# Mage Wars: Joseph Trublood, High Cleric Promo Card ## General Info - **Year Published**: 2014 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 2 - **Duration**: 90 min - **Weight**: 3.00 / 5 - **Designers**: Benjamin Pope, Bryan Pope - **Artists**: Igor Kieryluk - **Publishers**: Arcane Wonders, Pegasus Spiele - **Categories**: Card Game, Expansion for Base-game, Fantasy, Fighting - **Mechanics**: Area Majority / Influence, Dice Rolling, Simultaneous Action Selection ## Verdict For Mage Wars fans looking to boost their combat with a versatile caster, Joseph Trublood is a cool addition! He brings healing and special defense in one package.Healing and special defenseUnique legendary characterGreat for collectorsGood vs. undeadTwo-player onlyRequires base gameLimited promoFOR GENRE FANS ## Description Hey there, folks! Joseph Trublood, the High Cleric, has arrived to give your Mage Wars a boost! This promo card, straight from organized play events, introduces a legendary caster costing 12 mana with 10 health. Joseph isn't just any mage; he gains extra armor against undead or dark creatures, offering a nice tactical edge. To top it off, he boasts two main attacks: the 'Quick Attack' with the Staff of Smiting, which throws 3 dice at undead and dark creatures with a +2 bonus; and the 'Full Attack' with Healing Light, a ranged attack that heals living creatures for the rolled amount. It's the perfect card for those who enjoy adding a unique and powerful touch to their deck, focusing on healing and defense against specific enemy types. If you're already a Mage Wars fan and love collecting these exclusive pieces, this one's for you! ## FAQ ### Is Joseph Trublood a complete game or do I need another one to play? This is a promotional card, so you need the base Mage Wars game to use it. It is not a standalone game. ### How many people can play with this card? Mage Wars is a two-player game, and this card follows that rule. It adds an option for duels between two mages. ### What is the average playtime with this card included? Mage Wars games typically take around 90 minutes. Adding a promo card like this doesn't drastically change that time but can influence the duration depending on how it's used. ### Does this card make the game harder to learn? If you're already familiar with Mage Wars rules, adding this card shouldn't complicate things much. It introduces new options, but the overall complexity of the game remains. ### Where can I get this card? As a promotional card, it was distributed at organized play events. It might be harder to find in regular stores, being more common in collector's markets or trades. ### Is this card essential for winning in Mage Wars? It's not essential, but it offers unique healing and defense abilities that can be very useful in certain strategies or against specific creature types. It's a great addition, but not mandatory.