alternate 'Using Two Modules' This variant replaces the "Optional Rule: Using Two Modules" (found on page 5 of the Scoundrels of Skullport rulebook). All components from the base game and both expansions are incorporated, using a rotation system to ensure a balanced distribution of cards and tiles throughout the session. Setup: Organize the Quests, Intrigue cards, and Buildings into four distinct stacks: The Core Decks: Divide the base game components into two equal stacks. The Expansion Decks: Create one stack for Undermountain and one for Skullport. The Tokens: Place the four stacks of each type side-by-side. Place a tracking token (such as a coin) next to each stack to act as a "Selection Marker." Component Rules Starting Hands: Players must draw their starting Quests and Intrigue cards from different stacks. Cliffwatch Inn: Populate the four spaces of Cliffwatch Inn by drawing one card from each of the four Quest stacks. Depletion: If a stack runs out, continue using the remaining stacks. Do not reshuffle discard piles until all stacks of that type are empty. Fluxo do Jogo The "Cycle" Draw Mechanic To ensure variety, players must draw from different stacks in a rotation. Drawing: When a player draws a card or building, they must choose a stack that does not currently have a token on it. Marking: After drawing, move a token onto that stack. Refreshing: Once every stack in a category (e.g., all 4 Quest stacks) has a token, remove all tokens from that category. The stacks are now all available again. Starting State: For initial setup, the last player chooses which three Building stacks to populate Builder's Hall from, placing tokens on those three stacks to start the cycle. Ações e Como Jogar Consulte o manual para detalhes sobre esta seção. Fim de Jogo e Pontuação Consulte o manual para detalhes sobre esta seção. Dicas para Vencer Consulte o manual para detalhes sobre esta seção. ## FAQ ### What does Lords of Waterdeep: Scoundrels of Skullport add to the base game? This expansion brings two complete modules, Undermountain and Skullport, which can be used together or separately. It adds new Lords, Buildings, Intrigue, and Quest cards, as well as components for a sixth player and the Corruption mechanic. ### Can Scoundrels of Skullport be played without the Lords of Waterdeep base game? No, Scoundrels of Skullport is an expansion and requires the Lords of Waterdeep base game to be played. It complements and expands the original experience. ### What's the main difference between the Undermountain and Skullport modules? Undermountain focuses on longer, more rewarding quests, with higher resource costs. Skullport introduces the Corruption mechanic, where collecting Corruption tokens penalizes players at the end of the game, adding a moral risk-reward element. ### Does the expansion increase the game's complexity? Yes, with the addition of new mechanics like Corruption, more Building and Quest options, and the possibility of a sixth player, the strategic complexity is definitely elevated, making the game denser with more decisions. ### How many players can the game accommodate with this expansion? With Scoundrels of Skullport, the maximum number of players increases to six, thanks to the inclusion of the Gray Hands faction and its components. ### How long does a game take with the expansion? While the base game is 60 minutes, adding the expansion can slightly extend playtime, especially with more players and more strategic options to consider. Expect something between 60-90 minutes. ### Who will enjoy this expansion the most? Fans of the base game looking for more strategic depth, more player interaction, and a greater challenge. If you enjoy moral dilemmas and 'push your luck' mechanics, Skullport will be a treat! ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 265,59 (https://www.amazon.com.br/dp/0786964502?tag=bgbot26b-20&linkCode=as2) - See all on Compara Jogos: https://www.comparajogos.com.br/item/lords-of-waterdeep-scoundrels-of-skullport ### Best International Offers - **BoardGamePrices.com**: $ 38.64 (https://boardgameprices.com/item/go?source=A&storeitemid=6721984&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/4390/lords-of-waterdeep-scoundrels-of-skullport?utm_source=boardgamesbot.com