# Mage Wars: Gravikor Promo Card ## General Info - **Year Published**: 2012 - **BGG Rating**: 8.3 - **BGG Rank**: — - **Players**: 2 - **Duration**: 90 min - **Weight**: — - **Designers**: Benjamin Pope, Bryan Pope - **Artists**: Drew Baker, Jeremy McHugh - **Publishers**: Arcane Wonders, Pegasus Spiele - **Categories**: Card Game, Expansion for Base-game, Fantasy, Fighting - **Mechanics**: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection ## Verdict If you enjoy Mage Wars and like cards that shake up the board, Gravikor might be your new secret weapon against flyers!Powerful area controlKey ability denialSturdy ground threatHigh mana costRequires good positioningStrategy dependentFOR GENRE FANS ## Description Hey everyone! Ready for another card to spice up your Mage Wars battles? This one is Gravikor, a legendary card that arrives costing 8 mana and brings a game-changing ability. With 6 health and 4 armor, it's not just for show, but its main skill is what really grabs attention: all creatures within 2 zones of Gravikor lose the 'Flying' trait and cannot gain it. Think about it, this can be a game-changer against aerial armies or to protect your ground units from attacks from above. Gravikor isn't just about having a sturdy body, but about controlling space and denying the opponent's tactical advantages. Imagine that situation where you're about to be flanked by flying creatures, and suddenly, this card enters play and neutralizes that threat. It's the kind of move that can turn the tide in your favor. Of course, it has a high mana cost, so using it at the right moment is crucial. There's no point in spending all your energy on a card that can be easily countered or doesn't fit your current strategy. The interaction with other cards and synergy with your own deck is what will define how powerful Gravikor can be. It demands good planning and a sharp reading of the battlefield. If you enjoy Mage Wars and like adding elements that force the opponent to rethink their tactics, this card is a great addition. It adds an interesting layer of area control and ability denial, making each match more dynamic and full of strategic decisions. It's worth checking out how it fits into your playstyle! ## FAQ ### How many players does this card support? This is a promo card for Mage Wars, which is a 2-player game. The card itself doesn't change the player count of the base game. ### What is the approximate playtime with this card? Mage Wars playtime is generally around 90 minutes. This card doesn't significantly alter that duration but can influence the game's dynamics. ### What is the complexity of using Gravikor? Gravikor has a considerable mana cost and its effect is situational. It requires a good understanding of the rules and game flow to be used effectively, so we'd say it has moderate complexity within the game. ### How many components come in this 'expansion'? As a promotional card, it usually comes as a single card. It's an addition to an already existing base game. ### Who is this card most recommended for? Players who enjoy controlling the battlefield, denying specific opponent abilities, and who play the base version of Mage Wars. It's great against strategies focused on flying units. ### Do I need the Mage Wars base game to use this card? Yes, absolutely! This is a promotional card and acts as an expansion, requiring the Mage Wars base game to be used. ### Does Gravikor's ability affect allied creatures too? Yes, the description states 'All creatures,' which generally includes your own. It's important to position Gravikor well to minimize the negative impact on your own units.