# Madeira: The Ambassadors ## General Info - **Year Published**: 2014 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 2-4 (Best with: 3) - **Duration**: 120 min - **Weight**: 3.86 / 5 - **Designers**: Nuno Bizarro Sentieiro, Paulo Soledade - **Publishers**: What's Your Game? - **Categories**: City Building, Civilization, Dice, Economic, Expansion for Base-game, Exploration, Farming - **Mechanics**: Dice Rolling, Worker Placement ## Verdict Fans of strategy and a dash of luck will love this expansion for Madeira.New ambassador dynamicsDice and worker placement comboGuild bonuses focused on coloniesLonger playtimeResource management demands focusRECOMMENDED ## Description Picture Madeira in full bloom: wine production, port construction, and farm expansion are booming, and the guilds aren’t sitting idle. In *Madeira: The Ambassadors*, you pick up the base game’s momentum but now get four new guild favors focused on colonies. That means you’ll send ambassadors to distant lands, hunting for influence and extra resources. The game keeps the worker‑placement charm—place your workers in the right spots to reap rewards—while adding dice rolls that decide how many resources or influence you pull in each turn. The dice bring that unpredictable spark that makes every game feel fresh. The guild favors act as strategic bonuses: one might grant extra trade resources when you dispatch an ambassador, another could speed up island infrastructure. This opens a range of tactics, from boosting your local economy to dominating international trade routes. With a playtime of about two hours, you’ve got plenty of time to explore all the options without getting worn out. If you love games that blend planning, luck, and a dash of diplomacy, *Madeira: The Ambassadors* is the expansion you’ve been waiting for. Get ready to elevate your island and leave the competition in the dust! ## How to Play Game Objective The objective of the game is to use the new Guild Favors of the Ambassadors in conjunction with the base game Madeira. Although the context does not detail the victory condition of the base game, the expansion adds new strategic options through the Ambassadors. Preparation (Setup) To set up the game with the Madeira: The Ambassadors expansion, follow these steps: Take the 4 Guild Favors of the Ambassadors. Shuffle these 4 Guild Favors with the Guild Favors from the base game. Randomly choose 1 Favor per Guild and place it back in the box. These Favors will not be used for the rest of the game. All other base game setup rules still apply. Expansion Contents: 4 Guild Favors (the Ambassadors) 6 Bread Remember that a copy of the Madeira game is required to use this expansion. Game Flow Refer to the manual for details on this section. Actions and How to Play The The Ambassadors expansion introduces new Guild Favors that players can use. Each Ambassador offers a specific action: Counselor: For each Colony where the player has at least 1 Ship, they receive 1 Good (Wheat, Sugar, or Wine, according to the Good depicted on the Colony). Minister Resident: For each Colony where the player has at least 1 Worker, they receive 2 Bread. Envoy: The player receives 2 Reals for each of their Ships in the Colonies. High Commissioner: The player pays 4 Reals and immediately moves 1 of their Workers to any Colony Land. After moving the Worker, they then gain 1 PP for each of their Ships in that Colony, if any, and may perform the action of 1 of the 2 King’s Rewards in that Colony. The player may move the Worker from their Home, any other Colony Land, any City space, or any Field. They cannot move it from the City Watch. End of Game and Scoring Refer to the manual for details on this section. Tips for Winning Refer to the manual for details on this section. ## FAQ ### How long does a game last with the expansion? The average playtime is around 120 minutes, though it can vary depending on player experience. ### What are the game requirements? You need the base game *Madeira*; the expansion adds extra components such as dice, ambassador tokens, and guild favor cards. ### Does the expansion increase complexity? Yes, the new favors and dice rolling add strategic layers, but the learning curve stays approachable. ### Who is this expansion for? Great for players who enjoy *Madeira* and want to explore new trade and diplomatic strategies. ### Are the components high quality? Yes, the expansion matches the base game's quality, with sturdy pieces and detailed artwork. ### What’s the best way to use ambassadors? Balance worker placement to maximize local resources while sending ambassadors on routes that unlock guild bonuses.